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Mage skills can largely be divided into three types; fire spells, which focus exclusively on dealing damage; wind spells, which deal damage in addition to a host of other utilitarian effects, largely dependant upon the Charged state; and a collection of other skills that increase the Mage's power through buff effects, favoring neither school of magic.

Mage Elite Skills focus on adding other schools of damage into the Mage's repertoire, though some are more devoted to enhancing the flavor of the basic mage.

Classicon mage Mage General[ | ]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill mag1-1 Fireball 4 30 MP Instant 6 seconds 225 Casts a fireball, causing 70.0 + 0.30 x INT Fire Damage. +28.0 per level
Skill mag3-1 Lightning 8 20 MP Instant 20 seconds 150 A lightning strike inflicts 35.8 + 0.10 x INT Wind Damage, rooting the target for 3.0 seconds.

(For players this effect lasts for 3.0 seconds.)

+6.95 and +0.12 (+0.09) per level
Skill mag9-2 Wisdom 12 Increases Intelligence by (current Intelligence + 11.0) x 1.0% + 11.0. +0.99 and +0.9% per level
Skill mag12-2 Intensification 16 10 MP Instant 2 minutes For 20.0 seconds, Magical Damage is increased by 100.0. +45.0 per level
Skill aug39-2 Silence 20 50 MP Instant 24 seconds 150 Silences the target for 4.0 seconds.

(For players this effect lasts for 2.0 seconds.)

The maximum level of this skill is 50.

+0.12 (+0.06) per level
Skill mag42-2 Fire Ward 24 120 MP Instant Increase the party's Fire resistance by 10.0 points for 10 minutes. +2.0 per level

Classicon mage Mage Class-Specific[ | ]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill mag18-1 Elemental Catalysis 1 - Instant 5 minutes Self For 20.0 seconds magical damage is enhanced by 20.0% and every 2 seconds 2.0% Mana is regained. -
Skill mag6-2 Flame 1 20 MP 3 seconds - 225 Launches a searing fireball, which deals 70.0 points of Fire damage. +21.0 per level
Skill mag15-1 Electrostatic Charge 2 75 MP Instant 2 minutes Self Absorbs as much damage as 2.0% of your maximum HP for 60.0 seconds.

The maximum level of this skill is 50.

0,56% per level.
Skill mag new50-6 Plasma Arrow 2 15 MP 2 seconds - 200 Causes 45.0 + 0.10 x INT Wind Damage and puts you in Charged state which in turn temporarily increases your critical magical hit rate by 22.0. +13.5 and +2.75 per level
Skill mag6-2 Eruption 8 - Fireball and Flame (chance: 10%) - - Fireball and Flame have a chance of exploding and causing Fire damage (damage doubles).

Double Damage Chance: 10.0%.

-
Skill mag new50-5 Electric Bolt 10 30 MP 1 second - 200 Inflicts 30.0 + 0.10 x INT Wind Damage, and afterwards 8.0 every 2 seconds for a total of 12.0 seconds. +7.5 and +3.2 per level
Skill mag24-1 Discharge 10 40 MP Instant 15 seconds Self Circle (R: 50) Inflicts 55.0 + 0.10 x INT Wind Damage to targets within range and a Stun for 5.0 seconds.

(For players this effect lasts for 3.0 seconds.)

+13.75 per level
Skill mag54-1 Meteor Shower 14 35 MP Instant(holding time: ?) - 150 Conjures a meteor shower which causes 5 hits with 40.0 + 0.10 x INT Non-Elemental Damage. +6.8 per level
Skill mag new50-7 Electric Explosion 16 10 MP 2 seconds - 200 Causes 60.0 + 0.20 x INT Wind Damage to the target.


When used in Charged state, it will deal 60.0 + 0.30 x INT Wind Damage to the target.

+18.0 per level
Skill mag21-2 Phoenix 18 40 MP Instant 10 seconds Self (Cone: 120) Summon a phoenix that causes 55.0 + 0.10 x INT Fire Damage to targets in its path. Effective up to a range of 120. +16.5 per level
Skill mag new50-8 Electric Compression 20 - Instant - Self When used in Charged state, the power of thunder and lightning is stored deep within you and allows for the use of Static Field. -
Skill mag new50-9 Static Field 20 20 MP 1 second - 150 Static Field Charge is needed. You use the power of thunder and lightning of your Electric Compression to attack your target, making it unable to move or attack for 10.0 seconds. (Effect will be removed if attacked; only one target at a time can be kept under control.)

The maximum level of this skill is 50.

+0.4 per level
Skill mag3-2 Wind Knowledge 22 - - - - Increases resistance to Wind by 2.0 points, and increases magical Wind Damage by 5.0%.

