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Warrior Elite Skills

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Warriors, like all classes, have a selection of elite skills dependent upon their secondary class.

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Warrior / Champion
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0..50/90

Disclaimer: HP Pots (preferably Phirius Potions) and/or pocket healer recommended. Once you reach lvl 25 and get bloody slash you'll need a lot less pots, before that it can be a struggle. don't spam slash, use tactical attack and bloody slash and you'll be fine. once you reach 50 you do a lot of damage although that doesn't mean this class is a burner, on the contrary this class has a continuous damage output, just make your healer aware that you can drop hp.

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Wild Slash 15 Increases damage caused by Slash and changes to consume 2% HP. After it hits, Bleed effect can also increase Physical Attack Speed by 1.0%..10.0%.

The maximum level of this skill is 50.

+0.18% per level
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Blood Rune Weapon 20 27 HP, 2% HP Instant 60 seconds This skill cannot be used when HP drops under 5%.

Increases Physical Attack Power by 1.0%..6.4% and Critical Physical Hit Rate by 25..182.5 for 15.0 seconds.

+0.06% per level and

1.75 per level

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Bloody Slash 25 30 HP Instant 5 seconds 50 This skill cannot be used when HP drops under 5%.

Inflicts 80.0%..510% + 0.20 x STR main hand weapon physical DPS on target.


(This skill stat will increase and decrease based on equipment and target strength)

+4.8% per level
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Unbridled Rage 30 27 HP, 1% HP Instant 60 seconds This skill cannot be used when HP drops under 5%.

Increases Strength by 2.0%..10.0% for 15.0 seconds.


The maximum level of this skill is 50.

+0.16% per level
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Bloody Battle 35 Instant 15 (60) Seconds Can only be used while in a Blood Rune Weapon state.

This skill can be used 6 seconds after a critical attack. Recovers 25% of caster's lost HP.

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Fearless Rune 40 Instant 5 minutes Repels all magical damage for 5.0 seconds.
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Stifling Attack 45 31 HP Instant 8 seconds 50 This skill cannot be used when HP drops under 5%.

Inflicts 70.0%..450% + 0.20 x STR main hand weapon physical DPS on the target and reduces the target's Physical Defense by 8.0% for 8.0 seconds.


(This skill stat will increase and decrease based on equipment and target strength)

+4.2% per level
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Vendetta Blow 50 27 HP, 1% HP Instant 5 seconds 50 This skill cannot be used when HP drops under 5%.

Inflicts 70.0%..450% + 0.20 x STR main hand weapon physical DPS damage on a target. The more HP you lose, the more damage this skill inflicts.


(This skill stat will increase and decrease based on equipment and target strength)

With 5% HP: duplicate main hand weapon physical DPS, doesn't have effect over 0.20 x STR bonus.

+4.2% per level
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Enhanced Shock 60 Causes Shock Strike to Slow the target for 6 seconds.
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Blood Whirlwind 70 A Blood Whirlwind effect will be added to Whirlwind. Each time an enemy is hit, the caster recovers 3% HP.

Bleed: Do you need a axe or a sword for do bleed effect and duration is 6 seconds.

Healing: 3% of Max HP per hitted target.

Whirlwind win: (This skill stat will increase and decrease based on equipment and target strength)

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Warrior / Druid
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See also: Druid/Warrior

A combination that favors using one-handed axes as a weapon. It's a unique form of a tank, as in that it allows the player to enhance his Berserk ability and still act as a guardian, due to the Resistance buff. Redemption is a wonderful ability that, should you or your teammates find it difficult to hit enemies, your accuracy will be enhanced temporarily. Recovery of Life allows you to keep your Whirlwind ability active more often, and provides a nice max HP buff with it. Stifle, the final skill learned, will give the Guardian the chance to have a different ability to use beyond Open Flank.

