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Priest Elite Skills

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Priest Elite Skills mainly enhance a Priest's existing capabilities to heal and deal magical damage, with the exception of the Priest / Warrior variety which deals physical damage.

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Priest / Champion
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See also: Champion/Priest
Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Infused Light Chain 15 Increases damage caused by Chain of Light and removes the cooldown time. Hits have a chance to generate rage.
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Heart Rune Energy 20 20 rage Instant 12 seconds 250 Restores 35.0 HP to friendly targets. Also increases caster's Wisdom by 2.0% for 7.0 seconds. +7 and 0.1% per level
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Protection Rune Seal 25 Increases Regeneration's healing effect and carries an 8% chance to immediately reset the cooldown time of Heart Rune Energy every time Regeneration is invoked.
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Healing Diamond Light 30 29 MP Instant 60 seconds Converts 7.0% MP to Diamond Light every second while in effect. Also recovers 35.0 + 0.10 x INT HP for all party members in contact in a range of 120.

(This state ends when MP has been exhausted.)

+4.2 per level
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Diamond Light Activation 35 30 rage Instant 2 minutes Immediately recovers 33.0% MP and increases amount of healing by 4.0% for 15.0 seconds.

The maximum level of this skill is 50.

+0.6% healing per level
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Quick Heal 40 Increases the amount of HP restored by Heart Rune Energy when current target's HP falls below 40%.
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Rune Footstep 45 20 rage Instant 30 seconds Increases Movement Speed by 10.0% and Healing by 5.0% for 10.0 seconds. +0.2% and 0.1% per level
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Beacon of Regeneration 50 29 MP, 1% MP Instant 30 seconds 200 After a beacon has been created on a friendly party member, it will restore 35.0 points of this member's HP every time you invoke a healing effect.

(Beacon of Regeneration lasts for 30.0 seconds.)(Currently broken and consumes 40 rage per activation.)

+10.5 per level
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Tower of Vitality 60 6% MP Instant 90 seconds Creates a tower that increases the attributes of friendly targets within range by 6% for 20 seconds.
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Light Connection 70 60 MP Instant 6 seconds 217 Creates a shield on a target party member that reduces damage taken by 5% and increases the target's and caster's Movement Speed by 5%. (Cannot be cast on yourself.) +0.3% per level and 0.3% per level

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Priest / Knight
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See also: Knight/Priest

Priest / Knights focus on the healing/utility aspect of group play, changing Grace of Life to also grant MP (Enhanced Grace of Life), making Urgent Heal also heal the caster (Life Link), giving a cast time reducing cooldown (Last Prayer), adding a powerful buff that increases effectiveness at healing while reducing effectiveness at damaging (Divine Incarnation), and another buff that grants temporary fear immunity to a target (Calm Heart).

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Enhanced Grace of Life 15 Your Grace of Life also increases the maximum MP.
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Life Link 20 Your Urgent Heal now also heals you.
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Last Prayer 25 30 MP Instant 2 minutes Your next spell's casting time is reduced to 1 second.
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Divine Incarnation 30 30 MP Instant By transforming into a Divine Incarnation the effectiveness of your heals is increased by 15.0% and the MP cost is reduced by 30.0%, but Magical Attack Power also decreases by 50.0%. Effect lasts for 900.0 seconds.
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Calm Heart 35 30 MP Instant 60 seconds 150 Cast on a friendly target making it resist Fear for 10.0 seconds.

(This skill can be used even if you are in a state that doesn't allow you to cast spells.)

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Sacrificial Cure 40 70% HP Instant 3 minutes 200 Sacrifice your own life energy to restore a party member's HP by 30.0%.

The maximum level of this skill is 50.

+1.38% per level
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Holy Power 45 40 MP Instant 60 seconds Temporarily increases Wisdom by (current Wisdom + 60.0) x 1.0% + 60.0 for 20.0 seconds. This effect disappears if you use Heal three times.

The maximum level of this skill is 50.

+9 per level
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Light Fairy 50 250 MP 6 seconds Summons a light fairy to assist you.
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Devotion Halo 50 Instant Raises the Wisdom of party members within a radius of 200 by 5.0% and reduces the mana cost of the other party members' skills by 6.0%.
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Splendor Ripple 60 Instant When Wave Armor is cast, it will recover extra HP for the target.
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Light Guidance 70 Instant While Devotion Halo is in effect, the caster's Healing will increase by 5%.

