Priest Elite Skills mainly enhance a Priest's existing capabilities to heal and deal magical damage, with the exception of the Priest / Warrior variety which deals physical damage.
Priest / Champion
Icon | Skill Name | Level | Cost | Cast Time | Cooldown | Range | Skill Effect | Upgrade |
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Infused Light Chain | 15 | Increases damage caused by Chain of Light and removes the cooldown time. Hits have a chance to generate rage. | ||||||
Heart Rune Energy | 20 | 20 rage | Instant | 12 seconds | 250 | Restores 35.0 HP to friendly targets. Also increases caster's Wisdom by 2.0% for 7.0 seconds. | +7 and 0.1% per level | |
Protection Rune Seal | 25 | Increases Regeneration's healing effect and carries an 8% chance to immediately reset the cooldown time of Heart Rune Energy every time Regeneration is invoked. | ||||||
Healing Diamond Light | 30 | 29 MP | Instant | 60 seconds | Converts 7.0% MP to Diamond Light every second while in effect. Also recovers 35.0 + 0.10 x INT HP for all party members in contact in a range of 120.
(This state ends when MP has been exhausted.) |
+4.2 per level | ||
Diamond Light Activation | 35 | 30 rage | Instant | 2 minutes | Immediately recovers 33.0% MP and increases amount of healing by 4.0% for 15.0 seconds.
The maximum level of this skill is 50. |
+0.6% healing per level | ||
Quick Heal | 40 | Increases the amount of HP restored by Heart Rune Energy when current target's HP falls below 40%. | ||||||
Rune Footstep | 45 | 20 rage | Instant | 30 seconds | Increases Movement Speed by 10.0% and Healing by 5.0% for 10.0 seconds. | +0.2% and 0.1% per level | ||
Beacon of Regeneration | 50 | 29 MP, 1% MP | Instant | 30 seconds | 200 | After a beacon has been created on a friendly party member, it will restore 35.0 points of this member's HP every time you invoke a healing effect.
(Beacon of Regeneration lasts for 30.0 seconds.)(Also currently consumes 40 rage per activation.) |
+10.5 per level | |
Tower of Vitality | 60 | 6% MP | Instant | 90 seconds | Creates a tower that increases the attributes of friendly targets within range by 6% for 20 seconds. | |||
Light Connection | 70 | 60 MP | Instant | 6 seconds | 217 | Creates a shield on a target party member that reduces damage taken by 5% and increases the target's and caster's Movement Speed by 5%. (Cannot be cast on yourself.) | +0.3% per level and 0.3% per level |
Priest / Knight
Priest / Knights focus on the healing/utility aspect of group play, changing Grace of Life to also grant MP (Enhanced Grace of Life), making Urgent Heal also heal the caster (Life Link), giving a cast time reducing cooldown (Last Prayer), adding a powerful buff that increases effectiveness at healing while reducing effectiveness at damaging (Divine Incarnation), and another buff that grants temporary fear immunity to a target (Calm Heart).
Priest / Mage
The Priest / Mage combination is fairly eclectic, combining crowd control (Freeze), the ability to remove curses (Remove Curse), a mana restoration group buff (Angel's Blessing), a mana restoration cooldown (Angel's Carol), and a buff to Lightning that places a debuff increasing wind and water damage done to a target if the target is afflicted with Bone Chill when struck.
Priest / Rogue
The Priest / Rogue combination focuses on granting offensive abilities, like a Dark damage over time ability (Snake Curse), a medium-cooldown Dark damage nuke (Infectious Wound), applying Nimble Hands to spellcasting (Quick Spellcasting), an offensive dispel (Purge), and a long-cooldown DoT with a stun component (Lure of the Snake Woman). Shadow Fury is one of the few group buffs that grants Critical Magical Hit Rate increase.
Priest / Scout
Priest / Scouts have a fairly eclectic elite skill set, giving them a magic attack buff (Embrace of the Water Spirit), a ranged Throat Attack (Throat Stab), changing Wave Armor so that it buffs defense (Enhanced Wave Armor), allowing Rising Tide to scale off ranged weapon damage (Tide Control), and an area of effect heal with a regeneration effect (Curing Shot).
Icon | Skill Name | Level | Cost | Cast Time | Cooldown | Range | Skill Effect | Upgrade |
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Embrace of the Water Spirit | 15 | 100 MP | Instant | Beseeches the Water Spirits for their blessing, and raises your and your party members' Magical Attack Power by (current Magical Attack Power + 20.0) x 1.0% + 20.0 for 900.0 seconds. | +0.09% and +8 per level | |||
Throat Stab | 20 | Increase the range of Throat Attack.
