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List of Events

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List of Events[edit | edit source]

This is a list of events that can occur within the game, either automatically (= system events) or triggered by the game interface (= user events / user interface events).
An event is a message sent by an object to signal the occurrence of an action. The object that raises the event is called the event sender. The object that captures the event and responds to it is called the event receiver.

See also: List of Functions

Contents: Top - A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


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