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Rogue Elite Skills

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Most Rogue Elite Skills focus on increasing damage output but are fairly eclectic in terms of actual utility.

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Rogue / Champion
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See also: Champion/Rogue
Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Confusion Mechanism 15 20 rage Instant 60 seconds 180 Creates a Confusion Mechanism near the target. This mechanism forces the target to attack it and reduces the target's Physical Defense by 5.0%..17.5% and Magical Defense by 5.0%..17.5% in the process. Confusion Mechanism exists for 3 seconds.

The maximum level of this skill is 50.

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Foot Mechanism 20 20 rage Instant 30 seconds Creates a Foot Mechanism under the caster's feet. When a party member hits the mechanism, it will increase Movement Speed by 20.% for 8.0 seconds. This mechanism will affect a maximum of 6 party members or last for 30 seconds then disappear.

(Only one mechanism can exist at a time.)

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Stepping Mechanism 25 25 energy Instant 20 seconds Creates a Stepping Mechanism under the caster's feet. When a target passes through the mechanism, it will activate and create a Slow area which reduces the Movement Speed of most targets in the area by 10.0%. This mechanism lasts for 10 seconds.
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Silent Rune Bomb 30 20 rage Instant 15 seconds 200 Drops a Silent Rune Bomb that inflicts 80.0%..510.0% main hand weapon Non-Elemental Damage DPS on most targets in the area. Also carries a Silenced effect for 4.0..12.0 seconds. +0.1 seconds Silenced
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Pulse Rune Bomb 35 25 rage Instant 30 seconds 200 Drops a Pulse Rune Bomb that inflicts 80.0%..510.0% main hand weapon Non-Elemental Damage DPS on most targets in the area. Also carries a Stunned effect for 5.0 seconds.
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Mechanism Activation Spike 40 Each time an elite skill is used, your next normal attack will cause extra damage. Lasts for 5.0 seconds.
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Burying Mechanism 45 20 energy Instant 40 seconds Creates a Burying Mechanism under the caster's feet. When a target passes through the mechanism, it activates and increases the damage received by the target by 10.0%. It also reduces the target's Critical Physical Resistance and Critical Magical Resistance by 100.0 for 6.0 seconds. This mechanism lasts for 25 seconds.

(Only one mechanism can exist at a time.)

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Nerve Gear 50 Every time an elite skill is used, it increases Physical Attack Speed by 5.0% and Dodge Rate by 2.0% for 5.0 seconds. Can be stacked 5 times.
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Guidance Feedback 60 Each time a mechanism is triggered it reduces the cooldown time of all mechanism skills by 5 seconds.
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Electrocution Mechanism 70 35 Rage 40 seconds Creates a mechanism at the caster's location that continuously releases electrical shocks to enemies within a range of 60 at a maximum of three targets per second. The electrical shocks inflict 500% main hand weapon DPS for 20 seconds.

(This skill stat will increase and decrease based on equipment and target strength)
(Affected targets will be in a state of Electrocution)

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Rogue / Druid
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See also: Druid/Rogue

A mix able to do average Area of Effect damage, but most notable in how it provides self-buffs and healing. Hysteric Vengeance increasing the player's attack rate whenever they are hit every 20 seconds, and Poisonous Antibodies is a helpful spell in Player versus Player environments for preventing constant poisoning. Killin' Time is ridiculous in increasing critical chance and critical damage, providing a massive boost to damage. Slaughter Blessing provides some healing to allies, as well as an increase to damage. Shadow Smash causes Poison Shroud to unleash more damage, and then a sudden blast of Dark damage after it ends. Quick Light Protection causes your stealth ability Blind Spot to cost less and restore health to anyone in your party with the lowest health.

+0 +100 or max constant version 6.0.6.2689

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Hysteric Vengeance 15 50 MP Instant If you are hit by physical attacks in the next 900.0 seconds, your Critical Physical Hit Rate will increase by 30.0.. 570.0 for 10.0 seconds.

(After the effect has ended it cannot be triggered again for 20.0 seconds.)

Max. Chance vs 100 lvl: +8.55%

+5.4 per level
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Poison Antibodies 20 Makes it so you cannot be affected by poison for 5 seconds after you successfully use Antidote.
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Poison Shroud (+) 25 70 (+10,5Lvl) MP, 1 poison bottle 1 second 15 seconds 150, Circle (R: 75) Poison Shroud inflicts 40.0.. 1640.0 points of poison damage every 2 seconds on most targets within a range of 70 for 12.0 seconds. +16 per level
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Killin' Time 30 45 energy Instant 60 seconds Increases the critical physical hit rate of your next 4 attacks by 120.0.. 2040.0 points and critical damage by 1.0.. 17.0% for 15.0 seconds. (This effect continues until expended or time runs out.)