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Priest / Mage
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See also: Mage/Priest

The Priest / Mage combination is fairly eclectic, combining crowd control (Freeze), the ability to remove curses (Remove Curse), a mana restoration group buff (Angel's Blessing), a mana restoration cooldown (Angel's Carol), and a buff to Lightning that places a debuff increasing wind and water damage done to a target if the target is afflicted with Bone Chill when struck.

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Freeze 15 35 MP 1 second 225 Frost roots your target for 10.0 seconds. (For players this effect lasts for 5.0 seconds. Effect is removed when target receives damage).

The maximum level of this skill is 50.

+0.4 per level
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Remove Curse 20 150 MP Instant 10 seconds 150 Removes curse from target.
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Angel's Blessing 25 100 MP Instant The Angel's Blessing grants your party restoration of additional 10.0 MP every 5 seconds. Lasts 600.0 seconds. +0.8 per level
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Angel's Carol 30 Instant 3 minutes Angels appear among the group and all party members regenerate 30.0 (+4.5 per upgrade) MP every 2 seconds. Lasts 10.0 seconds. +4.5 per level
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Lightning Rod 35 If Bone Chill is on the target, striking it with Lightning will also cause an Electric Shock, which raises suffered Water and Wind damage for 20.0 seconds.

Electric Shock raises Water and Wind damage by 50.0, plus 10.0 per level of Lightning.

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Enlightenment 40 When you use Heal, you temporarily increase your Wisdom.

(This skill increases your Wisdom by a maximum of 10.0%)
(After the effect has ended it cannot be triggered again for 20.0 seconds.)

Enlightenment increases Wisdom by 1.0%, plus 0.18% per level of Heal, to a maximum of 10.0% at Heal +50.

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Icewind Blade 45 20 MP Instant 3 seconds 180 Water and wind energies combine to form a sharpened blade that inflicts 30.0 Wind damage and 30.0 Water damage to the target. +9 and +9 per level
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Wind Fairy 50 250 MP 6 seconds Summons a wind fairy to assist you.
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Windrider Halo 50 Instant Raises the magical accuracy of party members within a radius of 200 by 6.0% and the master's Heal increases by 5.0%.
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Element Defense 60 Casting Group Heal will earn a blessing that reduces Recived Physical Damage and Recived Magical Damage by 3%. Can be stacked a maximum of 3 times.
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Spinning Wind 70 While Windrider Halo is in effect, the Caster's Casting Speed will increase by 10.0%.

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Priest / Rogue
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See also: Rogue/Priest

The Priest / Rogue combination focuses on granting offensive abilities, like a Dark damage over time ability (Snake Curse), a medium-cooldown Dark damage nuke (Infectious Wound), applying Nimble Hands to spellcasting (Quick Spellcasting), an offensive dispel (Purge), and a long-cooldown DoT with a stun component (Lure of the Snake Woman). Shadow Fury is one of the few group buffs that grants Critical Magical Hit Rate increase.

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Snake Curse 15 30 energy 1 second 180 Your curse inflicts 16.0 points of Dark damage every 2 seconds for 12.0 seconds on your target. +4.2 per level
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Infectious Wound 20 30 energy Instant 10 seconds 200 Infects target's wounds, causing 30.0 points of Dark Damage and lowers the effectiveness of heals received by the target by 2.0%. Lasts 10.0 seconds.

(This skill lowers the effectiveness of heals received by the target by a maximum of 40.0%.)
(For players this effect lasts for 7.0 seconds.)

+7.5 and 1.0% per level
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Quick Spellcasting 25 Uses your Nimble Hands for greatly increased spell casting speed.
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Purge 30 200 MP Instant 20 seconds 200 Removes all beneficial effects on target.
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Lure of the Snake Woman 35 40 energy 1 second 45 seconds 150 Lures the opponent into a poisoned dreamland for 5.0 seconds. Inflicts 10.0 Dark damage every 2 seconds for 10.0 seconds.

(For players this effect lasts for 3.0 seconds.)

