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Drill Ground

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Requirements[edit | edit source]

Library and stable of same level before upgrade (academy is also needed to build library and stable)

Normal Function[edit | edit source]

  • Allows you to play minigames.
  • Choice of minigames is directly related to building level, each level adds a minigame
  • You get Honor Points Honor Points based on your score which can be traded for items or XP
Rank Minigame Honor Points Honor Points
per Completion
Notes
I [Guild Daily] Sharp Sight, Quick Hands 10XP per platypus hit Whack-a-mole
II
III
IV [Guild Daily] I Want to Survive

[20][Guild Daily] Destiny
[Guild Daily] Needle Drill
[40][Guild Daily] Call of the Horns
[Guild Daily] Spirit Warrior
[Guild Daily] Rescue Trial
[Guild Daily] First Aid Training
[Guild Daily] Mass Barrage
[Guild Daily] Wolf!

30-100

1050
150
25 per round survive
600
50+1 per enemy killed

V No new minigames
VI No new minigames
VII No new minigames
VIII No new minigames
IX
X
Stub We need help moving the minigames to the correct building rank they start at.

Siege War Function[edit | edit source]

can be used to increase merit gain

Price
Name Effect Crystals Merits
Will of Honor Increase gain +1 50 50
Battle Tactics Knowledge Gain merits while extracting +2 50 50

Max level is 10, all levels costs the same

Notes[edit | edit source]

A good round is around 40-70 moles whacked and as a level 50 you still get 10xp per creature hit

which makes it a terrible building for earning experience, which is it's only function

my advise, don't build till it gets changed or fixed

Neouni 17:11, 16 October 2009 (UTC)

with the new patch build 1961, level 2 and 3 where added and according from the patch notes they are new games

Neouni 00:40, 23 November 2009 (UTC)