Mage / Priest

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Mage / Priest -- The Purificator

Main Way of Playing[edit | edit source]

The Mage / Priest has a magical DPS role designed around heavy critical damage and debuff cleansing. Aesthetically, it fits the role of an elementalist, using fire to deal heavy damage and water to cleanse ailments. Key attributes for it are Stamina, Intelligence, and Wisdom; more specifically, Magical Attack and Mana Points to have a high mana pool to use both classes abilities.

Key abilities include Flame, Fireball, Plasma Arrow, and Rising Tide.

Equipment Available[edit | edit source]

Weapon Types
(1H)
Dagger
1H
Sword
1H
Axe
1H
Hammer
2H
Sword
2H
Axe
2H
Hammer
(1H)
Wand
(2H)
Staff
(R)
Bow
(R)
Crossbow
(R)
Thrown
yes no no no no no no yes yes no no no
Armor Types
Cloth Leather Chain Plate Shield Talisman
yes no no no no yes

Mage General[edit | edit source]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill mag1-1.png Fireball 4 30 MP Instant 6 seconds 225 Casts a fireball, causing 70.0 + 0.30 x INT Fire Damage. +28.0 per level
Skill mag3-1.png Lightning 8 20 MP Instant 20 seconds 150 A lightning strike inflicts 35.8 + 0.10 x INT Wind Damage, rooting the target for 3.0 seconds.

(For players this effect lasts for 3.0 seconds.)

+6.95 and +0.12 (+0.09) per level
Skill mag9-2.png Wisdom 12 Increases Intelligence by (current Intelligence + 11.0) x 1.0% + 11.0. +0.99 and +0.9% per level
Skill mag12-2.png Intensification 16 10 MP Instant 2 minutes For 20.0 seconds, Magical Damage is increased by 100.0. +45.0 per level
Skill aug39-2.png Silence 20 50 MP Instant 24 seconds 150 Silences the target for 4.0 seconds.

(For players this effect lasts for 2.0 seconds.)

The maximum level of this skill is 50.

+0.12 (+0.06) per level
Skill mag42-2.png Fire Ward 24 120 MP Instant Increase the party's Fire resistance by 10.0 points for 10 minutes. +2.0 per level

Mage Class-Specific[edit | edit source]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill mag18-1.png Elemental Catalysis 1 - Instant 5 minutes Self For 20.0 seconds magical damage is enhanced by 20.0% and every 2 seconds 2.0% Mana is regained. -
Skill mag6-2.png Flame 1 20 MP 3 seconds - 225 Launches a searing fireball, which deals 70.0 points of Fire damage. +21.0 per level
Skill mag15-1.png Electrostatic Charge 2 75 MP Instant 2 minutes Self Absorbs as much damage as 2.0% of your maximum HP for 60.0 seconds.

The maximum level of this skill is 50.

0,56% per level.
Skill mag new50-6.png Plasma Arrow 2 15 MP 2 seconds - 200 Causes 45.0 + 0.10 x INT Wind Damage and puts you in Charged state which in turn temporarily increases your critical magical hit rate by 22.0. +13.5 and +2.75 per level
Skill mag6-2.png Eruption 8 - Fireball and Flame (chance: 10%) - - Fireball and Flame have a chance of exploding and causing Fire damage (damage doubles).

Double Damage Chance: 10.0%.

-
Skill mag new50-5.png Electric Bolt 10 30 MP 1 second - 200 Inflicts 30.0 + 0.10 x INT Wind Damage, and afterwards 8.0 every 2 seconds for a total of 12.0 seconds. +7.5 and +3.2 per level
Skill mag24-1.png Discharge 10 40 MP Instant 15 seconds Self Circle (R: 50) Inflicts 55.0 + 0.10 x INT Wind Damage to targets within range and a Stun for 5.0 seconds.

(For players this effect lasts for 3.0 seconds.)

+13.75 per level
Skill mag54-1.png Meteor Shower 14 35 MP Instant(holding time: ?) - 150 Conjures a meteor shower which causes 5 hits with 40.0 + 0.10 x INT Non-Elemental Damage. +6.8 per level
Skill mag new50-7.png Electric Explosion 16 10 MP 2 seconds - 200 Causes 60.0 + 0.20 x INT Wind Damage to the target.


When used in Charged state, it will deal 60.0 + 0.30 x INT Wind Damage to the target.

+18.0 per level
Skill mag21-2.png Phoenix 18 40 MP Instant 10 seconds Self (Cone: 120) Summon a phoenix that causes 55.0 + 0.10 x INT Fire Damage to targets in its path. Effective up to a range of 120. +16.5 per level
Skill mag new50-8.png Electric Compression 20 - Instant - Self When used in Charged state, the power of thunder and lightning is stored deep within you and allows for the use of Static Field. -
Skill mag new50-9.png Static Field 20 20 MP 1 second - 150 Static Field Charge is needed. You use the power of thunder and lightning of your Electric Compression to attack your target, making it unable to move or attack for 10.0 seconds. (Effect will be removed if attacked; only one target at a time can be kept under control.)