The maximum level of this skill is 50.

+0.464 and +1.16% per level
Skill mag1-2 Fire Knowledge 22 - - - - Increases resistance to Fire by 2.0 points and increases magical Fire Damage by 5.0%.

The maximum level of this skill is 50.

+0.464 and +1.16% per level
Skill mag72-1 Purgatory Fire 26 35 MP Instant - Self (Circunference: 50) Summons purgatory fire, causing 45.0 + 0.10 x INT Fire Damage to targets within a range of 50. +13.5 per level
Skill mag6-1 Energy Influx 28 45 MP Instant 2 minutes Self The chance to inflict critical damage with magical attacks is increases by 25.0 for 30.0 seconds. +3.824 and +1.5 per level
Skill mag48-2 Energy Well 30 - Instant 2 minutes Self Mana cost for all skills are reduced by 10.0% for 50.0 seconds.

The maximum level of this skill is 50.

+0.6% per level
Skill mag30-2 Elemental Weakness 32 50 MP Instant - 250 Reduces all of target's resistance by 30.0 points for 30.0 seconds. +6.0 per level
Skill mag27-2 Thunderstorm 34 50 MP Instant (Holding: 3s?) - 180 (Radius: 60) Requires Lightning +15 Lightning +15.

Summon a thunderstorm that inflicts 40.0 + 0.10 x INT Wind Damage to targets 3 times within range with a chance of causing an additional Slowdown in movement and attacks for 5.0 seconds.

+12.0 per level

Classicon mage Mage Item Set Skills[ | ]

Icon Skill Name Level Cost Cast Time Cooldown Range Description Item Set
Sp mag 003 Stone Scale Blade 55 100 MP, 1% MP 2 seconds 250 Deals 1200.0 + 0.20 x INT Earth Damage. Extract from the Fearless Cloth Set sold by Nabod Klein in Dalanis.
Sp mag 002 Lucky Chance 55 250 MP, 1% MP Instant 12 seconds ? Unpredictable magic energy. Whether it is fire or wind isn't yours to decide, you can only let the gods decide.


Fiery Chance: Inflicts 550.0 + 0.20 x INT Fire Damage on target, and a further 800.0 Fire Damage every 2 seconds for the next 8.0 seconds.

Stormy Chance: Causes 550.0 + 0.20 x INT Wind Damage and slows Movement Speed by 60.0% for 8.0 seconds.

Extract from the Bloody Attire set from the Hall of Survivors.
Sp mag 001 Recover Magic 55 Instant 3 minutes For 60.0 seconds after using this skill, each time you cast a spell, it has a chance of restoring (current Maximum MP x 5.0%) + 1000.0 MP. Extract from the Elemental Flame set from the Hall of the Demon Lord.
Sp mag 004 Unharmed 58 250 MP, 2% MP Instant 3 minutes Reduces aggro by 30.0% for 30.0 seconds. Extract from the Puppet Staff and Enforcer's Armor from Warnorken Arena.
Sp mag 005 Earth Collapse 60 350 MP, 8% HP 2 seconds 60 seconds Summons five nearby Rune Pillars, decreasing the damage dealt to multiple targets in the area by 3.0%. A target touching a pillar will be attacked by falling rocks, causing 1500.0 + 0.20 x INT Earth Damage.


Augmented for level 65 and above:
Summons five nearby Rune Pillars, decreasing the damage dealt to multiple targets in the area by 3.0%. A target touching a pillar will be attacked by falling rocks, causing 5.0%-100.0% Earth Damage.

Extracted from the Unbalanced Energy set from the Raksha Temple.
Sp mag 006 Magic Tricks 65 400 MP, 1% MP Instant Scary magic tricks pose a dreadful future for your target.

Magic Tricks is exactly like Lucky Chance (HoS Mage Set Skill off Bloody Attire set), only stronger.

The two spells you can cast from Magic Tricks are either:

Ferret Sickle (wind)- 195% + 0.20 INT Wind Damage, and decreases movement speed by 60% for 8 seconds

-OR-

Flame Dance (fire)- 195% + 0.20 INT Fire Damage, and causes 1500 Fire Damage every 2 seconds for 8 seconds.

Extracted from the Heart of Illusion set from Grafu Castle.
Sp mag z20 001 Sage 67 Permanently increases Magical Accuracy by 950.0. Extracted from the Assembled Parts set from Sardo Castle.
Sp mag z21 001 Sword of Divinity 70 150 MP 2 seconds 30 seconds 200 Causes 1200.0 Light damage to two targets and increases the amount of healing you receive by 15.0% for 20.0 seconds. Extracted from the Jenny's set from the Tomb of the Seven Heroes.
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