This template is now deprecated. Please use Template:BWItem instead.
This template is designed for the purpose of depicting items and equipment found in the game Runes of Magic.
Basic Template[]
The following code is sufficient to create a basic Item Infobox. Additional, optional parameters can be added in order to further describe an item or piece of equipment.
{{Item | name = | rarity = | icon = | type = }}
Usage[]
The template follows the standard call with named parameters.
{{Item|parameter=value|...}}
Basic Parameters[]
- name: The name displayed at the top line of the Infobox. The default value is {{PAGENAME}}.
- rarity: The rarity classification of the item or equipment described. This parameter defines the color of the item name within the template. Recognized values include:
- White results in White text
- Green results in Green text
- Blue results in Blue text
- Purple results in Purple text
- Orange results in Orange text
- Brown results in Brown text
- NOTE: An unrecognized or undefined value results in White text
- icon: The icon displayed at the top line of the Infobox. The default value is [[Image:Skill unlearn.png|36px]]. It is highly recommended that you specify a width of no more than 36px for use with this template.
- List of Item and Equipment Icons
- type: The type of item described by the infobox. Common values include Quest Item, Potion, Plate, Chain, Leather, Cloth, Axe, Sword, etc...
Additional Parameters[]
Basic Optional Parameters[]
- bind: Used to indicate the Binding Restrictions, if any, possessed by the item or equipment. Common values include Bind on equip (BoE) and Bind on pickup (BoP).
- itemshop: Added to a template to indicate the item described was purchased from the Runes of Magic Item Shop.
- tier: Most commonly used to describe a piece of equipment, this parameter notes the tier of play the item is designed for.
- level: The Level requirement, if any, required to use the item or equipment described by the infobox.
- slot: The Equipment Slot used by an item, if any, when equipped by a character.
- pdmg: The Physical Damage value, if any, possessed by the item or equipment. Usually used to describe a weapon.
- mdmg: The Magical Damage value, if any, possessed by the item or equipment. Usually used to describe a weapon.
- ats: The Attack Speed value, if any, possessed by the item or equipment. Usually used to describe a weapon.
- pdef: The Physical Defense value, if any, possessed by the item or equipment. Usually used to describe armor.
- mdef: The Magical Defense value, if any, possessed by the item or equipment. Usually used to describe armor.
- worth: The Market Resale Value of the item described by the Infobox. This most often takes the form of X Gold
Advanced Optional Parameters[]
- stat: Used to indicate a Stat or Ability increase inherent in the item described by the Infobox. Stat modifiers will appear as Green text within the Infobox.
- NOTE: Additional inherent increases can be added on separate lines with the use of the <br> command.
- rune: Used to indicate the Rune that generates a Stat or Ability increase inherent in the item described by the Infobox.
- NOTE: Additional Runes can be added on separate lines with the use of the <br> command.
- notes: Used to describe notes and flavor text that might be part of the tooltip of the item described by the Infobox. Notes will appear as Blue text within the Infobox.
- quest: Used to describe Quests that require the item described by the Infobox. Quest information will appear as Red text within the Infobox.
Common Usage Examples[]
Quest Items[]
Most Quest Items utilize minimal optional parameters; the notes parameter usually describes the item, while the quest parameter indicates the Quest(s) the item plays a part in. Most Quest Items are Bind on pickup.
- Basic Code
{{OldItem | name = | rarity = | image = | bind = | type = Quest Item | notes = | quest = }}
Armor[]
Armor Items rely primarily on the pdef and mdef parameters. As Equipment Items, a larger selection of additional parameters are often needed to accurately describe them within the Infobox. They also make use of the stat and rune parameters somewhat frequently, using the <br> to indicate variable Stat or Ability increases.
- Basic Code
{{OldItem | name = | rarity = | image = | bind = | tier = | level = | type = | slot = | pdef = | mdef = | worth = | stat = | rune = }}
Weapons[]
Weapons are offensive items, and appropriately they rely primarily on the pdmg, mdmg, and ats parameters. As Equipment Items, a larger selection of additional parameters are often needed to accurately describe them within the Infobox. They also make use of the stat and rune parameters somewhat frequently, using the <br> to indicate variable Stat or Ability increases.
- Basic Code
{{OldItem | name = | rarity = | image = | bind = | tier = | level = | type = | slot = | pdmg = | mdmg = | ats = | worth = | stat = | rune = }}