Druid Elite Skills
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Note: Druids cannot have Knight or Priest as their sub-class.
Druid / Mage[edit | edit source]
A strong hybrid class that provides good defensive buffs, some direct damage abilities, as well as powerful regenerative abilities. Springs of Blessing, Shield of Light, and Summer Banquet allows the Druid/Mage combination to heal and protect multiple allies instantly, and provide a powerful buff to the tank. Inspiration and Holy Fury increases the power of Fireball and Mother Nature's Wrath, making it a decent class when it comes to fighting enemies. Quick Help, on top of reducing a large amount of damage received, also regenerates a good amount of health and mana, reducing downtime.
Druid / Rogue[edit | edit source]
A more magic oriented combination, the Druid/Rogue mix brings a bit of darkness to the naturalistic Druid. Boasting powerful debuffs to the enemy, it is quite useful in Player versus Player environments, especially since Curtain of Darkness makes the Withering and Weakening Seeds free of cost, on top of reducing the magic damage you take. This also provides powerful buffs such as Speed Catalysis which increases casting and attacking speed, and causing an ally to to have a powerfully boosted critical chance which, in turn, increases your magic power.
Icon | Skill Name | Level | Cost | Cast Time | Cooldown | Range | Skill Effect | Upgrade |
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Poisonous Widow Embrace | 15 | 30 energy | 2 seconds | 200 | Summons the sinister plant, Poisonous Widow, to seize and attack your target. Inflicts 50.0 Dark Damage and restores 1 point of Nature's Power.
If you possess Nature's Power, it will automatically consume 1 point of Nature's Power to enhance abilities and inflict 65.0 Dark Damage on your targets. Also, 1 point of Nature's Power will be restored. |
+16 and +20.8 per level | |
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Speed Catalysis | 20 | 15 energy | Instant | 5 minutes | Temporarily raises the physical attack and casting speed of party members within a range of 150 by 20.0% for 20.0 seconds. | ||
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Corrosive Poison | 25 | 30 energy | Instant | 200 | Corrodes your target, inflicting 16.0 points of dark damage every 2 seconds for 12.0 seconds. | +4.2 per level | |
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Necrotic Wound | 30 | 30 energy | Instant | 10 seconds | 180 | Reduces healing received by target by 2.0% for 20.0 seconds.
(If the target is a player, the amount he is healed is decreased by 2.0% for 10.0 seconds.) |
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Shadow Contract | 35 | 10 MP | Instant | Increases your maximum MP by 70.0 and your Dark Damage by 5.0%, but reduces healing power by 5.0% for 900.0 seconds. (Your Dark Damage can be increased up to a maximum of 45.0% and healing power can be decreased up to 45.0%.) | +12.6, +0.9% and +0.9% per level | ||
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Magic Turmoil | 40 | 30 MP | Instant | 1 minute, 30 seconds | Increases your magical critical hit rate by 25.0 for 900.0 seconds. | ||
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Curtain of Darkness | 45 | Covers you in the power of darkness, permanently reducing magical damage received by 2.0% and making it so your Seed of Weakening and Withering Seed no longer require Nature's Power to recover their original abilities.
The maximum level of this skill is 50 |
+0.02% per level | ||||
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Dark Moon | 50 | 30 MP, 5% MP | Instant | 6 minutes | 250 | Increases the Critical Physical Hit Rate and Critical Magical Hit Rate of a friendly target by 145.0 for 300.0 seconds. Also, when their attacks go critical, you may gain the Power of the Dark Moon status which increases your magic power by 5.0% and healing power by 5.0% for 30.0 seconds.
(This skill cannot be used on yourself.) |
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Wasteland | 60 | Enables Earth Arrow to inflict extra Dark Damage. While the Rockslide is in effect, the target's critical hit rate resistance is reduced. Earth Arrow: This extra damage is as it have a total increas of damage of +88.96% (It can compite with a Flamme from mage). |
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Knee Ulcer | 70 | Casts a Necrotic Wound and roots the target for 5 seconds. |
Druid / Scout[edit | edit source]
A powerful healing combination, lacking in direct damage capabilities. This mix may require you to equip a ranged weapon if you learn Healing Arrows, though there is little reason not to learn it. Camellia Flower allows a healing over time ability to assist in healing an ally after using Recover, which, once the player learns Life Guide, also heals the player over time. Group Exorcism is also a fantastic ability in its a ability to quickly remove harmful debuffs on your teammates.
Druid / Warden[edit | edit source]
Although this mix does feature the Avalanche buff, this mix is more focused on healing and buffs. Enhanced Briar Shield allows the player to use it on allies, and restore mana whenever it is hit. Extended Recover allows the player to provide even more healing over time, and increase the chance of getting a necessary Nature Point, which, through Grace of the Forest, increases the player's maximum mana and healing. Mysterious Grace helps buff everyone's magical damage in your party, and Spirit of Life allows this mix to heal multiple targets at once.
Druid / Warrior[edit | edit source]
An interesting melee class in that this combination has the player go melee in nothing but cloth or robes! However, it does provide several unique outputs to it. Glory Wand increases the players attack speed, and even provides a sudden protective shield to prevent taking damage. Awakening of the Wild helps increase the attack power of you and your teammates and physical damage, and Slash Fury, in combination with the Equip Axe ability from the Warrior's general skills, allows you to hit with Slash at a greater distance, potentially increasing your healing power every 20 seconds, and endlessly restoring your rage by 20, provided the effect is activated. Nourish, although requiring 7 points of Nature's Power, allows the player to gain 15% of his health (or whomever it is cast on, for that matter) if their health drops just below the halfway point, and restores your Nature's Power.