Max. Chance vs 100 lvl: +30.60%

+19.2 and + 0.16% per level
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Crippling Poison 35 Your Poisonous Effect will additionally reduce the target's Casting Speed and Physical Attack Speed.

Per Stack: -5.0%
At Max. Stack: -20.0%

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Slaughter Blessing 40 25 MP Instant 60 seconds Circle (R: 100) Instantly restores (current Maximum HP x 1.0.. 9.4%) + 30.0.. 318.0 HP to you and your party members, and temporarily increases Physical Attack Power and Magical Attack Power by 5.0% for 15.0 seconds. +0.084% and +2.88 per level
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Shadow Smash 45 Extends your Poison Shroud effect by 4 seconds and inflicts Dark damage to all targets within a range of 70 after the effect ends.
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Quick Light Protection 50 Reduces the energy required for your Blind Spot attack by 10.0 and when you strike a target it has a chance of restoring HP to the party member with the lowest HP.

Healing: 10.0% of Max. HP
Chance: 20.0%

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Malicious Intent Release 60 Your Killin' Time will not be limited in the times it can be used, but its time limit is reduced from 15 seconds to 7 seconds.
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Erosion 70 Causes an additional reduction of your target's Physical Defense and Magical Defense while Poison Shroud is in effect. Also any Dexterity gives you extra additional inflicted dark damage.

Extra initial true damage from Dex: + 0.20.. 4.20 x Dex

Poison Shroud become an Instant

Reduction of Physical Defense and Magical Defense: 10% when aditional Dark damage hit.

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Rogue / Knight
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See also: Knight/Rogue

Rogue / Knights gain a host of self buffs, increasing the damage of Disarmament (Armor Breaker), temporary immunity vs. Poison (Poison Protection), a physical damage buff (Lion's Protection), an anti-magic PVP cooldown (Holy Light Protection), and a cooldown that grants party members temporary immunity to fear (Courageous Guard).

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Armor Breaker 15 Raises the damage by way of Disarmament, and adds a cooldown time of 3 seconds. 5% boost to start. 0.4% boost on upgrades.
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Poison Protection 20 30 MP Instant 2 minutes When activated, this will protect you from getting Poisoned for the next 20.0 seconds.
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Lion's Protection 25 30 MP Instant You feel strong like a lion! Your Physical Attack Power is increased by 1.0% for 900.0 seconds. +0.18% per level
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Holy Light Protection 30 180 MP Instant 2 minutes Lowers Magical Damage you suffer by 2.0% and renders you immune to Root or Slow effects for the next 10.0 seconds. (Effect can only be removed if target has Movement Impairing Effect)

The maximum level of this skill is 50.

+1.1% per level
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Courageous Guard 35 100 MP Instant 60 seconds Protects party members in a range of 100 from Fear for 5.0 seconds.

(This skill can be used even if you are in a state that doesn't allow you to cast spells.)

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Power of the Lion 40 Instant 60 seconds While you are under the Lion's Protection, you can turn it into Power of the Lion to instantly restore your HP by (current Maximum HP x 1.0%) + 30.0. +0.14% and +4.5 per level
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Searing Light 45 40 MP, 8% MP Instant 60 seconds Causes your normal attacks to deal additional 10.0 Light damage for 900.0 seconds. Also, when your physical attacks hit the target your Critical Physical Hit Rate increases by 20.0 points for 8.0 seconds. (This effect is mutually exclusive with Poisonous.)

(After the effect has ended it cannot be triggered again for 20.0 seconds.)

+0.6 damage and +2.48 Critical Physical Hit Rate per level.
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Reckless Warrior 50 Whenever you use Low Blow or Blind Spot and successfully hit your target your Physical Attack Power increases by 1.0% and 50 points. Effective for 8.0 seconds.

(After the effect has ended it cannot be triggered again for 20.0 seconds.)

+5.5 points per level.
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Illegal Punishment 60 Inflicts additional damage caused by your Punishment depending on Dexterity.
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Punishment Thrust 70 Your Strike of Punishment now stuns the target instead of preventing Physical Attacks.

