The Knight / Mage has a tanking role that focuses on intense, consistent Light damage. Aesthetically, the Wizard Knight has the role of a searing holy presence that draws the attention of, and severely harms, enemies. Key attributes include Stamina, Intellect, and Wisdom; more specifically, Magical Attack and Mana Points to have a deep mana pool to use both classes' spells consistently.
Key abilities include Holy Strike, Punishment, Holy Seal, Holy Power Explosion, Whirlwind Shield, Threaten, Truth Shield Bash, Shock, Intensification, and Silence.
Updated for lvl 100.
Right now this combination can serve as a DPS, Offtank or Maintank. Every option includes Mage gear with int/matk build or int/sta + sta/matk for tank options. With another Knight in the party, the Knight/Mage shouldnt tank because of the lack of Holy Seal usage/reliance, where other tanks benefit way more outside of keeping Threaten up. Knight/Mage benefits a lot from Divine Punishment from Knight/Warrior as it increases all light dmg on the target.
Pdef can compete with other tank options even with Magegear but is a little bit lower on the hp. Its very important to keep Holy Light Domain active for it to work.
You should have both options available as weapons. A 1hand sword with shield and a 2h Hammer (both weapons for this combination are available in Dreamland. Same as the 2nd highest sta/matk stat.
For mobgroups you heavily rely on a coordinated group since, even with a shield, your aoe isnt really strong in aggro generation. especially since WhrilwindShield gets Magical Wind Damage with the lvl 20 Elite skill instead of Light Damage. Even here you might want to rotate between Intensification and Holy Strenght to keep up with it.
In a bossfight you can abuse a 2h Hammer for the pull to guarantee a lot of aggro during the burst (which K/M really relys on due to Intensification granting 92% increased light Magic dmg and Holy Strenght providing another 25% on it) by using Shield of Disciplin. after this you can rotate between the weapons if the boss does high dmg and you need the pdef from the Shield between Shield of Disciplin durations.
If you are tanking, you want to use Holy Strike to generate additional Seals to keep Threatens max passiv up. Silence is great to add all 4 Seals instantly and provides a good option to pull the boss and use threaten instantly. If you dont need to generate stacks you can fill with Fireball and Lightning or Disarment if no druid is available.
As a offtank and Dps you just support with Disarmament or Holy Strike ("feeding" the other tank with Seals) while using Fireball, Lightning, Warprayer, Silence and keeping Holy Light Domain running.
Equipment Available[ | ]
Weapon Types
(1H) Dagger
1H Sword
1H Axe
1H Hammer
2H Sword
2H Axe
2H Hammer
(1H) Wand
(2H) Staff
(R) Bow
(R) Crossbow
(R) Thrown
Armor Types
Cloth
Leather
Chain
Plate
Shield
Talisman
Knight General[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Holy Strike
1
15 MP
Instant
50
Deals 65% to 483,6% main hand weapon Physical Light Damage per second, and adds one layer of Holy Seal effect. Each skill level adds to aggro. Holy Seal: Causes 2 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
+4.55% per level
Punishment
1
20 MP
Instant
8 seconds
50
Activates the Light Seals on the target.
If the target has the Holy Seal effect, according to the amount of the effect stacks, the Holy Seal will deal extra 30 to 120 + current Stamina x 0.16 to 0.64 Physical Light Damage. Every Holy Seal stack adds 30 + current Stamina x 0.16 Light damage. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
(Requires at least one Light Seal on the target.)
+9 light damage per level per seal
Disarmament
4
20 MP
Instant
50
Inflicts 65.0% main hand weapon DPS to the target and reduces its armor value by 3% to 12% for 8.0 seconds. Can be stacked 4 times.
Reduces targets physical defence
+4.76% dps per level
Shield of Atonement
8
6 MP
Instant
30 seconds
90
Attacks target with a shield, causing 20.0 physical damage. Also prevents the opponent from using physical and common attacks for 3.0 seconds. (Shield must be equipped.)
Removed
+5 and +0.055 per level
Enhanced Armor
12
20 MP
Instant
Increases Physical Defense by 5.0% for 300.0 seconds.
The maximum level of this skill is 50.
+1.15% per level
Defense Technique
16
Increases parry rate by 25.0.
+3.4 per level
Resilience
20
Increases Stamina by (current Stamina + 12) x 1.0% + 12.
+1.0 and +0.1% per level
Shield of Discipline
36
99 MP
Instant
60 seconds
Changed from “class-specific skill” to “general skill”, and the skill description now reads
Enhances the shield with the power of Light to absorb 5% Magical Damage in the next 30 seconds. Also deals 100 points Light damage to the attacking spell caster. (Must have a shield equipped)
The maximum level of this skill is 50.
