Category:Lands of Despair
Introduction[edit | edit source]
The mysterious Demon Sismond has unleashed a terrible epidemic upon the land, turning entire villages into soulless zombies. And the dreaded Annelia, daughter of Lord Grafu, has become his apprentice to hone her evil skills.
Features[edit | edit source]
- Selection of New Third Class
- Two New Zones for Third Class Development
- Two New High-Level Zones
- New Instances
- New Public Encounter
- World Battlefields
- Level Cap Raised to 67
Selection of New Third Class[edit | edit source]
Once your character has reached level 20 with both primary and secondary classes, you will receive a message indicating that a third class is available.
Then you must seek out the NPC Johnny Dutin and prove to him that you are ready to learn a third class.
After completing the quest he gives you, you will be able to choose your third class. This is done as usual, by simply speaking to the relevant Class Instructor in the Class Hall of Varanas.
The newly selected third class will then be available in the interface for primary/secondary class change as a drop-down menu option. You will also learn a new transport skill, enabling you to explore a new area, the Coast of Opportunity.
Two New Zones for Third Class Development[edit | edit source]
Coast of Opportunity (Levels 1–42)
Explore new areas with your new third class – your journey begins at the Coast of Opportunity. In the past, brave adventurers set out on a mission to explore the world. When their ships landed, they discovered a hidden beach.
This harbour became a transportation hub for travellers and cargo, an ideal centre for trade and a starting point for interesting adventures. The Coast of Opportunity is a place for experienced players to take on new challenges with their third class.
Xaviera (Levels 43–50)
Hidden away, Xaviera is separated from the Coast of Opportunity by a gloomy forest full of undead sentries and other sinister creatures.
Small villages are scattered about, forcing their way into the stark natural landscape. In the region’s largest village, Static Lathrofea, you hear about Robest, an allegedly paradisiacal place.
There are reports of beautiful women there. Bountiful feasts of the finest delicacies. Artists, potions, magical pets, and legendary weapons at rock-bottom prices. Too good to be true? Now’s the time to find out.
Two New High-Level Zones[edit | edit source]
Land of Malevolence (Levels 63–65)
A gloomy region marked by dark forests, swamps, and tall mountains.
One of the many fortifications here is Grafu Castle. Because his daughter, Annelia, suffered from a congenital heart condition, Lord Grafu felt obligated to do everything in his power to improve her quality of life. So he invited regional artists to bring entertainment and dance to the castle. But the joy they inspired was fleeting.
Redhill Mountains (Levels 66–67)
To the south-west of the Land of Malevolence lie the Redhill Mountains, a landscape which features a warm climate and lush vegetation. Two forgotten, nearly unknown races, the Dwarves and the Rhinos, make their home in this magnificent environment.
Between their kingdoms lies a great battlefield – with enormous war machines on both sides, they have been engaged in a bitter struggle for years. Their cities are vigilantly guarded and massive gates bar the way for intruders.
Take care not to get caught in the line of fire!
New Instances[edit | edit source]
Instance: Grafu Castle (Level 67) (6 / 12 Players)
One of the new instances is Lord Grafu’s castle in the Land of Malevolence. Those who embark on this adventure will have to fight their way to the heart of the castle, facing a variety of creatures along the way.
You’ll be up against no less than five powerful bosses in this instance. Behind every door await hidden dangers, the likes of which have never been seen. Within these walls, artists and clowns intended for entertainment become dangerous opponents.
Team up with eleven fellow adventurers for this perilous mission and you will even encounter Lord Grafu and his daughter, Annelia the Puppet Master. For the peace and stability of the region, purge the castle of the evil that lurks there and return as a hero.
Instance: Sardo Castle (Level 67) (6 / 12 Players)
Built by the Sardo clan, the castle now serves as Sismond’s hideout.
In the hidden catacombs of the castle, he conducts secret experimentations with the aim of raising an undead army.
Battle through the three floors of the crypt and eradicate Sismond’s most dangerous creations.
Among other terrors, expect to face the head of the castle guard, mighty skeleton warriors, and vicious housemaids ...
New Public Encounter[edit | edit source]
A new public encounter awaits you in the Land of Malevolence. An old lakeside cemetery, which was once dedicated to honorable warriors, has become overrun by zombies.
Wave after wave of the undead swarm the graveyard. Defeat them and ensure that the heroes’ rest is not disturbed. If you manage to ward off all attacks, you’ll receive a special reward.
World Battlefields[edit | edit source]
With Chapter IV, we are opening the gates to the “World Battlefields”, which can be accessed through a portal in Silverspring or at Dust Devil Canyon. Enter the battlefield and stand beside your comrades-in-arms.
The Bolinthya Rift presents the first challenge for you and your party. Form a strong alliance and venture through treacherous terrain. Conquer the initial opponents and take on more quests as you go to receive more points. As you approach the finish line, the deciding final battle looms ever closer. Defeat the bosses and destroy the enemy’s stronghold to secure the Bolinthya Rift.
If you prevail, you will receive a high number of points, which can be exchanged for epic items and equipment.