The stun time for players is the same for monsters which is up to 8.5 seconds.

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Rogue / Mage
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See also: Mage/Rogue

Rogue / Mages focuses on using projectile weapons to deal damage. With skills that deal damage from a range and up close, Rogue/Mage is a formidable foe and ally in all situations. Their skills include Area of Effect and Crowd Control abilities for the most part, pulling from their Mage inspiration. In keeping with the projectile theme, even their physical attacks and hits received carry an extra projectile thrown at the target.

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Enchanted Throw 15 25 MP Instant Enchants your projectile weapons so that every normal attack will carry additional Throw damage.

(Launching during an attack will consume one projectile weapon.)

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Enlivened Blade 20 20 energy, 1 projectile Instant 12 seconds 200 Launches an enchanted projectile at the specified area and causes 50.0% main hand weapon DPS + 1.00 x Projectile Damage physical damage to a maximum of 5 enemies in the area. If the attack causes damage to more than 3 enemies, then the skill's cooldown time is reduced by half.

(Consumes one projectile weapon.)

+3.5% and +0.07 per level
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Evil Intent 25 Enables you to use Premeditation in a battle, but it will have a 90 second cooldown time.
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Day of Rain 30 2 projectiles Instant 25 seconds Launches a projectile at all surrounding enemies and causes 100.0% main hand weapon DPS + 1.00 x Projectile Damage physical damage. Every time Throw is used, the skill's cooldown time can be reduced by 1 second. If Enchanted Throw is used in conjunction, then it only has a 50% hit rate.

(Consumes 2 projectiles.)

+7.0% and +0.07 per level
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Vengeance Sting 35 100 If you are attacked while Enchanted Throw is in effect, this will inflict 50.0% main hand weapon DPS + 1.00 x Projectile Damage physical damage to your attacker. You will also receive a Retaliation Resistance effect which reduces received Physical Damage and Magical Damage by 10.0%. Lasts 4.0 seconds.
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Life Rope Throw 40 Reduces the interval time of Combo Throw to 0.5 seconds and increases the number of throws to 4.
(Consumes one projectile weapon each time.)
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Create Opportunity 45 Instant 2 Minutes Increases Critical Physical Hit Rate by 20.0 points for 15.0 seconds and has a chance of Stunning your target for 4.0 seconds. +3.6 per level
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Disabling Blade 50 Renders enemies that are being attacked by Enlivened Blade and Day of Rain unable to carry out physical attacks and use physical skills, and slows their Movement Speed by 30% for a period of time. Lasts for 3.0 seconds.
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Instant Shadow 60 Instant This effect can be triggered after you do a dodge maneuver. It quickly conceals you.
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Illusion Blade Dance 70 Instant 2 Minutes After this is cast, you enter a Illusion Blade Dance state that lasts for 30 seconds. It will also cause 100% projectile DPS + 1.00 x Projectile Damage physical damage to surrounding enemies every 2 seconds. While in effect, it also increases Physical Attack Speed by 2% and critical damage by 5%. (Consumes 10 projectiles.)

The maximum level of this skill is 50.

+7.0% projectile DPS +.07 Projectile Damage +.4% Attack Speed +.9% Critical Damage

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Rogue / Priest
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See also: Priest/Rogue

The Rogue / Priest combination has a varied elite skill set, giving a party-wide dodge buff (Quickness Aura), an increase in Wound Attack's chance to crit (Wound Tear), the ability to use Sneak Attack when in combat (Shadow Walker), a cooldown making the rogue immune to fear effects for a short time (Fearless), and a powerful strike with a slowing component (Kick).

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Quickness Aura 15 30 MP Instant Your and your party members' dodge rate raises by 2.0% for 900.0 seconds.

The maximum level of this skill is 50.

+0.28% per level
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Wound Tear 20 Raises your Wound Attack's critical hit rate by 30%.
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Shadow Walker 25 You can use Sneak Attack during battle. The energy cost is reduced by 10, but the cooldown is increased by 10 seconds.
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Fearless 30 40 MP Instant 60 seconds 50 Immune to Fear effect for the next 10.0 seconds.

(This skill can be used even if you are in a state that doesn't allow you to cast spells.)

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Kick 35 30 MP Instant 15 seconds 50 Kicks the target's shinbone causing 80.0% main hand weapon DPS + 0.20 x Dexterity physical damage. Due to great pain the target's movement speed is lowered by 10.0% for 8.0 seconds.

