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Drill Ground

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Requirements[edit | edit source]

Library and stable of same level before upgrade (academy is also needed to build library and stable)

Normal Function[edit | edit source]

  • Allows you to play minigames.
  • Choice of minigames is directly related to building level, each level adds a minigame
  • You get Honor Points Honor Points based on your score which can be traded for items or XP
Rank Minigame Honor Points Honor Points
per Completion
I [Guild Daily] Sharp Sight, Quick Hands 10XP per platypus hit Whack-a-mole
IV [Guild Daily] I Want to Survive

[20][Guild Daily] Destiny
[Guild Daily] Needle Drill
[40][Guild Daily] Call of the Horns
[Guild Daily] Spirit Warrior
[Guild Daily] Rescue Trial
[Guild Daily] First Aid Training
[Guild Daily] Mass Barrage
[Guild Daily] Wolf!


25 per round survive
50+1 per enemy killed

V No new minigames
VI No new minigames
VII No new minigames
VIII No new minigames
Stub We need help moving the minigames to the correct building rank they start at.

Siege War Function[edit | edit source]

can be used to increase merit gain

Name Effect Crystals Merits
Will of Honor Increase gain +1 50 50
Battle Tactics Knowledge Gain merits while extracting +2 50 50

Max level is 10, all levels costs the same

Notes[edit | edit source]

A good round is around 40-70 moles whacked and as a level 50 you still get 10xp per creature hit

which makes it a terrible building for earning experience, which is it's only function

my advise, don't build till it gets changed or fixed

Neouni 17:11, 16 October 2009 (UTC)

with the new patch build 1961, level 2 and 3 where added and according from the patch notes they are new games

Neouni 00:40, 23 November 2009 (UTC)