scope="row" style="background:#241405; color:white">Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Rose Vine 15 30 MP Instant 8 seconds Self When the sharp rose vines entwine your weapon, your standard attacks may cause your target to bleed, inflicting 40 points of bleeding damage every 2 seconds for 8 seconds. (This buff can only be triggered once every 8 seconds.)
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Tremor 20 40 MP Instant 15 seconds 50 Use when target is Weakened to cause fierce tremors that inflict 130% main hand weapon DPS. When you hit, it may reduce target's physical accuracy by 2% for 12 seconds. +7.8% and +0.2% per level
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Guardian's Pledge 25 30 MP Instant 3 minutes Temporarily increases the maximum HP of you and your party members by 40 points. Raises physical critical resistance by 8 for 10 seconds. +8.8, +1.8 and +1 per level
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Redemption 30 If your Probing Attack fails, physical and magical accuracy for all team members in a range of 100 will be increased by 5 for 15 seconds. +0.6 per level
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Remove Magic 35 150 MP Instant 10 seconds 180 Cleanses harmful magical effects from your target.
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Recovery of Life 40 Your Whirlwind's cooldown time is reduced by 10 seconds, and the required Rage is reduced by 10. Upon hitting the target it can increase your own maximum HP.
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Resistance 45 When you are attacked when you have the Berserk buff active, you will be able to completely resist the next attack.
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Stifle 50 25 MP Instant 15 seconds 50 When the target is Vulnerable and is not able to respond in time, your attack will deal 60% main hand weapon DPS. Additionally the next 10 times physical damage is dealt to the target it will be increased by 20%. Starting with the first attack the Stifle effect will gradually decrease by 2% with the overall time span being 30 seconds. +3.6% per level
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Revival Slash 60 When targets are hit by your Slash, there is a chance that you will receive a Recover effect. However, the healing effect is reduced. (Can't be re-triggered while Recover is in effect.)
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Irresistible Force 70 When you use Stifle and a target is hit, there is a chance you will achieve an Irresistible Force effect. This effect will increase your inflicted damage and lasts for 8 seconds.

(After the effect has ended it cannot be triggered again for 10 seconds.)

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Warrior / Knight
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See also: Knight/Warrior

The Warrior / Knight combination complements the Warrior's tanking abilities, giving them a ranged pulling ability (Whirlwind Shield), a potentially consistent blocking buff (Blocking Stance), a potent PVP-oriented cooldown (Ignore Pain), a potent damage/threat building skill (Shield Bash), and additional rage generation with Surprise Attack (Heroic Surprise Attack). Newest patch has given Warrior to be a better main/off tank too now that he/she can wear plate armor via ([[Concentrated Precision])).

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Throw Shield 15 30 MP Instant 6 seconds 150 Throws your shield at target causing 80% main hand weapon DPS plus 0.1 times the shield's defense value in damage. (Must have a shield equipped) +4.8% per level
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Blocking Stance 20 20 MP Instant Increases your chance to parry by 26.2 and decreases physical damage taken by 1.5% for 900.0 seconds. +3.8 and +.1% per level
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Ignore Pain 25 Instant 5 minutes Immune against Helpless, Stun, Root, and Slow effects for 10 seconds.
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Shield Bash 30 30 MP Instant 50 Immediately strike at the target with your shield causing 55% main hand weapon DPS plus 0.1 times the shield's defense value in damage. (Must have a shield equipped) +3.3% per level
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Heroic Surprise Attack 35 Your Surprise Attack additionally adds to your rage.
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Concentrated Precision 40 Increases accuracy by 10 and allows you to equip plate armor. +1 per level
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Fierce Attack 45 When you hit the target with your Throw Shield, instantly decreases your target's Critical Physical Resistance for 12.0 seconds.

(After the effect has ended it cannot be triggered again for 30.0 seconds.)

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Resist 50 In Blocking Stance you will receive less physical damage, and there is an additional chance that your rage will increase.

(After the effect has ended it cannot be triggered again for 10.0 seconds.)

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Whirlwind Battle Technique 60 Reduces your Whirlwind's rage by 25 and cooldown time by 15 seconds. If a shield is equipped then it increases aggro.
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Bullseye 70 Makes your Throw Shield hits cause an additional Stun effect for 2 seconds.