(Movement speed of players is lowered by 10.0% for 4.0 seconds.)
(This skill lowers the movement speed by a maximum of 55.0%.)

+4.8%, +0.9% and +0.8% per level
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Slowing Poison 40 1 poison bottle 1 second 30 seconds 120 Using Slowing Poison on your target reduces the target's Physical Attack Speed by 60.0% for 10 seconds. (Physical Attack Speed of players reduces by 30.0% for 5.0 seconds.)

(Consumes one poison bottle.)

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Sinister Methods 45 Making a successful hit with Low Blow or Blind Spot instantly increases your Critical Physical Hit Rate for 10.0 seconds.

(After the effect has ended it cannot be triggered again for 20.0 seconds.)

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Mana Surge 50 Magic Barrier will recover MP whenever you receive a physical attack, and reduce the damage inflicted on you by 5.0%. (After the effect has ended it cannot be triggered again for 30.0 seconds.)
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Mana Needle 60 While in a Magic Barrier, received Physical Damage will stun the attacker for 2 seconds. (After the effect has ended it cannot be triggered again for 30 seconds.)
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Demonstration of Evil 70 When Sinister Methods are triggered, your party members receive half the effect.

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Rogue / Scout
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See also: Scout/Rogue

Rogue / Scouts lean toward critical hits and buffs to the Scout aspect, including an increase in Shot's chance to critically hit (Deadly Shot), a silence component to Throat Attack (Slit Throat), a cooldown generating energy from successful normal attacks (Energy Thief), a self-buff increasing the chance to crit and damage done by crits (Combat Master), and a cooldown that absorbs one physical attack (Substitute).

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Deadly Shot 15 Raises your Shot's critical hit rate by 30%.
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Slit Throat 20 Your Throat Attack now also Silences the target for 4 seconds.
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Energy Thief 25 20 focus Instant 2 minutes Every normal attack restores 20 points of energy. This effect will last 15.0 seconds.
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Combat Master 30 30 focus Instant Raises your Critical Physical Hit Rate by 25.0 and enhances Critical Physical Damage by 5.00% for 900.0 seconds. (This skill increases Critical Physical Damage by a maximum of 60.0%.) +3.8 and +1.1% per level
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Substitute 35 30 focus Instant 60 seconds Conjures a substitute for you for 20.0 seconds to take 1 physical attack for you.
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Tongue Poison 40 1 poison bottle 1 second 30 seconds 120 Using Tongue Poison on your target causes the target's Casting Time to increase by 60.0% for 10.0 seconds. (Casting time of players increases by 60.0% for 5.0 Seconds)

(Consumes one poison bottle.)

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Coerce 45 The energy cost for using Low Blow is reduced by 5. When your target's HP drops below 30%, using Low Blow on your target will increase the damage of your physical attack by 2.0%. +0.4% per level
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Wraith Attack 50 Your Shadowstab will damage 2 targets at once. However, damage done to the second target will be half.
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Paralysis Attack 60 Transforms your Numbing Dagger to arrow use.
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Shadow Figure 70 Summons a real Substitute on the spot when a Substitute is used. The Substitute exists for 20 seconds and maintains a Taunt with a range of 70. After it is attacked 5 times it will blow up, causing damage and Stun for 2 seconds.

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Rogue / Warden
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See also: Warden/Rogue

While this mixture may feel as if not having a two-handed weapon will benefit the Warden aspect of the mix, general skills from both classes (allowing dual-wielding and main-weapon enhancing damage) make this combination quite powerful. The first Hidden Master skill benefits the Hide ability, making stealth a bit more resilient. Crazed Creed keeps the all-important critical strike chance high. Emotional Obstruction, though weakened in PvP, is nevertheless a potent skill to take down Mage- and- Priest-based classes. The second Hidden Master lets your Power of the Wood Spirit be a boon to your whole party, increasing magic and weapon damage. Wound Patch is extremely effective while in combat, as it will heal you over time while depleting a barely-used mana pool. Finally, Phantom Blade (on top of dealing good damage) can summon two Oak Walkers to help you fight, and in combat, numbers matter.