+1.2% per level
Knight Primary Only[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Holy Shield
1
Instant
5 minutes
For 5.0 seconds, every party member within range receives a shield which can block all physical damage.
Holy Seal
2
30 MP
Instant
10 seconds
Deals 65% main hand weapon Physical Light Damage per second, and immediately adds 4 layers of Holy Seal effect. Each skill level adds to aggro. Holy Seal: Causes 2 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
+4.55%, +1 Physical damage
Holy Power Explosion
2
Instant
40 seconds
100
Gives a buff restoring MP by 3% every 2 seconds, and increases the aggro of all attacks by 10%. It also restores 50 MP for 20 seconds while receiving healing.
+.5% aggro, +10 MP
Whirlwind Shield
6
20 MP
Instant
6 seconds
Deals 40% + 0.1 x the shield's defense value main hand weapon Physical Light Damage per second on multiple targets. Each skill level adds to aggro. (Must have a shield equipped) (This skill stat will increase and decrease based on equipment and target strength)
+2.8%
Shackles of Light
10
73 MP
Instant
60 seconds
Emanate shackles of light, Rooting an enemy for 6.0 seconds.
Resolution
14
120 MP
Instant
3 minutes
Increases maximum HP by (current Maximum HP + 350.0) x 1.0% + 350.0 for 60.0 seconds,
and restores 350.0 + (current Maximum HP) x (1.0%).
Charge
18
Instant
30 seconds
120
Charging towards the target causes 25 Physical Damage, stuns the target for 2 seconds and adds 2 layers Holy Seal effects. (For players the stun effect time lasts 2 seconds.) Holy Seal: Causes 2 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
+5 and +1 per level
Threaten
20
30 MP
Instant
8 seconds
60
Deals 30 + current stamina x 0.15 Physical Light Damage and increases aggro by 21%...136,5% for 8 seconds.
If the target has the Holy Seal effect, it will deal 5...55 to 20...220 Physical Light Damage according to the number of the effect stacks and reduce the target's Physical Attack Power and Magical Attack Power by 1%...13,5% to 4%...54% for 8 seconds. Each Holy Seal adds 5...55 Light damage and reduces the target's physical and magical attack power by 1%...13,5%. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
The maximum level of this skill is 50.
+6, +2.31%
Shield Mastery
22
Increases shield's Physical Defense by 5.0%.
The maximum level of this skill is 50.
+1.0% per level
Devotion
24
Increases maximum MP by (current max MP + 30) * (1.0%) + 30, the healing you receive by 1% and Light damage dealt by you, by 1%.
Increases magical & physical light damage since patch 6.2.1.2729
+15.0, +0.1%, +0.25% healing & light damage
Plate Ability
24
Can equip plate armor.
Shield of Valor
26
30 MP
Instant
60 seconds
Enhances shield with the power of Light, increasing Parry rate by 5%. Each successful parry will reduce the cooldown time of the Holy Seal skill by 1 seconds for 15 seconds. (Must have a shield equipped)
The maximum level of this skill is 50.
+0.9%
Truth Shield Bash
28
150 MP
Instant
60 seconds
Deals 40 + 0.1 x the shield's defense value Physical Light Damage per second, based on the main hand weapon's damage per second. If the caster is under the Holy Power Explosion effect, the inflicted aggro will be increased too. If the target has the Holy Seal effect, all the Holy Seal effect will be consumed to generate a shield, absorbing an amount of damage equal to 2 ~ 8% maximum HP. Each shield generated by the Holy Seal can absorb an amount of damage equal to 2% maximal HP. The shield can be stacked up to 4 times. (Must have a shield equipped) (This skill stat will increase and decrease based on equipment and target strength)
+8 damage, +.005
Shock
30
25 MP
Instant
30 seconds
150
Deals 50% main hand weapon Light DPS and stuns the target for 1 second. If the target has the Holy Seal effect, it will deal additional 10 ~ 40 Light damage and increase the stun effect time by 2 ~ 5 seconds. Each Holy Seal increases Light damage by 10 and the stun effect time by 1 second. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
+5%
Holy Strength
34
50 MP
Instant
2 minutes
Increases Strength by 1%...20% and Light damage dealt by you, by 1%...20% for 15 seconds.
The maximum level of this skill is 50.
Increases magical & physical light damage since patch 6.2.1.2729
+.38%
Hall of Dead Heroes
42
Instant
3 minutes
After use, all party members within range will receive the Hall of Dead Heroes effect. Received Physical Damage decreases by 10%, Received Magical Damage decreases by 10%, and Movement Speed increases by 30% for 15 seconds.
Mage General[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Fireball
4
30 MP
Instant
6 seconds
225
Casts a fireball, causing 70.0 + 0.30 x INT Fire Damage.
