Chester Iron Armor

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Known Drops:
                Chester Iron Armor
                Race (MCT)Anteater (Beast)
                TypeBoss
                Class Knight Knight
                Level25 Crown Elite aggressive
                HP: 259,863
                Respawn† 00:01:30 GDRT
                LocationAslan Valley / Aslan North
                Chester Iron Armor

                † The Respawn Timer of a Boss or World Boss may vary by as much as plus or minus 33% to discourage Spawn Camping.

                To find this mob in-game, use BACKSPACE to open the World Search window, then enter Chester Iron Armor in the Search field and click "Search". Remember, the field is case-sensitive and must be entered exactly as shown.

                A Word About Common Drops: Every mob in the game has a chance to drop Health Potions, Mana Potions, Ammunition, Runes and Festival Items, as well as a few rarer items such as Amulet of Light Amulet of Light. For this reason, we discourage listing them in the Known Drops section. See Common Drop Table for more information. Exception: All mobs always drop the same Production Rune and we will list it. Also see Aslan Valley (Zone Loot Table) for more information about common drops in this zone.

                Killing this mob, or possibly looting his Spirit Crystal, confers the title First Hide Here, Then Bash Him With This!.

                Monster Compendium Card

                This monster has a Monster Compendium card, Card - Chester Iron Armor Card - Chester Iron Armor, that can be earned by killing it and looting the corpse. You can right-click the card to copy it into your Monster Compendium.

                Adding this card to your Monster Compendium will grant a permanent stat boost of +2 Strength so long as this card is in your Monster Compendium.

                Paths from Woorf's cave to just east of the arroyo that leads to The Origin.

                Tips on the battle[edit | edit source]

                Once his HP drops below 50%, he will use a more powerful version of the warrior skill "Defensive Formation" increasing his physical defense by 70%, but decreasing his physical attack by 70% for 30 seconds. Magical DPS should watch out to avoid taking aggro from the tank, since he will do less damage on the boss for that period.

                Once his HP drops below 20%, he will use a more powerful version of the warrior skill "Berserk", increasing his physical attack by 90%, but decreasing his physical defense by 90% for 30 seconds. This will be the final test this boss will give you, you should keep all bursts that increases defense, reduces damage or attack of the boss, reduces damage taken, increases the total HP or increases healing power, as the tank will be easier to kill at that point. Also, magical DPS could keep their bursts for this phase, as the lack of physical defense will allow the tank to deal higher damage to the boss, increasing his threat.