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Warrior / Mage
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See also: Mage/Warrior

The Warrior / Mage combination complements the Warrior's playstyle by taking advantage of a mana pool that often sees little use. It supplies a high-damaging weapon skill that buffs and stacks up to three times of magic damage done (30%) (Electrical Rage), a strong melee-range elemental-damage strike (Lightning's Touch), a Damage reduction ability (Sense of Danger), a ranged nuke (Thunder Sword), and the ability to imbue the Warrior's weapon to cause wind damage with every normal attack (Electric Attack). Overall, the warrior/mage combo provides other useful abilities like Silence and a snare spell (Lighting and augments the warrior's lack of range attacks with Thunder Sword which can be devastating when fully upgraded. Later on at higher levels, this combo begins to rely heavily on the magical aspect of its secondary as most of the later elite skills are based on magic damage, making the Intellect stat more important.

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Electrical Rage 15 15 rage, 30 MP Instant 50 Causes 90.0% main hand weapon DPS and puts High Voltage on the caster. Magical Attack Power is increased by 5.0% for 10.0 seconds. High Voltage stacks up to 3 times. +5.4% and +0.2% per level
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Lightning's Touch 20 30 MP Instant 50 Your weapon strikes the enemy with a flash of lightning, dealing 50.0 points of Wind damage. +22.5 per level
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Sense of Danger 25 50 MP Instant 2 minutes Lowers the damage you receive by 10% for 10 Seconds. Can only be activated when HP is below 30%. (Does not lower critical damage received)

The maximum level of this skill is 50.

+1.5% per level
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Thunder Sword 30 30 MP channel 0,5-2 sec 6 seconds 50 Fires 4 sword shaped thunder bolts at the target inflicting 70 points of Wind damage. +24.5 per level
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Electric Attack 35 40 MP, 8% MP Instant For 900.0 seconds, your normal attacks additionally cause 100.0 Wind damage.

(You cannot have Electric Attack and Lava Weapon at the same time.)

+14 per level
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Lava Weapon 40 40 MP, 8% MP Instant Adds 70.0 Fire damage to your normal attacks for 900.0 seconds. (The value of this damage varies considerably.)

(You cannot have Electric Attack and Lava Weapon at the same time.)

+12.6 per level
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Power Control 45 Causes your Electric Attack to also increase your physical accuracy and your Lava Weapon to raise your physical critical hit rate.
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Wind Bastion 50 When you use shout, a defensive wind will protect you, lowering the physical damage inflicted upon you.

After using Shout, receive the Wind Bastion effect: "Lowers physical damage received by 40.0%." Lasts for 15 seconds.

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Lightning Burn Weapon 60 40 MP, 8% MP A special power that controls the weather and fire. Instills flame and electricity in your weapon.
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Possessed by Anger 70 Makes your Electrical Rage stackable and have an extra Physical Defense and Magical Defense bonus increase.

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Warrior / Priest
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See also: Priest/Warrior

The Warrior / Priest combination is fairly eclectic. It features a desperation cooldown (Defender's Roar), an interrupting ability (Interrupting Strike), a buff to the Magic Barrier skill(Magic Barrier Perfection), an ability to convert health directly into rage (Bloodlust), and a high damage attack used when the target is Weakened as per Soft Spot (Opportunity).

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Defender's Roar 15 30 MP, 5% HP Instant 3 minutes Increases your and your party member's Maximum HP by (current Maximum HP + 300.0) x 1.0% + 300.0 points for 120.0 seconds. +0.1% and +30 per level
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Interrupting Strike 20 30 rage Instant 10 seconds 50 Interrupts target's casting and causes 16.4 points of damage. (The interrupted spell will enter a cooldown phase. If the interrupted spell has no cooldown, all spells will enter a cooldown time of 3 seconds.) +3.3 per level
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Magic Barrier Perfection 25 Your Magic Barrier now also decreases the magical damage received.
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Bloodlust 30 20% HP Instant 10 seconds Convert 10% HP into 30 points of rage.
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Opportunity 35 15 rage Instant 10 seconds 50 When the target is weakened, 140.0% main hand weapon DPS is dealt to the target. +8.4% per level
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Blood Retention 40 When you use Bloodlust, you'll gain 3 Rage points every 2 seconds for 10 seconds.
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Morale Boost 45 Causes your Berserk to increase the damage of nearby team members' next four physical attacks for 30 seconds. Disappears after four attacks or 30 seconds.
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Barbarian Battle Cry 50 100 MP Instant 60 seconds 80 Cause multiple targets within a radius of 80 to fear your power, and lowers their physical and magical damage by 2% for 10 seconds. If the target has been inflicted with Fear, Slash and Probing Attack will cause additional damage. )0.16% per level
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Combat Expertise 60 Stops your Defensive Formation from reducing Physical Attack Power and Magical Attack Power.
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Blood Fury Battle Cry 70 When you use Bloodlust it will carry an additional increase of Physical Attack Speed by 1% and Critical Physical Hit Rate by 30 points. Lasts for 15 seconds.

