Rogue class information
The following races can choose the Rogue class: Human • Elf • Dwarf
RoM website description
"The Cunning Scoundrel"
Rogues feel most at home in the winding back alleys of bustling cities – full of people and their poorly guarded purses. When backed into a corner, a conveniently concealed dagger is a Rogue’s best friend.
Combat Role
Rogues are a melee-based damage dealing class. They can go into stealth to avoid being detected by their enemies. Rogues can dual-wield one-handed weapons, fighting with a weapon in each hand.
Class Summary
Combat Roles: Melee DPS
Combat Resource: Energy
Best Armor Type: Leather
Best Primary Weapon Type: Dagger • Sword
Best Ranged Weapon Type: Thrown
Attributes (Character Stats)
Primary Attribute
- Dexterity (Dexterity increases physical attack power for Rogues, and increases accuracy and the ability to dodge.)
All classes need Stamina to increase their HP. Dungeon bosses often have area attacks that can kill players who neglect this stat.
Stat Values Gained from Equipment
values shown for 1 point of each stat - see Attributes for more details
Strength | Dexterity | Stamina | Intelligence | Wisdom |
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Base Attributes
Strength: 12 • Dexterity: 14 • Stamina: 11 • Intelligence: 7 • Wisdom: 7
Equipment Available
(1H) Dagger |
1H Sword |
1H Axe |
1H Hammer |
2H Sword |
2H Axe |
2H Hammer |
(1H) Wand |
(2H) Staff |
(R) Bow |
(R) Crossbow |
(R) Thrown |
---|---|---|---|---|---|---|---|---|---|---|---|
Cloth | Leather | Chain | Plate | Shield | Talisman |
---|---|---|---|---|---|
Class Combos
- Rogue / Champion --> Engineer
- Rogue / Druid --> Ophiuchus (Poison) Medic
- Rogue / Knight --> Bodyguard
- Rogue / Mage --> Telekinetic
- Rogue / Priest --> Duelist
- Rogue / Scout --> Assasin
- Rogue / Warden --> Ranger
- Rogue / Warlock --> Shadow
- Rogue / Warrior --> Death
Skill´s Basic Combos
General Combo
Time (1s) | Preparation | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
----> | (...) | (...) | (...) | (...) | (...) | (...) | (...) | (...) | ||||||||
Skill´s Name | Premeditation | Shadowstab | Low Blow | Wound Attack | Free | Free | Free | Free | Free | Wound Attack | Free | Shadowstab | Low Blow | Free | Free | Wound Attack |
Energy Used | 0 (-20) | -20 | -50 | -85 | -85 | -85 | -85 | -85 | -85 | -120 | -120 | -140 | -170 | -170 | -170 | -205 |
Energy Won | 100 | 100 (120) | 100 (120) | 100 (120) | 120 (120) | 120 (140) | 120 (140) | 120 (140) | 140 (140) | 140 (160) | 140 (160) | 140 (160) | 160 (160) | 160 (180) | 160 (180) | 160 (180) |
- Remember! --> Energy regeneration: 20 energy each 4s, the gap of 4s is the reason of X (Y) on energy won.
- Red Energy Won refers to moment when one can´t face energy cost by normal ways.
- Free --> Free Skill time, you can use to do Use of Objets or No Energy Skills (Second class skills, Throw Skills...).