Throat Attack's range increases from 100 to 150. |
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Enhanced Wave Armor | 25 | Your Wave Armor now also increases defense.
Wave Armor increases Physical Defense by 1.0%, plus 0.25% per level of Wave Armor. |
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Tide Control | 30 | Rising Tide now additionally causes ranged weapon damage.
Rising Tide causes 40.0% ranged weapon DPS, plus 2.4% ranged weapon DPS per level of Rising Tide. |
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Curing Shot | 35 | 120 MP | 2 seconds | 6 seconds | 200 | Shoots an arrow filled with the power of Light on 5 friendly targets within reach, healing them for 20.0 HP and additionally restores 10.0 HP every 2 seconds for 20.0 seconds. | +3 and +1.5 per level | |
Ice Blade | 40 | 30 MP | Instant | 3 seconds | 200 | Turns magic into a knife blade to attack the target, causing 25.0 points of water damage. | +7.5 per level | |
Saint's Blessing | 45 | When you cast a Heal on a friendly target whose HP is lower than 30%, the healing effect will be additionally enhanced by 30.0 + 1.0%. | +5.4 and +0.19% per level | |||||
Water Fairy | 50 | 250 MP | 6 seconds | Summons a water fairy to assist you. | ||||
Frost Halo | 50 | Instant | Lowers the Received Magical Damage of party members within a radius of 200 by 10.0%. Also while Frost Halo is in effect, the Critical Magical Hit Chance of Rising Tide increases by 10% and damage caused by Ice Blade increases by 10%. | |||||
Area of Light Chain | 60 | When Chain of Light hits, it recovers the HP of all party members within an area of 60. | ||||||
Waterstop Curse | 70 | When Frost Halo is in effect, casting Heal has a chance to reset the cooldown time of Curing Shot. |
Priest / Warlock
Icon | Skill Name | Level | Cost | Cast Time | Cooldown | Range | Skill Effect | Upgrade |
---|---|---|---|---|---|---|---|---|
Psychic Passage | 15 | When Psychic Arrows hit, this skill restores 50.0 HP to the target's current target.
The maximum level of this skill is 50. |
+15 per level | |||||
Touch of Revival | 20 | 30 focus | Instant | 120 | Restores 70.0 HP to all party members in a fan-shaped range of 120. | +21 per level | ||
Prayer of Tribulation | 25 | 30 focus | Instant | 180 | Continuously heals a friendly target 4 times. Each time restores 30.0 HP. When target's HP reaches over 40%, the skill increases the target's Physical Defense and Magical Defense by 2% for 10.0 seconds. When the target's HP falls below 40%, this skill can be stacked 2 times at once, up to 8 times. | +9 per level | ||
Soul Cleansing Ceremony | 30 | Cleanse can also remove cursed states. | ||||||
Spirit Jump | 35 | 20 focus | Instant | 30 seconds | 150 | Blessed by the holy spirit, you are able to pull a friendly target close to you. | ||
Spirit Spring | 40 | Blessed Spring Water can increase the healing you receive. | ||||||
Holy Salvation Candle | 45 | Instant | 2 minutes | Once this is used, your next Holy Aura can be cast on friendly targets. However, the effect time is reduced by 2 seconds. | ||||
Spirit Embodiment | 50 | Instant | 3 minutes | Summons the Spirit Embodiment. For the duration of its existence, the embodiment will recover 90.0 HP for the party member with the lowest HP every time a spell is cast. It also reduces Received Physical Damage and Received Magical Damage by 10.0% for 5.0 seconds. | ||||
Spatial Jump | 60 | 20 focus | Instant | 30 seconds | Blessed by the holy spirit, you are able to pull friendly targets in a range of 180 close to you. | |||
Life Surge | 70 | 2% MP | Instant | 2 minutes | Continuous casting for 15 seconds. Increases all attributes of friendly targets in range by 10% and recovers 4% HP. |
Priest / Warrior
(lvl 0..lvl 98)
The Priest / Warrior combination focuses on granting physical offensive abilities, like Battle Monk Stance, giving them three powerful strikes: Explosion of Fighting Spirit, Fighting Spirit Combination, the powerful Ascending Dragon Strike, and a buff to increase Physical damage and Health (Power Build-Up) as well as two self-healing eliteskills Condensed Rage, Light Healer Fighting Spirit.