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Warrior / Rogue
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See also: Rogue/Warrior

The Warrior / Rogue elite skills, like the Warrior / Priest, don't affect a character's playstyle that much. One skill changes the functionality of Shadowstab's bleed effect (Shadowstab Perfection); another increases the warrior's base movement speed (Speed Up). Blood Dance gives characters another powerful attack that costs HP while Frenzied Attack acts as powerful but risky damage-increasing cooldown. Keen Attack is another combo skill, usable when the target is Vulnerable (as per Probing Attack), striking twice for a large amount of damage.

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Shadowstab Perfection 15 You no longer need to have a dagger equipped to gain the Bleed bonus of the Shadowstab skill. Bleed duration is increased by 4 seconds.
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Speed Up 20 Increases your movement speed by 3%.

The maximum level of this skill is 50.

+0.3% per level
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Blood Dance 25 5% HP Instant 8 seconds 50 Attack the enemy with full strength and spill his blood! Causes 110% main hand weapon DPS. +5.0% per upgrade
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Frenzied Attack 30 50 energy Instant 120 seconds For 10 seconds you go into a Frenzy. During this time, your chance to deal critical hits with any type of attack is increased by 200. All slow and root effects are removed, but defense is reduced by 50%. +10 and +0.25% per level
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Keen Attack 35 20 energy Instant 50 If the target is Vulnerable, attacks it two times causing 70.0% main hand weapon DPS. +4.2% per level
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Splitting Chop 40 15 rage Instant 15 seconds 50 When the target is Weakened, inflicts 130% main hand weapon DPS to the target and decreases target defense by 2% for 8 seconds. +7.8% and +0.2% defense per upgrade.
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Frenzied Heart 45 When you enter Frenzied Attack, your physical critical damage is increased by 50.0%.
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Exhaustion 50 Lower the rage required by your Whirlwind by 20 points, and shorten cooldown by 10 seconds. Also when you use a Probing Attack, there is a chance that it will additionally lower the target's energy, focus, rage, and mana. (This effect can only be used on a player.)
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Attack Launch 60 Stops your Berserk from reducing Physical Defense.
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Desperate Measures 70 When activated, it will prevent death once and restore full HP within 10 seconds. After death is averted, the caster will experience a Weakened state for 5 seconds. This will cause 15.0% HP damage for every second.

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Warrior / Scout
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See also: Scout/Warrior

The Warrior / Scout combination favors two-handed weapons in close range and adds more skills to the Scout's ranged skills. Warrior / Scouts gain a powerful close-range strike (Skull Breaker), a ranged stun (Stun Shot), a buff to the Moon Cleave skill (Moon Cleave Perfection), a ranged strike that complement Warrior rage generation (Aim for the Wound), and a ranged strike that does the same but is based off of weapon DPS (Sword Breath).

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Skull Breaker 15 30 focus Instant 50 Precise strike at the enemy's head that causes 80% main hand weapon's DPS and adds a 50% chance of lowering target's accuracy by 10%. +4.8% and +0.7% per level
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Stun Shot 20 30 focus Instant 10 seconds 150 Causes your target to be Stunned for 4 seconds. (Requires ranged weapon.)
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Moon Cleave Perfection 25 Reduces your Moon Cleave rage cost by 10 points and cool down by 20 seconds.
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Aim for the Wound 30 30 focus Instant 10 seconds 200 Inflict 70% ranged weapon DPS. Has a chance of gaining an additoinal 5 points of rage. (Requires a ranged weapon.)

(This skill generate a maximum of an additional 30 points of rage.)

