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=Trying to make sense of the logic= ==Merging== ===Aptitude=== can't go negative, seems to grow depending on difference. Affects 'assist'. {| class="wikitable" |- ! Host !! Donor !! rowspan=2| effect |- | Agent || Re-agent |- | 74.7 || 75 || 0.7 |- | 75.23 || 83 || 1.94 |- | 74 || 78 || 1 |- | 75 || 77 || 0.5 |- |} : Formula is Agent new = Agent old + Max(Re-agent - Agent old, 0)*0,25 --[[User:Darcduck|Darcduck]] 15:29, 20 July 2010 (UTC) ===Exp=== Seems to reward a minimum of 50exp and a maximum of 1000exp if levels are equal. seems to be a straight level difference formula, need more data. 1000 / ((Agent-Level - Re-agent-Level) + 1) {| class="wikitable" |- ! Difference !! EXP |- | 0 || 1000 |- | 1 || 500 |- | 2 || 333 |- | 3 || 250 |- | 4 || 200 |- | 5 || 167 |- | 6 || 143 |- | 7 || 125 |- | 8 || 111 |- | 9 || 100 |} ===Training=== 1:1 no conversion level 1-10 seem to start with 50 training<br> 11-? with 100 : Element pets add 50 training (at least the low ones) and rune ghosts add 100 training. And all former Training is also added of course. formula: training agent new = training agent old + training re-agent + if(rune ghost, 100, 50) ===Other stats=== Other stats are the influence of value with the donor his values, this is not affected by aptitude ==Levelup== {| class="wikitable" |- ! From<br>level !! TP gained |- | 5 || 63 |- |} === Attributes === The value (middle column) rises by base value * Aptitude% / 2. i.e. Holy water pet with currently 10 wisedom and 70% aptitude gets a level up: new wisedom = 10 + 6 * 70% / 2 = 12.1 --[[User:Darcduck|Darcduck]] 15:37, 20 July 2010 (UTC) == How to calculate the assist value == I'm can't agree to the formula on the page. At least on the European/German servers this doesn't match. Have a look at the screenshot here: http://alptraumelite.iphpbb3.com/forum/84039545nx41752/fragen--und-amp-antworten-f65/ein-kleiner-anfaenger-guide-zum-pet-t69.html This formula is given: basestat * color-multiplier * aptitude% * loyalty% * nourishment%, When you look at the screenshot example you see that the assist value is not zero when the base stat may be zero! So the formula is more like this: Assist = basestat * X + value * Y (value is the middle column) for this formula you can calulate X and Y taking one attribute with eigther basestat or value being zero or by taking two attribs (which are not similar - like wisedom and intelligence in the example). For the example we get: : Y ~ 1,872 : X ~ 4,744 from other pet i know that X is roughly linear related to the level : X/Level ~ 0,6777 Lets go on. I have a pet now with 100% loyality and nearly 100% aptitude. This gave me a hit for how to calculate the Y value. : Y = 2/3 * (1 + 5*Loyality) * Aptitude For X i'm not this far but in case loyality is 100% then you can calculate X with this formula: : X = level * 3/4 * (1 + Aptitude) So for the case of 100% loyality the final formula is: : Assist = basestat * level * 3/4 * (1 + Aptitude) + value * 4 * Aptitude nourishment i think is only a final multiplier and it can be seen in the attributes frame how much it influences the really used value. The value listed as assist is however not influenced by this. --[[User:Darcduck|Darcduck]] 01:01, 28 July 2010 (UTC) ---- Here's a formula that I found: Lo = Loyality Lv = Level Ap = Aptitude At = Attribute(Sta,Dex,Str....) Bs = Basestat Assist = ( 2 + 10*Lo )( Ap * At / 3 + Lv * Bs * ( Lo + Ap ) / 16 ) It looks fine to me. --[[User:倩倩ι»ι»|倩倩ι»ι»]] 02:02, 3 November 2010 (UTC) == Element needs to be removed == Whoever putted element in there needs to remove that column. Element for a given pet is generated independent of the pet type. with the exception of rune ghosts
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