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Related Quests:
Known Drops:

                    Quest Drops:
                    Plains Galidun
                    Race (MCT)Golem (Magical Creature)
                    TypeMonster
                    Class Knight Knight
                    Level67 - 68 Solo aggressive
                    Mob Skills Quake (RW/Ggl)
                    Respawn 00:01:30 GDRT
                    LocationTergothen Bay / Toron Bridge
                    Plains Galidun

                    Plains Galidun

                    To find this mob in-game, use BACKSPACE to open the World Search window, then enter Plains Galidun in the Search field and click "Search". Remember, the field is case-sensitive and must be entered exactly as shown.

                    A Word About Common Drops: Every mob in the game has a chance to drop Sigils, Health Potions, Mana Potions, Ammunition, Runes and Festival Items, as well as a few rarer items such as Amulet of Light Amulet of Light. For this reason, we discourage listing them in the Known Drops section. See Common Drop Table for more information. Exception: All mobs always drop the same Production Rune and we will list it. Also see Tergothen Bay (Zone Loot Table) for more information about common drops in this zone.

                    Monster Compendium Card

                    This monster has a Monster Compendium card, Card - Plains Galidun Card - Plains Galidun, that can be earned by killing it and looting the corpse. You can right-click the card to copy it into your Monster Compendium. Do the same to remove the card from your Monster Compendium.

                    Keeping this card in your Monster Compendium will grant a stat boost of +2 Strength so long as this card remains in your book.

                    Note: his cast-time bar for Quake is not the time until it starts but rather until it finishes! It actually knocks you down and does damage shortly after he starts!

                    When Soloing: He cannot move while casting his Quake attack, so watch for it and the moment he starts casting it, back off and wait until he is done, then re-engage. Also, even if you don't make it totally out of range, the duration of the Falling Down effect and the DoT lessens the farther away from point-blank you can get before it goes off and he cannot hurt you (except for the Quake DoT) if you are not within reach!

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