Patch 2.1.5.2004.en
Houses_GetItemInfo(ItemID,InvSlot)[ | ]
Seems to be an overloaded function
- If ItemID is not in the house the game will crash.
Houses_GetItemInfo(ItemID,-1):[ | ]
- Returns information on the ItemID.
Returns following:
MaxSlots : The amount of Inventory space ItemID has. Name : The Name of ItemID SlotNumber : The House Slot Number ItemID is in. nil : unknown/nothing nil : unknown/nothing nil : unknown/nothing nil : unknown/nothing
Houses_GetItemInfo(ItemID,InvSlot):[ | ]
- Returns information on the Item in the InvSlot of ItemID. If InvSlot is greater then 0 and ItemID has no inventory slots this funtion returns nil for all returns
Returns following:
Icon : The Icon for the Item in InvSlot of ItemID Name : The Name of the Item in InvSlot of ItemID ItemCount : The number of items stacked in InvSlot of ItemID. bool : unknown true/false value number : unknown number value nil : unknown/nothing nil : unknown/nothing