+4.2 and +0.5 per level
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Sword Breath 35 25 focus Instant 8.0 seconds 150 Sword breath pierces the target, inflicting 70.0% main hand weapon DPS and also has a chance to raise rage by 5.

(This skill generates a maximum of an additional 30 points of rage.)

+4.2% and +0.3 per level
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Calm 40 When Skull Breaker fails you have the opportunity to enter a state of calm in order to increase accuracy by 2 points. Effective for 10 seconds. +0.56 per level
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Waiting Game 45 When you use Aim for the Wound or hit the target with a Moon Cleave it may raise your physical attack power. (Can be used only once every 20 seconds.)
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The Final Battle 50 25 rage Instant 6 seconds 50 Inflict 60% main hand weapon DPS. If target's HP is lower than 30%, it will inflict 120% main hand weapon DPS. +3.6% and +7.2% per level
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Battle Focus 60 Increases Physical Attack Accuracy when your Skull Breaker hits, and recovers 20 Focus. Lasts for 6 seconds. (After the effect has ended it cannot be triggered again for 20 seconds.)
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Blood Battle 70 Blood Arrow increases your Melee Weapon Damage at the same time.

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Warrior / Warden
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See also: Warden/Warrior

Get yourself a good two-handed axe or sword with this combination, as the elite skills it provides works with only a few abilities. (Which, in turn, allows you to focus on putting TP into passive buffs.) Savage Strike makes your Surprise Attack all the more pleasurable as an opener. Attack Weakener and Mental Bestiary make the Vulnerable de-buff much more beneficial from your Probing Attack. Awakening of the Wild is a great PvP ability, keeping your mobility high. Wild Howl leads to your Savage Whirlwind increasing party member's attack, and Battle Creed helps keep your aggro low.

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Savage Strike 15 Increase your physical attack after you hit a target with a Surprise Attack.

(This effect can only be triggered once every 20 seconds.)

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Attack Weakener 20 35 MP Instant 15 seconds 50 Use when target is vulnerable to inflict 100% main hand weapon DPS and reduce target's physical attack by 10% for 10 seconds. +5.5% per level
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Mental Bestiary 25 Understand the structure of organisms, increasing the damage of your slash attacks on vulnerable beasts and humanoid monsters.
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Savage Whirlwind 30 35 MP Instant 8 seconds 50 Harness primal natural forces to launch an attack. Inflicts 110% main hand weapon DPS on target. +6.6% per level
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Wild Howl 35 Upon hitting the target your Savage Whirlwind can temporary increase your own and your party members' physical and magical damage. (This effect can only be triggered once every 40 seconds.)
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Awakening of the Wild 40 Instant 60 seconds Renders you immune to Root and Slow effects, and also increases Critical Physical Hit Rate by 50.0 for 10.0 seconds. (Effect can only be removed if target has Movement Impairing Effect)
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Battle Creed 45 30 MP Instant 30 Seconds Increases your physical critical damage by 1% for 600 seconds. While the effect lasts, when you strike a target with a Slash or Probing Attack, it may lower aggro by 15.0% for 15 seconds.

(This effect can only be triggered once every 30 seconds.)

+0.18% per level
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Air Tremor 50 40 MP, 10% MP Instant 4 seconds 80 Coalesces the power within the surrounding atmosphere in your body and then releases it in an instant, inflicting 50% main hand weapon DPS to all targets within a radius of 80. +3.0% per level
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Visceral Impact 60 Makes your Air Tremor hits cause an additional reduction of Physical Attack Power and Magical Attack Power.
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Barbaric Execution 70 Makes it possible for your Savage Whirlwind hits to inflict an additional Stun effect for 1.0 seconds. Also increases critical hit by 50% against enemies with less than 30% HP.

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Warrior / Warlock
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See also: Warlock/Warrior

An interesting warrior combination that favors Area of Effect (AoE) damage over single target damage. By providing the warrior with several rage generating moves, and by drawing off of the warlock's focus pool, the warrior/warlock is rarely left without an attack. While single target damage isn't the focus of the elite, this class is capable of dealing considerable single target damage by focusing on the primary skilll of the warrior class.

