Rogue

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The Rogue


Rogue class information

Typical Rogue appearance
Rogue in combat

The following races can choose the Rogue class: HumanElfDwarf

RoM website description

"The Cunning Scoundrel"

Rogues feel most at home in the winding back alleys of bustling cities – full of people and their poorly guarded purses. When backed into a corner, a conveniently concealed dagger is a Rogue’s best friend.

Combat Role

Rogues are a melee-based damage dealing class. They can go into stealth to avoid being detected by their enemies. Rogues can dual-wield one-handed weapons, fighting with a weapon in each hand. They can use poison to increase their Damage Over Time.

Class Summary

  Combat Roles: Melee DPS
  Combat Resource: Energy
  Best Armor Type: Leather
  Best Primary Weapon Type: Dagger • Sword
  Best Ranged Weapon Type: Thrown

Attributes (Character Stats)

Primary Attribute

  • Dexterity (Dexterity increases physical attack power for Rogues, and increases accuracy and the ability to dodge.)

All classes need Stamina to increase their HP. Dungeon bosses often have area attacks that can kill players who neglect this stat.

Stat Values Gained from Equipment

values shown for 1 point of each stat - see Attributes for more details

Strength Dexterity Stamina Intelligence Wisdom
  • 1.2 PATK
  • 0.2 HP
  • 1.3 PATK
  • 0.9 PACC
  • 0.8 PDR
  • 5.0 HP
  • 1.8 PDEF
  • 1.0 MP
  • 2.0 MATK
  • 5.0 MP
  • 2.3 MDEF
  • 0.9 MACC

Base Attributes

Strength: 12 • Dexterity: 14 • Stamina: 11 • Intelligence: 7 • Wisdom: 7

Equipment Available

Weapon Types
(1H)
Dagger
1H
Sword
1H
Axe
1H
Hammer
2H
Sword
2H
Axe
2H
Hammer
(1H)
Wand
(2H)
Staff
(R)
Bow
(R)
Crossbow
(R)
Thrown
yes yes Rogue / Warrior
only
Rogue / Champion
only
no no Rogue / Champion
only
no no Rogue / Scout
only
Rogue / Scout
only
yes
Armor Types
Cloth Leather Chain Plate Shield Talisman
yes yes no no no no

Class Combos

Skill Combos

General Combo

Time (seconds) Skill Energy cost Energy gain
Preparation Premeditation 0 (20) 100
1 Shadowstab 20 100–120
2 Low Blow 50 100–120
3 Wound Attack 85 100–120
4 Free 85 120
5 Free 85 120–140
6 Free 85 120–140
7 Free 85 120–140
8 Free 85 140
9 Wound Attack 120 140–160
10 Free 120 140–160
11 Shadowstab 140 140–160
12 Low Blow 170 160
13 Free 170 160–180
14 Free 170 160–180
15 Wound Attack 205 160–180
  • 20 energy regenerates every 4 seconds. The range on energy gain reflects the variable 4-second timing.
  • Red energy costs may exceed normal energy regeneration.
  • In "free" seconds, a rogue can use items or no energy skills (second class skills, throw skills, etc.).

Notes

More info

Rogue Skills
Rogue Elite Skills
Rogue Item-Set Skills

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