|Level Range||87 to 95|
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The Arcanium Chamber is a global instance which contains the portals to four different instances. These are the Hall of Earth (87), the Hall of Water (90), the Hall of Fire (92), and the Hall of Chaos (95) and are collectively known as the Temple of the Ancient Spirits. Different mobs, all aligned to their instance, can be found in the area directly around the portal and drop the relevant key fragments to that particular portal. 100 key fragments are required to make a key and unlock each portal. Each instance is a more difficult variation of an instance at a lower level and only has one difficulty. This difficulty would be the equivalent to hard mode on a normal instance. Players who die inside each of the four instances will find the resurrection stone in this area.
The entrance to the Arcanium Chamber is located south of the Varanas Class Hall in Varanas. The mobs and bosses inside each instance drop sought after items which can be traded to an NPC outside of the Arcanium Chamber's portal in Varanas. However, because the items that can be obtained from this NPC are of an elevated quality for their level, the items obtained are brown (Special) rather than purple (Rare), the instances are much more difficult than instances of a similar level. Both drops from the bosses and drops from the mobs need to be traded to receive a brown (Special) item.
The Temple of the Ancient Spirits[edit | edit source]
Hall of Earth[edit | edit source]
Main Article: Hall of Earth
The Hall of Earth is the lowest leveled instance of the four halls (at level 87) and is a more difficult version of Origin. There are four bosses, the first three of whom drop a Crystal of Compaction each and the fourth, who drops a Crystal of Resonance. The mobs found in the interim between bosses occasionally drop Earth Essence. The map is identical to that of Origin's but the mobs and bosses inside the instance are different. This Hall can be accessed via the portal at Shatterstar Watchtower.
Hall of Water[edit | edit source]
Main Article: Hall of Water
The Hall of Water is a level 90 instance and is the enhanced version of Heart of the Ocean. This instance also has four bosses. The first three drop a Deep Water Crystal each and the fourth drops a Prismatic Crystal. The mobs of the instance occasionally drop Water Essence. This Hall can be accessed via the portal at Lion Garrison.
Hall of Fire[edit | edit source]
Main Article: Hall of Fire
The Hall of Fire is the level 92 instance and third of the four halls. It has not yet been opened in the Arcanium Chamber. It uses the map of the Lair of the Demon Dragon. The first three bosses of the instance drop Crystals of Scorching Heat and the fourth drops a Red Flame Crystal. The mobs also occasionally drop Fire Essence. This Hall can be accessed via the portal at Peregrine Garrison.
Hall of Chaos[edit | edit source]
Main Article: Hall of Chaos
The Hall of Chaos is a level 95 instance and the final hall of the Temple of the Ancient Spirits. It uses the map of the zonelink|Chaos Vortex Evil|Chaos Vortex: Evil}}. The first three bosses drop Dreamland Crystals and the fourth and final boss drops a Crystal of Illusion. Mobs will occasionally drop Voidal Energy Essence. This instance can be accessed via the portal at Silvermoon Outpost.