+3.0 per level
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Shadow Fury 40 100 MP Instant Increases the whole party's Critical Magical Hit Rate by 20.0 for 900.0 seconds. +2.4 per level
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Snake Spirit 45 Replenishes your mana when the effect of your Snake Curse wears off. (This effect can only be used on one target at one time.) +4.2 per level
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Shadow Fairy 50 250 MP 6 seconds Summons a shadow fairy to assist you.
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Wraith Halo 50 Instant Raises the Magical Attack Power of party members within a radius of 200 by 10.0% and increases the master's Dark Damage by 10.0%.
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Toxic Feedback 60 Makes your Snake Curse have a chance to make the next Heal an instant spell.
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Black Source Resonance 70 When Wraith Halo is in effect, Infectious Wound can cause additional Dark Damage. Lasts for 10 seconds.

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Priest / Scout
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See also: Scout/Priest

Priest / Scouts have a fairly eclectic elite skill set, giving them a magic attack buff (Embrace of the Water Spirit), a ranged Throat Attack (Throat Stab), changing Wave Armor so that it buffs defense (Enhanced Wave Armor), allowing Rising Tide to scale off ranged weapon damage (Tide Control), and an area of effect heal with a regeneration effect (Curing Shot).

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Embrace of the Water Spirit 15 100 MP Instant Beseeches the Water Spirits for their blessing, and raises your and your party members' Magical Attack Power by (current Magical Attack Power + 20.0) x 1.0% + 20.0 for 900.0 seconds. +0.09% and +8 per level
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Throat Stab 20 Increase the range of Throat Attack.

Throat Attack's range increases from 100 to 150.

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Enhanced Wave Armor 25 Your Wave Armor now also increases defense.

Wave Armor increases Physical Defense by 1.0%, plus 0.25% per level of Wave Armor.

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Tide Control 30 Rising Tide now additionally causes ranged weapon damage.

Rising Tide causes 40.0% ranged weapon DPS, plus 2.4% ranged weapon DPS per level of Rising Tide.

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Curing Shot 35 120 MP 2 seconds 6 seconds 200 Shoots an arrow filled with the power of Light on 5 friendly targets within reach, healing them for 20.0 HP and additionally restores 10.0 HP every 2 seconds for 20.0 seconds. +3 and +1.5 per level
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Ice Blade 40 30 MP Instant 3 seconds 200 Turns magic into a knife blade to attack the target, causing 25.0 points of water damage. +7.5 per level
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Saint's Blessing 45 When you cast a Heal on a friendly target whose HP is lower than 30%, the healing effect will be additionally enhanced by 30.0 + 1.0%. +5.4 and +0.19% per level
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Water Fairy 50 250 MP 6 seconds Summons a water fairy to assist you.
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Frost Halo 50 Instant Lowers the Received Magical Damage of party members within a radius of 200 by 10.0%. Also while Frost Halo is in effect, the Critical Magical Hit Chance of Rising Tide increases by 10% and damage caused by Ice Blade increases by 10%.
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Area of Light Chain 60 When Chain of Light hits, it recovers the HP of all party members within an area of 60.
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Waterstop Curse 70 When Frost Halo is in effect, casting Heal has a chance to reset the cooldown time of Curing Shot.

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Priest / Warlock
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See also: Warlock/Priest
Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Psychic Passage 15 When Psychic Arrows hit, this skill restores 50.0 HP to the target's current target.

The maximum level of this skill is 50.

+15 per level
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Touch of Revival 20 30 focus Instant 120 Restores 70.0 HP to all party members in a fan-shaped range of 120. +21 per level
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Prayer of Tribulation 25 30 focus Instant 180 Continuously heals a friendly target 4 times. Each time restores 30.0 HP. When target's HP reaches over 40%, the skill increases the target's Physical Defense and Magical Defense by 2% for 10.0 seconds. When the target's HP falls below 40%, this skill can be stacked 2 times at once, up to 8 times.

It is canalized over 2 seconds, but it will cut if you move. It is affected by the reduction of casting time (however minimum is 1.5 second per each complete cast). The healings are done in the next times over 2 (1.5) seconds: [0(0); 0.66(0.5); 1.33(1); 2(1.5)]
Total Healing: 4x Instant Healing (of corresponding Lvl)