+28.0 per level
Lightning
8
20 MP
Instant
20 seconds
150
A lightning strike inflicts 35.8 + 0.10 x INT Wind Damage, rooting the target for 3.0 seconds.
(For players this effect lasts for 3.0 seconds.)
+6.95 and +0.12 (+0.09) per level
Wisdom
12
Increases Intelligence by (current Intelligence + 11.0) x 1.0% + 11.0.
+0.99 and +0.9% per level
Intensification
16
10 MP
Instant
2 minutes
For 20.0 seconds, Magical Damage is increased by 100.0.
+45.0 per level
Silence
20
50 MP
Instant
24 seconds
150
Silences the target for 4.0 seconds.
(For players this effect lasts for 2.0 seconds.)
The maximum level of this skill is 50.
+0.12 (+0.06) per level
Fire Ward
24
120 MP
Instant
Increase the party's Fire resistance by 10.0 points for 10 minutes.
+2.0 per level
Knight / Mage[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Holy Light Domain
15
30..420 MP
Instant
The power of the holy light in you inflicts 20.0..470.0 + current Stamina x 0.20 Light Damage every 2 seconds to surrounding targets within range. Also adds a Holy Illumination, which reduces target's attack damage by
1.0..19.0%. Lasts for
6.0 seconds.
Magical Damage, scales with magical attack. This skill has about 10% extra aggro.
+5 and +0.2% per level
Lightning Shield
20
Your Whirlwind Shield now deals extra wind damage and slows the target for 5 seconds.
40% slow and 40.0..580.0 Magical Wind Damage. The damage scales with magical attack and it's also affected by the aggro multiplier of Whirlwind Shield.
Cannot be upgraded
Divine Intensification
25
Doubles the effect time of Intensification and increases the Light damage dealt by you.
Intensification: Within 40 seconds, increases Magical Damage by 100.0..4150.0 and Light Damage dealt by you, by 2.0..83.0%. The % bonus does NOT affect the Physical Light Damage.
Cannot be upgraded
Mana Shield
30
Instant
2 minutes
Instantly restores 100.0% MP and increases maximum MP by 20.0%. Each point of damage absorbed by the Mana Shield costs 1 MP. This shield lasts 30.0 seconds.
While in effect the caster is not affected by the fear/silence effects of the fire/lightning towers during Siege War.
Cannot be upgraded
Confession Judgment
35
Makes Silence deal extra Light damage and adds 4 stacks of Holy Seal effect. The cooldown time of Punishment will also be immediately reset.
Silence causes 40.0..80.0 Magical Light Damage. The seals do exactly 8 damage and it's treated for another-person's-damage. Silence can place seals even on buildings during Siege War.
Cannot be upgraded
Hall of Order
40
Increases damage dealt by Holy Light Domain and the effect time of Holy Illumination by 6 seconds. The caster's Physical Defense and Magical Defense will be increased as well.
5.0..27.5% extra defense. This skill does NOT change the damage in the tooltip of Holy Light Domain. The duration of the debuff Holy Illumination is extended to 12 seconds but the defense buff lasts only for 6 seconds. The defense buff affects not just the default defense, it effects the total defense (buffs, foods included).
Cannot be upgraded
Light Energy Weapon
45
40..560, 8% MP
Instant
The weapon obtains the power of light, giving your normal attack additional 100.0..1450.0 Light damage.
It's a buff for 15 minutes. Massive Magical Damage, scales with magical attack.
+15 per level
War Prayer
50
30..420 MP
Instant
25 seconds
50
Deals 65.0..1527.5 + Stamina x 0.20..3.80 Light damage on the target and adds one layer of Holy Seal every 3 seconds for 18 seconds.
Magical damage, scales with magical attack. The seals do 8 damage fixed and are treated for another-person's-damage. This skill can place seals even on buildings during Siege War.
Magic Healing
60
While your Mana Shield is in effect, an extra 1% of HP is recovered every second.
This healing does NOT trigger the mana regeneration effect of Holy Power Explosion.
Cannot be upgraded
Confessor
70
Reduces the cooldown time of Threaten by 4 seconds and the cooldown time of Shock by 10 seconds. When both skills hit the target, the caster's Movement Speed will be increased by 33.0% for 3.0 seconds.
You receive the buff each time Threaten OR Shock hit successfully. It's not stackable. It does not override other speed buffs.
Cannot be upgraded
Tips and Tactics[ | ]
Unlike most combinations, the Light damage from Knight / Mage is magical, rather than physical. This encourages this combination to focus more on Intellect and over Strength, and can make this class be considered the strongest magical tank in the game.
Switching to a Mage / Knight will still grant the player strong magical Light damage, but instead of serving as a tank, makes the player a magical DPS class.