Determines if a given unit is a player character. This can be any player character, inc. yourself.
UnitIsPlayer(UnitId);
Parameters[ | ]
Arguments[ | ]
- UnitId
- string - A UnitId to query, e.g. "target", "focus1".
Returns[ | ]
- boolean
- Boolean value -
true
if the given unit is a player character,false
otherwise.
Example[ | ]
isPlayer = UnitIsPlayer("target");
Notes[ | ]