Invaders from the Sea

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For other articles with related titles, see Bag Quests.

Public Quest
[+] Coast of Opportunity
 [+] Heffner Camp
  [7][Public] Invaders from the Sea
Quest ID# 423953
This is a Bag Quest
Expansion: Ch.IV: Lands of Despair
Icon - Start Public Quest.png Start: Johnny Walk (Coast of Opportunity)
Related Items:
Icon - End Public Quest.png End: Johnny Walk
 XP: 141
 TP: 14
 Gold: 154Gold 
You will receive:
Lands of Despair

This page refers to content introduced in the expansion, Chapter IV: Lands of Despair.

You need to be at least Level 5 to receive this quest.

This quest becomes trivial above Level 99.

Goals: Key Objective ×10

You will get special skills. If you use them well you can get 10 Key Objectives. After completing the quest, report to Defense Team Commander Johny Walk. If you lose the skills you can abandon the quest and take it from Johny Walk again.

Note: The Old Bag Old Bag from this quest rewards, when you open one, a Skill Training Certificate Skill Training Certificate IF you are eligible for an Elite Skill at the time. That means that if you repeat this quest while you are within the level range to get rewards from it and save the rewards till later, you may never have to grind your fingers to the bone to get materials for Training Certificates! If you open the bags early when you do not need them, all you get is 80-200 gold. Additionally, these Skill Training Certificates Skill Training Certificates are ONLY recognized by the trainers in Heffner Camp and Morfantas City.

The pirates from the north are very interested in the abundant resources in Heffner Camp! But the Silvershadow Adventurers won't let them Succeed! Go to Heffner Camp and find Johhny Walk. He has some tasks for you!

Stalemate Situation
The confrontation between Silvershadow Adventurers and the pirates from the north has fallen into a stalemate. No one can get the upper hand!

There are nine different tasks that Johhny Walk might give you. You can identify the task by the name of the effect that appears in your Effect Bar. The order is random but once he gives you one, even if you abandon it and ask again, you will get the same one over and over until you complete it.

There are other Bag Quests in this zone, and in Xaviera, but what makes this one shine is that it is the only one we have found that does NOT have at least one task that is sometimes broken/uncomplete-able.

Eye of Wisdom Magic[edit | edit source]

Skill aug21-2.png The Eye of Wisdom has studied magic for many years. It has become a part of their lives. Even their lies are composed of magic.

Taunt the pirates to you (Alt-2), AE them down (Alt-1), and ward yourself (Alt-3) as needed. All three skills have a 30 second cooldown. Gain 1 Key Objective for each pirate that is killed by your Exploding Rune Circle Exploding Rune Circle.

This is one of my faves. Stiff Impression Stiff Impression pulls 3-5 of them, and Exploding Rune Circle Exploding Rune Circle just drops them like flies (assuming flies were on fire and running in circles, screaming).

Ailic's Recruitment Orders[edit | edit source]

Shop goods remove 007.png Persuade the pirate to join your camp, at whatever cost and whatever means. Of course, that's referring to personal costs.

Target pirates, harm them or wait for others to do so, then Bribe or Charm them to change sides! If you are higher-level, you may want to un-equip your weapon...

Phirius Workshop's Scheme[edit | edit source]

Fe spring goods 007.png Pirates are all very greedy guys. A little manipulation would cause a big change in the relationships between them.

Obviously, target a pirate in a group, put Impending Doom (Alt-1) on him, then make it real (Alt-2). When he dies Impending Doom will spread to others (5 secs)! Be sure to watch your target and refresh the testimony on him as it fades, then when he dies (you can help him along, btw) use tab-target to find other infected pirates and Testify against them, too! it is easy to spot the one infected... Impending Gloom appears as a black circle all around him! |}}

Quick Guide to Facility Repair[edit | edit source]

Guildwar 008.png The defense facilities continue to suffer damage from the pirates' non-stop attacks. Follow the Experienced Artisan's instructions and use all the abilities to repair them. If you can complete repair a facility you will receive Key Objectives ×2.

Report to an Experienced Craftsman by the barricades, then help him by using the other three skills as requested. You have to be fast to do what he asks. Respond with the correct skill 4 times to complete a barricade and earn Key Objective ×2.

Remember; Fix! Measure! Assemble!

Elves' Power of Nature[edit | edit source]

Skill dru72-1.png Besides the Heart of Nature, many elves also entered the Silvershadow Adventurers' Guild and came to this island. During the process of settling the place, they put in an enormous amount of effort. The Power of Nature they used had feedback energy, able to reach the same effectiveness as magic.

To get the quest update the pirate must die while Hand of Earth is active. We suggest you help him along. Heal Adventurers to speed up the cooldown of Hand of Earth. Points are awarded for each pirate that dies while Hand of Earth is active.

I was born to research[edit | edit source]

Skill aug6-2.png Even in an environment where everyone is fighting like crazy, Ailic's Community can still focus principally on research.

You must find a Pirate within Heffner Camp (or pull him within it) that is at 49% HP (or less) or make one so, then hit each of the three skills, in sequence. You have only 6 seconds after the first skill to hit the third skill and deposit the Sample, and the game does not make allowances for if you zone slow. Press Alt-1 and Alt-2 as almost one movement, then start pressing Alt-3 before the screen even comes back. You will probably miss a few but eventually you should get 10 wins. If you are having real problems with this, try turning your Video settings down to Low.

Adventurer's chain combat skills[edit | edit source]

Skill war39-1.png The combat techniques of the Silvershadow Adventurers are easy enough to guess. They are fixed but effective.
  • Dagger Throw - 200m range, small Bleed DOT, CD: 15 seconds
  • Grapple - 50m range, 75% dmg if target is under Bleed effect, CD: 15 seconds

You get one update for using Grapple correctly, two updates if the target dies as a result, so you want to get the mob down a little, use Dagger Throw, then Grapple within 4 seconds for the kill. You could also just watch the NPCs fighting, then wait till one gets below 75%, then use both skills. Remember, Grapple has one-fourth the range of Dagger Throw!

Heffner's Double-edged Plan[edit | edit source]

Skill kni new35-2.png Use the clever plan Heffner gave you to help the adventurers attack. Try not to mess up.
  • Spread Rumors - Target Pirate, Chance to cause Shaken Morale
  • Itchy All Over - Target Pirate, causes Insufferable Itch, contagious
  • Refreshing Powder - Target player or Adventurer, removes the effects of Insufferable Itch

You earn one Key Objective for each Shaken Morale or Insufferable Itch you cause to a pirate, and one update for each Insufferable Itch you cure. When you hit a Pirate with Itchy All Over, immediately target and cure whoever he is fighting!

Adventurer Camaraderie[edit | edit source]

Skill aug51-2.png Adventurers live out each day not knowing if there will be a tomorrow. It is this sinister environment that makes their feelings for each other that much deeper! Such feelings are their strongest weapon!

Each Pirate killed by an Adventurer under either effect gives you one update. Find an Adventurer with several pirates, watch for him to fall below 50%, buff him (Alt-1), then quickly kill all pirates that were beating on him. All that is needed is for him to have aggro with the pirate.