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Weak Point Strike 15 30 MP Instant 4 seconds 50 Inflicts 50.0% main hand weapon DPS + 0.20 Dexterity physical damage. This skill has a chance of causing the target's weak point to suffer a powerful attack, suffering 95.0% main hand weapon physical DPS. +2.7% and +5.4% per level
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Hidden Master 20 Reduces Physical Damage and Magical Damage received while in Hide status.
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Bloodthirsty Blade 25 30 MP, 3% MP Instant 50 Causes 75.0% main hand weapon DPS + 0.20 x Dexterity physical damage. Successful attacks increase your Critical Physical Hit Rate by 6.0 points for 10.0 seconds.

(After the effect has ended it cannot be triggered again for 20.0 seconds.)

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Crazed Creed 30 Permanently raises your Critical Physical Damage by 1.0%.
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Emotional Obstruction 35 30 energy, 1 Poison Bottle Instant 1 minute, 30 seconds 150 Creates a purple fog that temporarily reduces the magical damage done by the target by 5.0% for 10.0 seconds.

(If the target is a player, the damage done will be reduced by 5.0% for 5.0 seconds.)
The maximum level of this skill is 50.

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Wood Spirit's Grasp 40 Increases the damage of Power of the Wood Spirit. Additionally, a successful hit will increase your and your party members' Magical Damage and Physical Damage.

(After the effect has ended it cannot be triggered again for 20.0 seconds.)

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Wound Patch 45 50 energy Instant When you suffer physical or magic attacks within 900.0 seconds, you will recover 30.0 HP and your dodge rate will be continuously increased by 20.0% for 6.0 seconds.

(After the effect has ended it cannot be triggered again for 30.0 seconds.)

This healing works with Wisdom Modifier, Half of Magic Damage (Healing) and HPI - Healing Power Increased Points (or Healing Poins Increased)

+5.4 per level
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Phantom Blade 50 5% HP, 5% MP Instant 2 minutes 50 Causes 75.0% main hand weapon DPS + 0.20 x Dexterity physical damage. A successful hit will summon two Oak Walkers that will attack your opponent for 15 seconds.


(Oak Walkers will also use Phantom Blade for attacking. Damage increases with skill level.)

+4.2% per level
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Revival 60 15 MP Instant 8s Self While in a Wound Patch state, each time you receive Physical or Magical Damage you can stack a Revival effect. Effect can be stacked a maximum of 10 times. Actively using Revival makes you recover HP. The amount of HP you recover is dependent on Revival.

The number of Stacks, multiply the total heal. It get up until a maximum of 11 times 5% of Max. HP. It can use without Stacks.

-
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Group Panic 70 Makes your Emotional Obstruction cause an additional reduction of Physical and Magical Damage. Also changes effects from solo to group.

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Rogue / Warlock
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See also: Warlock/Rogue

The "Shadow", that combo class can focus on MAttack or PAttack. The PAttack way is a Rogue that can do very nice Burst Magic Damage with combo of "Ghostly Strike + Soul Stab". By other way, the MAttack way, with basic skills of Warlock and some elite skills: "Dark Soul Smelt" & "Dark Soul Assail", can compete with mages. A magic melee DPS, remember 2x Magical Daggers have similar magic damage as a Wand. See Shadow.

+0 +100 or max constant version 6.0.6.2689

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Dark Soul Barrier (+) 15 20 energy Instant 2 minutes 150 Sets up a dark spirit barrier in a designated area. This barrier will increase the Dodge of all party members inside the barrier by 10.0.. 50.0%. The Dark Soul Barrier lasts for 12 seconds.

Overrides Evasion.

+0.4% per level
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Energy Conservation (+) 20 20 energy Instant 30 seconds Self Use of this skill requires an HP less than 75%.

Restores 3.0% HP every second until HP reaches 75% or the effect lasts 8.0 seconds

-
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Soul Stab (+) 25 30 focus Instant 8 seconds 50 Inflicts 130.0.. 910.0% + 0.20 x Dexterity main hand weapon Magical Damage DPS on the target. If target is in a Weakened state then they will receive 150.0.. 1050.0% + 0.30 x Dexterity main hand weapon Magical Damage DPS.

Increases with PAttack, no with Mattack, and is Dark Magic Damage.

+7.8% per level & +9.0% per level
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Begin When Ready (+) 30 - Instant 3 minutes - Immediately resets the cooldown time for Fervent Attack and Evasion. -
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Dark Soul Precision (+) 35 Soul Pain (15 Focus) Soul Pain (Instant) - Soul Pain (225) Soul Pain doesn't need any casting time and reduces target's Physical Defense.

