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For other articles with related titles, see Aeternal Circle.


Chapter V Instances: Taffrock Southern District, Aeternal Circle, Kulech Bones Nest, Castle of Bedim


Map - Aeternal Circle

Map of Aeternal Circle

Fires of Shadowforge

This page refers to content introduced in the expansion, Chapter V: Fires of Shadowforge.

Zone Information
Continent Balanzasar
Type Instanced Dungeon
Expansion Ch.V: Fires of Shadowforge
Level Range 72+
Connecting Zones Ancient Kingdom of Rorazan (at Aeternal Circle)
Max Players 6
Progress Saved? No
Easy Mode Available
Quests Mobs Loot ObjectsPOIs

Strong, pulsating energy gathers in the Aeternal Circle. Adventurers, factions, and mercenaries from across the world have journeyed here, seeking to control this power source. However, magical defensive shields and powerful guardians stand in their way. Find your way to the core of this energy and disable the barriers. Doing so, however, will not be without its challenges...— from us.runesofmagic.gameforge.com

Please see Instance List for a table of all Instances, by the zone they are found in, and the quests that are involved with them.

Maps[ | ]

General Strategy[ | ]

AC Unlock Storms Moving

Some rooms are filled with whirling storm energies that wander back and forth. Think of this like jump-rope. Watch the patterns of movement, analyze the spaces and run for it. Sadly, you do not need to touch one to get hit, and getting hit will hurt, a lot, and slow you down, but you can survive it... once. Do not get hit multiple times! You know what the plate-armor-wearing-tank said after lightning hit him a second time? Nothing. He said nothing because he was DEAD!

AC Unlock Transport Portal

In the room right after a boss there are 9 squares on the floor, labeled Carved Rune Brick. Click on one and respond "Stamp on this stone tablet!". Get lucky and find three energized orbs to activate the portal in the next room that leads to the next section of Aeternal Circle. We assume this same "puzzle" activates the portal at the end of each section. IF you get the first puzzle "right" and find the three energized bricks without making a mistake, you earn the title Strong Starter.

Trash Mobs[ | ]

Level 72-73 Elite
Exhibition Hall

Zone of Emergence

Bosses[ | ]

# Boss Name Ancient Mementos
 Easy Normal Hard 
1Force Golem Sentry618
2Ice Fire Crystal722
3Tormentor Golem Sentry728
4Rune Golem Sentry1037
5Da'dalodin1145
Totals 41 150 0
Force Golem Sentry

Force Golem Sentry

Exhibition Hall

Force Golem Sentry

Force Golem Sentry (75 Boss)

Strategy:

Sometimes this encounter bugs and the door from the room does not open at the end of the fight. The only answer is to zone out, disband, reform the party and reenter to reset the dungeon.

DifficultyEasyNormalHard
Hitpoints 2,759,452 HP 18,187,141 HP n/a
Ancient Mementos Ancient Mementos 6 18 n/a

Ice Fire Crystal

Ice Fire Crystal

Death Row

Ice Fire Crystal

Ice Fire Crystal (75 Elite)

Strategy: strategy needed

DifficultyEasyNormalHard
Hitpoints 2,759,452 HP 18,187,141 HP n/a
Ancient Mementos Ancient Mementos 7 22 n/a

This mob is ELITE, not a Boss, but he is tied to the fates of the Ice Golem Sentry and Fire Golem Sentry (which are both Bosses).

Ice Golem Sentry

Ice Golem Sentry

Ice Golem Sentry

Ice Golem Sentry (75 Boss)

Strategy: strategy needed

DifficultyEasyNormalHard
Hitpoints 2,759,452 HP 18,187,141 HP n/a
Ancient Mementos Ancient Mementos n/a n/a n/a

All loot for this encounter is dropped by the Ice Fire Crystal.

Fire Golem Sentry

Fire Golem Sentry

Fire Golem Sentry

Fire Golem Sentry (75 Boss)

Strategy: strategy needed

DifficultyEasyNormalHard
Hitpoints 2,759,452 HP 18,187,141 HP n/a
Ancient Mementos Ancient Mementos n/a n/a n/a

All loot for this encounter is dropped by the Ice Fire Crystal.


Tormentor Golem Sentry

Tormentor Golem Sentry

Zone of Emergence

Tormentor Golem Sentry

Tormentor Golem Sentry (75 Boss)

Strategy: strategy needed

DifficultyEasyNormalHard
Hitpoints 3,001,982 HP 8,000,615 HP n/a
Ancient Mementos Ancient Mementos 7 28 n/a

Rune Golem Sentry

Rune Golem Sentry

Laboratory

Rune Golem Sentry

Rune Golem Sentry (75 Boss)

Strategy: strategy needed

DifficultyEasyNormalHard
Hitpoints 3,110,081 HP 6,265,745 HP n/a
Ancient Mementos Ancient Mementos 10 37 n/a

Da'dalodin

Da'dalodin

Study

Da'dalodin

Da'dalodin (75 Boss)

Strategy: strategy needed

DifficultyEasyNormalHard
Hitpoints 3,626,372 HP 10,795,188 HP n/a
Ancient Mementos Ancient Mementos 11 45 n/a

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