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Combat Resources

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Primary Resources[edit | edit source]

Hit Points[edit | edit source]

Some skills and Berserker use HP as skills cost. The pool for this resource can be increased by gaining Stamina and Strength. HP regeneration rate depends on Stamina.

The maximum for this resource is dependent on your statistics. See Attributes for rate of increase per stat point.

Note: "Maximum HP" does not increase "HP Regeneration"!

Hitpoints can be restored faster with the use of Health Potions.

Mana[edit | edit source]

Mages, Priests, Knights, Druids, and Wardens use Mana. The pool for this resource can be increased by gaining Wisdom and Intelligence. Mana regeneration rate depends on Wisdom.

The maximum for this resource is dependent on your statistics. See Attributes for rate of increase per stat point.

Note: Try to avoid "Maximum MP" as a stat, since some skills cost a percentage of the maximum. "Maximum MP" does not increase "Mana Points Regeneration"!

Mana can be restored faster with the use of Mana Potions.

Rage[edit | edit source]

Warriors and Champions use Rage. This resource is generated during combat by your Basic Melee Attack Hits, as well as Been Hit. This resource will fade quickly when out of combat, so don't be afraid to use it up.

  • Maximum Rage: 100/100 rage.
  • Generation per Basic Attack: 6 x [Weapon Base Cadence (seconds / attack)] rage.

Or, same as, 24.0 rage per 4 seconds (6.0 rage/second), if continous attack and no buff of speed.

(Does not matter what weapon is used, but speed modifiers help to increase earned rage per second)

  • Generation per Been Hit: 7 rage.
  • Fade Out of Combat: - 5 rage per 2 seconds (- 2.5 rage/second).

Energy[edit | edit source]

Rogues use Energy. This resource generates over time at a quick rate, 20 points at a time.

  • Maximum: 100/100 energy.
  • Regeneration: 20 energy per 4 seconds (5 energy/second).

Focus[edit | edit source]

Scouts and Warlocks use Focus. This resource generates over time at a slower rate than Energy, but at a decent rate considering the cost of abilities.

  • Maximum: 100/100 focus.
  • Regeneration: 10 focus per 4 seconds. (2,5 focus/second).

Secondary Resources[edit | edit source]

Ammunition[edit | edit source]

Arrows Arrows (Scouts) and Projectiles (Rogues) are consumables and need to be replenished when they run out. Usually, General Merchants will carry these.

See Ammunition.

Nature's Power[edit | edit source]

Special Druid resource. See Druid Skills to learn which abilities generate and consume this resource.

Soul Points (Psi)[edit | edit source]

Special Warlock resource. See Warlock Skills to learn which abilities generate and consume this resource.

Poisons[edit | edit source]

Some Rogue´s Skills consume Poison Bottles Poison Bottles and/or Poison Powders Poison Powders. Usually, General Merchants will carry these.

See Poisons.