Increases damage of Soul Pain and it reduces target's Physical Defense by 2%.

-
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Soul Agility (+) 40 - Instant 60 seconds Self Increases Dexterity by (Current Dexterity + 10.0.. 110.0) x 1.0.. 5.5% + 10.0.. 110.0 for 30.0 seconds.

The maximum level of this skill is 50.

+2.0, +0.09% and +2.0 per level
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Dark Soul Smelt (+) 45 Be in Poisonous state Basic Attack - Basic Attack While in a Poisonous state, normal attack hits can cause additional Dark Damage.

Each time enemy is hit with basic attacks, when enemy is poisoned, applies Dark Magic Damage. It can be critical. It uses Magic Attack. The damage done is 6.66 + 75% of equipment magic damage per hit. After got elite 60, 10 + 112.5%.

-
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Ghostly Strike (+) 50 30 focus Instant 8 seconds 50 Inflicts 150.0.. 1050.0% + 0.30 x Dexterity main hand weapon Magical Damage DPS and carries a Weakened effect.

(This skill stat will increase and decrease based on equipment and target strength)

Increases with PAttack, not with Mattack, and is Dark Magic Damage.

Weakened Effect: Dark damage taken increased 4.0.. 10.0%

+9.0% and 0.06% per level
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Dark Soul Assail (+) 60 - - - - Increases Dark Damage. In a state of Soul Agility, Dark Damage is increased too.

+50% Passive Increase of Dark Damage and +50% of Increased Dark Damage when be in state of Soul Agility.

Total Increase in a state of Soul Agility: +125%

 ?
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Soul Curtain (+) 70 - Vanish (Instant) Vanish (60 seconds) Self Decreases the cooldown time of Vanish by 60.0 seconds. When Vanish is being cast, it removes the effect of being Helpless and leaves a Substitute that Taunts nearby enemies for 5 seconds. -

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Rogue / Warrior
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See also: Warrior/Rogue

Rogue / Warriors benefit from a Slow effect added to Throw (Throwing Mastery), an increase in damage done by one-handed axes (One-Hand Axe Mastery), a buff to Whirlwind (Whirlwind Mastery), an effect reducing the effectiveness of heals by a target (Death's Touch), and a skill that causes melee damage in addition to causing Shadowstab and Slash's bleed effects to cause additional poison damage (Poisonous Infection).

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Throwing Mastery 15 Your Throw can now Slow the target for 5 seconds.
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One-Hand Axe Mastery 20 One-hand axe damage increases by 5.0%.

The maximum level of this skill is 50.

+1.3% per level
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Whirlwind Mastery 25 Reduces the cost of Whirlwind by 20 rage and decreases cooldown by 20 seconds.
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Death's Touch 30 15 rage Instant 10 seconds 50 For 10.0 seconds causes 70.0% main hand weapon DPS + 0.20 x Dexterity physical damage to your target, reduces healing effects received by the target by 2.0% and increases your Physical Attack Power by 1.0%.

(This skill reduces the target's received healing by a maximum of 50.0%.)
(Received healing of players is reduces by 2.0% for 5.0 seconds.)
The maximum level of this skill is 50.

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Poisonous Infection 35 20 rage Instant 15 seconds 50 While Poisonous, each successful hit can poison the target inflicting 12.0 poison damage every 2 seconds. Additionally 85.0% main hand weapon DPS + 0.20 x Dexterity physical damage is dealt to the target.
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Poison Spray 40 15 rage Instant 6 seconds 50 Can be used when the target is Poisoned from a Poisonous Infection to spread the poison to nearby targets and cause 200.0 damage.
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Decay 45 30 energy Instant 4 seconds 50 Can be used when Poisonous. It causes 85.0% main hand weapon DPS + 0.20 x Dexterity physical damage and increases your Critical Physical Hit Rate by 20.0 and Critical Physical Damage by 1.0%. (Effective for 12.0 seconds.)

(After the effect has ended it cannot be triggered again for 20.0 seconds.)

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Reclaim Energy 50 When you use Shadowstab, you have a chance of recovering energy. When you use Poisonous Infection, there is a chance that your rage will increase.
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Toxic Splash 60 Makes Poison Spray trigger a Poisonous Infection effect that causes damage and poisons all surrounding enemies.
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Poison Battle Technique 70 If target hit by your Whirlwind has a Toxic Splash effect, then extra damage is inflicted.