(Vampire)
Mage / Rogue gains access to Dark, reactive, and controlling abilities. This combination doesn't have any significant burst, but it trades that sudden damage for greater self-defense and stronger control abilities. While this exchange does make them less than effective in most PvE areas, in PvP it gives the class a surprising amount of survival.
Intelligence, as usual, is probably the most important attribute here, though Wisdom and Stamina are always welcome. While the elite skills don't particularly boost anything normally found in the Mage's spell list, Kiss of the Vampire has a long cooldown and Cursed Fangs is solely a damage over time effect, which means it operates better when it can sit on a target instead of casting repeatedly. It would benefit the player to either supplement the lack of burst with Fireball and Flame, or else go down the controlling route which complements the DoT components of the combo with Electric Bolt.
Main Ways of Build[ | ]
Mage / Rogue uses both proactive skills to focus on one target, while using reactive skills to protect themselves. This gives them tremendous leeway, as Night Refuge automatically unleashes a 3-second Fear, which is a rather large window to actually respond to being focused, and Shadow Protection potentially provides a movement speed increase to run away from someone dangerous in melee range. Demoralize, on the other hand, is the tool you should be using to get a huge advantage over other players; coordinating with your group will let you kill most people within the 6-second window. Pay attention to your situation and your cooldown timers, though; it's very easy to find yourself on the wrong end of an attack without any of your spells to use. Distract is a good example of this: It's a great tool for group PvE to reduce threat, but it's on a very long 2-minute timer.
Skills[ | ]
(to see Class Main Skills of Mage, see Mage Skills)