+9 per level
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Soul Cleansing Ceremony 30 Cleanse can also remove cursed states.
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Spirit Jump 35 20 focus Instant 30 seconds 150 Blessed by the holy spirit, you are able to pull a friendly target close to you.
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Spirit Spring 40 Blessed Spring Water can increase the healing you receive.
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Holy Salvation Candle 45 Instant 2 minutes Once this is used, your next Holy Aura can be cast on friendly targets. However, the effect time is reduced by 2 seconds.
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Spirit Embodiment 50 Instant 3 minutes Summons the Spirit Embodiment. For the duration of its existence, the embodiment will recover 90.0 HP for the party member with the lowest HP every time a spell is cast. It also reduces Received Physical Damage and Received Magical Damage by 10.0% for 5.0 seconds.
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Spatial Jump 60 20 focus Instant 30 seconds Blessed by the holy spirit, you are able to pull friendly targets in a range of 180 close to you.
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Life Surge 70 2% MP Instant 2 minutes Continuous casting for 15 seconds. Increases all attributes of friendly targets in range by 10% and recovers 4% HP.

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Priest / Warrior
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See also: Warrior/Priest

(lvl 0..lvl 98)

The Priest / Warrior combination focuses on granting physical offensive abilities, like Battle Monk Stance, giving them three powerful strikes: Explosion of Fighting Spirit, Fighting Spirit Combination, the powerful Ascending Dragon Strike, and a buff to increase Physical damage and Health (Power Build-Up) as well as two self-healing eliteskills Condensed Rage, Light Healer Fighting Spirit.

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
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Battle Monk Stance 15 20 MP Instant When the stance is activated, Physical Attack Power will be increased by (current Physical Attack Power + (30..618) x (2.0%..19.6%) + (30..618), and Physical Defense will be raised by (10%..56%), but healing ability will be reduced by (3%..30%). The stance is effective for 900.0 seconds.
+.2% + 6, +0.6% and -0.5% per level.
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Explosion of Fighting Spirit 20 15 MP Instant 50 Mana is converted into fighting spirit to attack the target and inflict (80.0%..470%) main hand weapon DPS. If you have an Accuracy Halo, it inflicts (140.0%..830%) main hand weapon DPS.
(Requires Battle Monk Stance)
+4.0% per level
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Fighting Spirit Combination 25 30 MP Instant 6 seconds 50 Releases two successive bursts of fighting spirit, that cause (90.0%..530%) main hand weapon DPS. With the level 60 Eliteskill (Light Healer Fighting Spirit) it will restore (20..230) HP back.

(This skill stat will increase and decrease based on equipment)
(Requires Battle Monk Stance)

+1.8% per level
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Ascending Dragon Strike 30 30 rage Instant 50 Transforms rage into a dragon-like form inflicting (180.0%..890%) main hand weapon DPS. With the level 70 Eliteskill (Violent Kick) and Accuracy Halo in effect this skill carries a Stun-effect of 1 second and when this effect wears off, a 50% Slow-effect is invoked for 2 seconds.
(Requires Battle Monk Stance)
+7.2% per level
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Power Build-Up 35 40 MP Instant 30 seconds Converts Mana into fighting spirit, which accumulates in you. Increases for 900.0 seconds your 1-H Weapon Damage by (3.0%..45%), 2-H Staff Damage by (2.0%..30%), and your maximum HP by (1.0%..15%).

(Requires Battle Monk Stance
The maximum level of this skill is 50.

+0.8%, +0.6%, +0.3%, per level
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Vindictive Strike 40 10 rage Instant 30 seconds 70 Inflicts 300.0 DPS on the target, and Stuns it for 5.0 seconds.
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Condensed Rage 45 25 rage Instant Instantly lets you enter Condensed Rage state for 900.0 seconds. When attacked in this state you recover (50..1030) HP.


(Requires Battle Monk Stance)
(This skill stat will increase and decrease based on equipment)
(After the effect has ended it cannot be triggered again for 30.0 seconds.)

+4.5 per level
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Fire Fairy 50 250 MP 6 seconds Summons a fire fairy to assist you.
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Accuracy Halo 50 Instant 200 Increases the physical attack accuracy of party members within a radius of 200 by 6.0%. While this effect lasts, the critical hit chance of the master's Ascending Dragon Strike increases and using Explosion of Fighting Spirit has a chance of inflicting even greater damage.
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Light Healer Fighting Spirit 60 Instant When Fighting Spirit Combination hits a target, it can recover the caster's HP.
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Violent Kick 70 Instant When Accuracy Halo is in effect, Ascending Dragon Strike carries a Stun effect and when this effect wears off, a Slow effect is invoked.