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(Slayer)

Scout / Rogue draws from the Rogue's poisonous play-style, using numerous control effects to handle with both single enemies, and groups of them. Whereas Rogues use Poison Bottles, this combination instead uses Poison Powder to automatically coat arrows that can poison enemies from a distance. Scout / Rogue is a good option for players who like to have an answer for any situation and handicapping opponents, especially since they aren't dependent on mana. This combo is one of Scout's best options in PvE, and its PvP abilities make it great when with a group.

Main Ways of Build[ | ]

Like most Scouts and Rogues, Dexterity takes precedent when gearing up. The strongest sources of damage come from ranged weapons, and Dexterity is what enhances a Scout's Physical Attack Power the most. Stamina, as usual, serves its purpose as a secondary stat to help keep the player alive.

Your basic attack, Shot, becomes enhanced by reducing enemy defenses when it critically hits. This makes it a great tool against bosses, especially if they're weakened from Sapping Arrows, and to assist with getting crits you gain the skill Weak Spot and an enhanced Piercing Arrow via Deadly Counterattack. For quick burst, Poisonous Bite complements Vampire Arrow by granting an extra attack, and Combo Attack is boosted through Poisonous Spit.

Poisonous Spit also enhances Reflected Shot, which is further strengthened by Master Reflected Shot. This is what helps make Scout / Rogue so powerful in group PvE: Dealing 5 hits of ranged weapon damage with one piece of ammunition, even if it is only every 10 seconds, is a huge damage increase, especially if they become crits, which this build is prone to doing.

In PvP, Blinding Powder and Lasso Master give greater control of enemies (besides what the Scout kit normally provides), both for chasing and kiting, and Wrist Attack can turn a dangerous enemy into a more minor threat. That, along with the heavy damage and not needing to worry about mana, gives them quite some advantage against other players.

Skills[ | ]

(to see Class Main Skills of Scout, see Scout Skills)

Secondary Class Basic Skills[ | ]

Classicon thief Rogue General[ | ]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill thi1-1 Shadowstab 1 20 energy Instant 50 Causes 70.0% main hand weapon DPS + 0.20 x Dexterity physical damage with an additional Bleed effect. For 10.0 seconds Bleed causes 5.0 damage every 2 seconds. (Extra effect is only produced only if the main hand is wielding a dagger.) +4.9% and +2.5 per level
Skill thi1-2 Throw 4 1 projectile Instant 4 seconds Throws a hidden weapon at the target, causing 50.0% main hand weapon DPS plus 1.00 times Projectile Damage. +3.5% per level
Skill thi9-1 Blind Stab 8 20 energy Instant 10 seconds 50 Inflicts 20.0 + 0.20 x Dexterity physical damage with an additional Blind effect for 15.0 seconds. (Must be in front of the target to use skill.) +4.0 per level
Skill thi1-3 Projectile Training 12 Can equip projectiles.
Skill war30-3 Off Hand Training 16 1-H weapons can be held in off hand. (Class-related limitations still apply.)
Skill thi12-2 Agility 20 Permanently increases dodge rate by 2.0%.

The maximum level of this skill is 50.

+0.1% per level
Skill thi15-2 Nimble Hands 24 Increases attack speed by 2.0%. +0.1% per level
Skill thi27-2 Shadow Step 28 20 energy Insant 20 seconds 100 Instantly move behind the target.

Elite Skills[ | ]

Classicon ranger thief Scout / Rogue[ | ]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill ran new20-2 Weak Spot 15 20 focus Instant 15.0 seconds 230 Aiming at the target's weak spot inflicts 60.0% ranged weapon DPS. Also increases your chance to do critical damage by 20 for 15.0 seconds. +3.6% and +2.5 per level
Skill ran new50-2 Blinding Powder 20 30 energy Instant 60.0 seconds 100 Prevents your target from attacking for 5.0 seconds. (Effect removed when target is attacked.)
Skill ran new60-2 Lasso Master 25 Your Lasso now hinders the target from movement and attacks.
Skill ran new25-2 Sapping Arrows 30 30 energy Instant 20.0 seconds 230 Decreases the target's magic and physical defense by 1.0% for 12 seconds.

The maximum level of this skill is 50.

+0.3% per level
Skill ran new35-6 Poisonous Bite 35 20 focus 1.0 second 10.0 seconds 160 The deadly poison on your arrow inflicts 60% ranged weapon DPS. When the target is under the effect of Vampire Arrow, Deadly Poison Bite will also cause 40.0% ranged weapon DPS. +4.8% +7.2% per level
Skill ran new40-2 Exploiting Shot 40 When your shot makes a critical hit, your target receives additional 2.0% physical damage. Lasts 12 seconds. (Can be triggered only once every 20 seconds.)

The maximum level of this skill is 50.

+0.3%per level
Skill ran new45-2 Deadly Counterattack 45 When your Piercing Arrow hits the target it may cause your next physical attack to be a critical hit. (Can be used only once every 20 seconds. Increases critical hit rate by 18.4 points for 12 seconds, critical hit rate is increased per level of Piercing Arrow.) +2.5 per level
Skill ran new50-7 Poisonous Spit 50 Keep your Reflected Shot from losing reflective damage. Also, with every Reflected Shot or Combo Shot, there is a chance that the target will be poisoned if you are carrying Poison Powder. (This effect can only be triggered once in a 20-second period.)
Skill ran thi60 Master Reflected Shot 60 Makes your Reflected Shot fire 2 additional shots. Also increases damage from each Reflected Shot.
Skill ran thi70 Meridian Attack 70 Makes your Wrist Attack cause an additional decrease in the target's Magical Damage. Also prolongs the effect.

Combos[ | ]

(to see Basic Combos of class, see at Scout)

Notes[ | ]

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