The Warrior / Knight has a tanking role that learns trades tremendous damage for greater survivability. Aesthetically the combination encourages the warrior's play style of charging into a horde of enemies to hold the line against foes to defend party members. Key attributes for it are Strength, Dexterity, and Stamina; more specifically, Health and Physical Defense to absorb blows. They prefer a one-handed weapon with a shield to help facilitate tanking better.
Key abilities for this combination include Whirlwind, Taunt, Surprise Attack, Shout, and Group Taunt.
Deals 65% to 483,6% main hand weapon Physical Light Damage per second, and adds one layer of Holy Seal effect. Each skill level adds to aggro. Holy Seal: Causes 2 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
+4.55% per level
Activates the Light Seals on the target.
If the target has the Holy Seal effect, according to the amount of the effect stacks, the Holy Seal will deal extra 30 to 120 + current Stamina x 0.16 to 0.64 Physical Light Damage. Every Holy Seal stack adds 30 + current Stamina x 0.16 Light damage. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
(Requires at least one Light Seal on the target.)
+9 light damage per level per seal
Inflicts 65.0% main hand weapon DPS to the target and reduces its armor value by 3% to 12% for 8.0 seconds. Can be stacked 4 times.
Reduces targets physical defence
+4.76% dps per level
Shield of Atonement
Attacks target with a shield, causing 20.0 physical damage. Also prevents the opponent from using physical and common attacks for 3.0 seconds. (Shield must be equipped.)
+5 and +0.055 per level
Increases Physical Defense by 5.0% for 300.0 seconds.
The maximum level of this skill is 50.
+1.15% per level
Increases parry rate by 25.0.
+3.4 per level
Increases Stamina by (current Stamina + 12) x 1.0% + 12.
+1.0 and +0.1% per level
Shield of Discipline
Changed from “class-specific skill” to “general skill”, and the skill description now reads
Enhances the shield with the power of Light to absorb 5% Magical Damage in the next 30 seconds. Also deals 100 points Light damage to the attacking spell caster. (Must have a shield equipped)
This page was last edited on 26 November 2020, at 04:15.
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