Thieving Thug

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Related Quests:
Known Drops:

                    Quest Drops:
                    Thieving Thug
                    [Thieving Marauders]
                    Race (MCT)Rhino (Humanoid)
                    Class Knight Knight
                    Level67 - 68 Solo aggressive
                    Respawn 00:01:30 GDRT
                    LocationTergothen Bay / Torag Caravan
                    Race: Rhino

                    If you have a picture of this specific mob, you can upload it to File:Thieving Thug.jpg


                    To find this mob in-game, use BACKSPACE to open the World Search window, then enter Thieving Thug in the Search field and click "Search". Remember, the field is case-sensitive and must be entered exactly as shown.

                    This mob is a member of the group collectively known as Thieving Marauders.

                    A Word About Common Drops: Every mob in the game has a chance to drop Health Potions, Mana Potions, Ammunition, Runes and Festival Items, as well as a few rarer items such as Amulet of Light Amulet of Light. For this reason, we discourage listing them in the Known Drops section. See Common Drop Table for more information. Exception: All mobs always drop the same Production Rune and we will list it. Also see Tergothen Bay (Zone Loot Table) for more information about common drops in this zone.

                    Monster Compendium Card

                    This monster has a Monster Compendium card, Card - Thieving Thug Card - Thieving Thug, that can be earned by killing it and looting the corpse. You can right-click the card to copy it into your Monster Compendium.

                    Adding this card to your Monster Compendium will grant a permanent stat boost of +3 Physical Attack so long as this card is in your Monster Compendium.

                    this mob uses a long-duration Stun with a short cooldown, making him very hard to fight. Under the wrong circumstances he can maintain the chain-stun until you are dead, making it very hard to fight him. Early in the fight, until engaged at melee-range, he will refuse to allow himself you be pulled at more than 150', breaking the moment you engage him.