Level Cap Raised to 67[edit | edit source]
Are you strong enough? With the release of Chapter IV, we are raising the level cap yet again. Take your character to the new extreme: level 67! You will be able to master even better weapons and wear superior armour. Your stats and skills will be off the charts – and your hero ready for the adventures that lie ahead.
Lands of Despair[edit | edit source]
Sismond’s Diabolical Plan
The Land of Malevolence is teetering on the edge of chaos. The Demon Sismond has contaminated the land, making the inhabitants into zombies which he can use to bolster his undead army. All the while, Dwarves, Rhinos and ruling families are waging war in the Redhill Mountains and Tergothen Bay.
Help bring an end to the suffering.
This category has the following 3 subcategories, out of 3 total.
Pages in category "Lands of Despair"
The following 200 pages are in this category, out of 394 total.(previous page) (next page)
- A Filling Meal (CoO)
- A Girl's Tears
- A Grandma's Distress
- A Healthy Diet
- A Juicy Fruit
- A Lyonsyde Youth
- A Master Craftsman's Approval
- A Meeting With The Rebels?!
- A New Attempt
- A Puzzle
- A Rumor Bad for Morale
- A Sharp Eye
- A Show of Goodwill
- A Sister's Necklace
- A Strange Flock
- A Tentative Attempt
- A Tortoise Strong on the Inside
- A Warm Encounter
- Act First and Report Later
- Acting Props
- After-sale Service
- Afternoon Tea With Nicole
- Ah! One Bear, Three Dishes
- Akuya's Medical Assistant
- Allan's Potion Recipe
- An Effective Antidote
- An Enemy From Nowhere
- An Even More Mysterious Power
- An Extravagant Experience
- Annoying Bats
- Annoying Noise
- Another Drink
- Anti-Vermin Potion (Quest)
- Anything Edible is Fine!
- Archeological Research
- Area of Expertise
- Armored Protection
- Artifact Restoration Materials
- Assist in Undercover Work
- Attack of the Raging Snakes
- Barbecue Feast
- Bart's Commission
- Battle Preparations (CoO)
- Battle the Sorceress
- Battle Training for the Watch Team
- Battle Training for the Watch Team-Public
- Be Prepared
- Beacon of Light
- Begin the Investigation
- Behind the Legend
- Bodyguard of Fishing Goods
- Bolinthya Rift
- Borrowed Power
- Breakout (CoO)
- Breakthrough Preparation
- Bringing Back the Fallen Warriors
- Calm the Fury
- Captain Yngmur Is Looking For You
- Capture a Carrion!
- Capture One "Alive"
- Careless Loss of Treasure
- Catch Butterflies
- Check the Supplies
- Chupura's Doomsday
- Cleaning the Fishing Boats is a Difficult Job
- Coast of Opportunity
- Coast of Opportunity (Quest Series)
- Collect Materials
- Collect more Nest Crystals...
- Collecting More Corn
- Conditions of Exchange
- Consequence of Stealing Fish
- Continue cleaning out the Rock Galiduns
- Continue Fighting the Harpies
- Cooking Method
- Creating an Escape Route
- Creative Cuisine
- Creatures of the Ruins
- Crush the Harpy Plot
- Cute and Slimy
- Deal with the Hard Bones
- Decisive Battle with Ankes Strangeclaw
- Defend the Base
- Deliver the Ice
- Delivery in a Limited Time
- Deliya's Flower Garden
- Destroy the Frog Nest
- Destroy The Imperial Army's Mysterious Device
- Didola's Pearls
- Difficult Supply Situation
- Dig Site Safety
- Disaster Aversion
- Doe Leg Meat
- Don't Eat Gazelle Meat for Now
- Don't Let the Stew Get Cold
- Dragon Horn Ingredients
- Drifter's End
- Drive off the Doomsayers
- Drive off the returned monsters
- Ease of Delivery
- Effective Cough Medicine
- Ekan Nors' Gift
- Eliminate the Spies
- Emergency Notice
- Emergency Rescue (Xaviera)
- Endless Night
- Equip Yourself
- Equipment Replacement
- Equipment Upgrade (TB)
- Eradicate the Frog Nests!
- Explore more Inscriptions
- Exquisite Circus
- Extend a Hand of Friendship
- Exterminate Those Vermin!
- Failure will not Speak of Courage
- False Countercharge
- Favorite Food
- Feathers of a Harpy
- Feed "It"
- Find Airleir
- Find Missing Horses
- Find the Lost Materials
- Find the Lost Materials-Public
- Find the Poachers
- Fireboot Underground Fortress
- First Aid
- First Arrival at Camp
- Fish's Favorite
- Fix It! The Strange Thing
- Fix it! The Strange Thing
- Flavored Liquor
- Flu? Poisoned!
- Food for Your Health
- Food Supply
- For More Materials
- Forever Winner
- Forward the Intelligence
- Freedom Fighters
- Freedom from Imprisonment
- Friends Facing Difficulty
- Friends Forever
- Frost Island
- Frost Island, A New Beginning