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Rage Blow 15 20 focus Instant 5 seconds 75 Inflicts 80.0..560.0% main hand weapon physical DPS on target. If target is attacking you, the skill will increase your rage by 15.0. If nothing is attacking then it will restore 15.0 points of your focus.

(This skill stat will increase and decrease based on equipment and target strength)

Rage Earning: when you are the "TargetTarget", in other ways you will earn focus.

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Psychic Whirlwind 20 25 rage Instant 12 seconds 75, Target Circle (R:50) Inflicts 70.0..420.0% main hand weapon physical DPS on targets nearby the designated target. If target is in a Weakened state, then skill will cause extra damage.

(This skill stat will increase and decrease based on equipment and target strength)

Extra Damage Condition: The Weakened state should be from Weakening Weave Curse and it last for 15.0 seconds, time for two uses.
Total Damage (per second invested): 93.333..560.0% main hand weapon physical DPS. (1xWeakening Weave Curse+2xPsychic Whirlwind)
Damage if there are Warlock at the Party (per cast): 140.0..840.0% main hand weapon physical DPS.

This skill goes with magic accuracy

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Divine Battle Spirit 25 20 focus Instant 2 minutes - Earns 5.0 rage every second for 40.0.

(Effect disappears after you cross the line or change areas.)

Bugged?: It is working as a simple effect, no as an area of effect. Actually, there are no condition of disappear.

Total Rage Earn: +200.0.
Buff Type: None

-
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Psychic Battle Cry 30 20 focus Instant 60 seconds - Earns Psychic Torrent state.

When you use an elite skill that inflicts area damage, party members in the damage area will earn Spirit Shield Protection. This effect will resist an amount of damage equal to 50.0% of the caster's healing bonus + 80 points for 8.0 seconds. Shield can be stacked a maximum of 2 times.

Psychic Torrent State Duration: 8.0 seconds. Apart the duration of shield (8.0 seconds).
Buff Type: None

-
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Psychic Ghost Step 35 15 rage Instant 15 seconds 150, Target Circle (R:25) Charges the target and inflicts 30.0..180.0% main hand weapon physical DPS on most nearby targets. If Divine Battle Spirit is in effect then additional damage is inflicted on most nearby targets.

(This skill stat will increase and decrease based on equipment and target strength)

Additional Damage: May be Bugged, because of changes of Divine Battle Spirit. I don't find way to activate it.

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Spirit-Cracking Blow 40 30 focus Instant 20 seconds 75 Inflicts 75.0..525.0% main hand weapon physical DPS on target and carries a Spirit Wound state. Every 2 seconds, this state inflicts 4.0..184.0 physical damage on the target and increases the caster's rage by 4.0. Lasts for 10.0.

(This skill stat will increase and decrease based on equipment and target strength)

Total Rage Earn: +20.0. It is a oneself buf.
This skill allways hit
Effect Type: None

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Lightning Spell 45 25 rage Instant 20 seconds Oneself Circle (R:75) Inflicts 80.0..560.0% main hand weapon physical DPS on most targets in range. Also increases Movement Speed by 10.. 50% for 6.0 seconds.

(This skill stat will increase and decrease based on equipment and target strength)

Buff Effect is triggered only if an enemy has been hitting.
Effect Type: None

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Spirit Blade Storm 50 35 rage Instant 30 seconds Oneself Static Circle (R:60) Summons a Spirit Blade Storm that engulfs most targets in range. Inflicts 20.0..150.0% main hand weapon physical DPS every second for 6 seconds. Also reduces Movement Speed by 20.0% for 2.0 seconds.

(This skill stat will increase and decrease based on equipment and target strength)

Spirit Blade Storm is a Static Area that will be where it is summoned.
Max. Damage: 120.0..900.0
Effect Type: None

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Speed Slash 60 - Slash - - There is a chance that Slash will reset the cooldown timer of Psychic Ghost Step.

Slash: (This skill stat will increase and decrease based on equipment and target strength)

-
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Excellent Combat Training 70 - - - The cooldown time of Lightning Spell is reduced to 10 seconds, and each time Whirlwind hits a target, the cooldown time of Spirit Blade Storm is reduced by 3 seconds.

Whirlwind: (This skill stat will increase and decrease based on equipment and target strength)

-