The maximum level of this skill is 50.

+0.4 per level
Skill mag3-2.png Wind Knowledge 22 - - - - Increases resistance to Wind by 2.0 points, and increases magical Wind Damage by 5.0%.

The maximum level of this skill is 50.

+0.464 and +1.16% per level
Skill mag1-2.png Fire Knowledge 22 - - - - Increases resistance to Fire by 2.0 points and increases magical Fire Damage by 5.0%.

The maximum level of this skill is 50.

+0.464 and +1.16% per level
Skill mag72-1.png Purgatory Fire 26 35 MP Instant - Self (Circunference: 50) Summons purgatory fire, causing 45.0 + 0.10 x INT Fire Damage to targets within a range of 50. +13.5 per level
Skill mag6-1.png Energy Influx 28 45 MP Instant 2 minutes Self The chance to inflict critical damage with magical attacks is increases by 25.0 for 30.0 seconds. +3.824 and +1.5 per level
Skill mag48-2.png Energy Well 30 - Instant 2 minutes Self Mana cost for all skills are reduced by 10.0% for 50.0 seconds.

The maximum level of this skill is 50.

+0.6% per level
Skill mag30-2.png Elemental Weakness 32 50 MP Instant - 250 Reduces all of target's resistance by 30.0 points for 30.0 seconds. +6.0 per level
Skill mag27-2.png Thunderstorm 34 50 MP Instant (Holding: 3s?) - 180 (Radius: 60) Requires Lightning +15 Lightning +15.

Summon a thunderstorm that inflicts 40.0 + 0.10 x INT Wind Damage to targets 3 times within range with a chance of causing an additional Slowdown in movement and attacks for 5.0 seconds.

+12.0 per level

Priest General[edit | edit source]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill aug1-1.png Rising Tide 1 12 MP 2 seconds Summons a torrent that deals (40..1104) Water damage to the target. +11.2 per level
Skill aug42-3.png Urgent Heal 1 25 MP 1 second 250 Quickcast that restores (35..700) points of target's HP. +7.0 per level
Skill aug3-1.png Regenerate 4 35 MP Instant 180 Regenerate (20..362) of target's HP every 2 seconds for 20.0 seconds. +3.6 per level
Skill aug54-1.png Holy Aura 8 2% MP Instant 2 minutes Immune to all damage for 5.0 seconds.
Skill aug69-1.png Magic Barrier 12 120 MP Instant For 900.0 seconds, all party members' Magical Defense increases by (6.0%..39%).

The maximum level of this skill is 50.

+0.65% per level
Skill aug42-1.png Blessed Spring Water 16 120 MP Instant Increases party's Water resistance by (10..200) points for 900.0 seconds. +2.0 per level

Mage / Priest[edit | edit source]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill mag new60-2.png Essence of Magic 15 35 MP Instant 200 Increases Magical Attack Power by (current Magical Attack Power + 10.0) x (1.0%) + 10.0 for 900.0 seconds. +6.0 and +0.09% per level
Skill mag new45-4.png Purify 20 150 MP Instant 10 seconds 200 Can dispel curses from your target.
Skill mag new20-4.png Outburst 25 Flame and Fireball now have a higher chance to deal additional damage.
Skill mag new60-3.png Rising Tide Mastery 30 Your Rising Tide is now an instant cast with a cooldown of 4 seconds.
Skill mag new35-5.png Shine of the Holy Aura 35 Used with a Holy Aura, there is extra recovery of HP but all mana costs raise by 1%.

Holy Aura recovers 2.0% HP per second for its duration, but its cost raises from 2% MP to 3% MP.

Skill mag new40-4.png Grand Dispel 40 Allows your Purify to also dispel harmful effects.
Skill mag new45-9.png Disable 45 A successful Flame or Plasma Arrow hit decreases the target's Critical Magical Resistance for 15.0 seconds.

(After the effect has ended it cannot be triggered again for 30.0 seconds.)

Disable decreases Critical Magical Resistance by 22.0, plus 2.75 per level of Flame / Plasma Arrow.

Skill mag new50-14.png Magic Drain 50 40 MP Instant 60 seconds 180 Steal the target's attack power, and lower the target's Physical Attack Power and Magical Attack Power by 2.0%. It also increases your own Magical Attack Power by 2.0%. Effective for 15.0 seconds. +0.16% per level
Boiling Impact.png Boiling Impact 60 Increases Rising Tide damage and transforms Rising Tide into Fire Damage. It can also be affected by Eruption.
Intelligence Seize.png Intelligence Seize 70 Makes your Magic Drain cause an extra reduction of the target's Intelligence and increases your Intelligence.

Tips and Tactics[edit | edit source]

Notes[edit | edit source]