While in a Charged state, every Electric Explosion hit adds additional rage and recovers MP.
Brain Shock
20
30 rage
Instant
Ends the cooldown time for your Lightning and Discharge. Also increases Intelligence by 2.0% for 10.0 seconds.
The maximum level of this skill is 50.
+.16 per level
Electric Current Arc
25
Increases Plasma Arrow damage and continuously adds rage while in a Charged state.
Voltage Seize
30
Instant
220
There is a chance to use this skill when a current inflicts continuous damage. Inflicts 100.0 + 0.40 x INT Wind Damage.
(This skill stat will increase and decrease based on equipment and target strength)
+35 per level
Energy Passage
35
After a Static Field finishes, this skill inflicts an extra reduction of the target's Movement Speed by 40.0%.
Electrolysis Power
40
20 rage
Instant
2 minutes
Largely increases damage caused by Discharge and reduces the cooldown time by 10 seconds, but also cancels Stun effect.
Electrostatic Charge Expertise
45
Reduces Electrostatic Charge cooldown time by 30 seconds.
Ion Storm
50
30 rage
Instant
2 minutes
Consumes 5.0 rage every second to cause 25.0 Wind Damage on most targets nearby. Also reduces wind attribute resistance by 2% for 8.0 seconds and can be stacked 10 times.
(This state ends when rage has been exhausted.)
Lightning Shield
60
3% MP
Instant
20 seconds
Obtain a Lightning Shield that deals 65 + 4% INT Wind Damage to the source of any damage dealt to you and has a chance to trigger a Voltage Seize.
Ion Barrier
70
2 seconds
While in an Ion Storm state, reduces damage suffered by 30.0% but increases the required rage points by 10.
The Mage/Druid combination favors strong single-target damage at the lower-levels from Fireball and Flame in sync with Control Flame, and then adds some Area of Effect capabilities once the player learns the Earth Attack buff to make Earth Pulse more effective. Green Guardian makes the Mother Earth's Protection buff even more covetable with its healing ability. Boiling Rock works in sync with Magma Blade to cause more damage on top of giving mana regeneration. Finally, Elven Mystic allows the player to build up energy to unleash a powerful burst of energy.
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Perception
15
100 MP
Instant
Temporarily increases Maximum MP by (current Maximum MP + 30.0) x 1.0% + 30.0. Also increases Magical Attack Power by (current Magical Attack Power + 20.0) x 1.0% + 20.0 for 900.0 seconds.
+0.05%, +6, +0.05% and +4 per level
Magic Target
20
100 MP
Instant
Temporarily increases your magic accuracy by 10.0 for 900.0 seconds.
+0.3 per level
Control Flame
25
When your Eruption effect is triggered, Magical Attack Power additionally increases by 8.0%.
(After the effect has ended it cannot be triggered again for 20.0 seconds.)
+0.4 per level
Green Guardian
30
After Mother Earth's Protection effect ends, additionally restores 2.0% + 30.0 HP every 2 seconds for 10.0 seconds.
Magma Blade
35
30 MP
Instant
6 seconds
250
Forms the power of earth and fire into a blade dealing 30.0 + 0.15 x INT Fire Damage and 10.0 + 0.15 x INT Earth Damage.
+9 per level
Boiling Rock
40
The critical hit rate for your Magma Blade's Fire damage is increased and its Earth damage has a chance of restoring MP.
Earth Attack
45
Causes the damage range of Earth Pulse to become fan-shaped and reduces cooldown by 5 seconds. When it hits, it will increase earth damage inflicted on the target.
Elven Mystic
50
300 MP, 10% MP
Instant
3 minutes
Using ancient Elven magic lets you concentrate magical energy inside your body for 40.0 seconds. While in effect casting offensive spells will give you the chance to get Energetically Charged. When this effect stacks 5 times, further casting of offensive spells will give you the chance of receiving Mystic Energy. Mystic Energy can be released to inflict 700.0 + 0.20x INT Wind Damage on your target.
+35 per level
Infiltration Spirit
60
After a target is hit by your Earth Pulse, it causes an additional reduction of target's Magical Defense. (Depends your level of Earth Pulse) (Starts at 5% magical defense reduction. +.35% per level. 30.5% at level 85)
Pulse Link
70
You will receive Mother Earth's Protection as well when you use Mother Earth's Protection on a target.
Mage / Knight
Updated by Kurvabg (82k/82m) of Macantacht.
version 6.0.6.2689 +0 +90 constant
Inflicts 40.0..1480.0 + 0.40 x INT Light damage on the target.
+16.0 per level
Stars of Light
20
30..420 MP
Instant
2 seconds
200
The opponent is showered with exploding hexagrams of Light. For 5 seconds each second one flare explodes, dealing 25.0..925.0 + 0.10 x INT Light damage.
+10.0 per level
Enhanced Holy Light Strike
25
Holy Light Strike now has a 30% chance to Stun the target.
Stun duration 4 seconds.
Cannot be upgraded
Messenger of Light
30
30..180 MP
Instant
When activated, all damage caused by your Light based spells is increased by 5.0..60.0%. This lasts 900.0 seconds.
The maximum level of this skill is 50.
+1.1% per level
Light Charge
35
30..420 MP
Instant
8 seconds
150
The power of Light enters your enemy's body with a violent shock, inflicting 40.0..1120.0 + 0.30 x INT Light damage and Slowing him down by 10.0..40.0% for 5.0 seconds.
(This skill slows the target down by a maximum of 40.0%.)
(Players get slowed down by 10.0..40.0%.)
+12.0 and +0.6% per level
Concentrated Attention
40
Causes your Messenger of Light to increase your Magical Accuracy.
+2% Magical Accuracy.
Cannot be upgraded
Light of Day
45
When you successfull strike your opponent with Holy Light Strike or Light Charge, it instantly increases your Light damage for 15.0 seconds.
(After the effect has ended it cannot be triggered again for 20.0 seconds.)
+8% Light damage When this buff ends it interupts the caster's current gathering/casting/item-use - this is probably a bug.
Cannot be upgraded
Energy Recovery
50
Causes your Energy Influx to boost your Critical Magical Damage by an additional 2.0..16.4%. While this is in effect, each critical strike your Holy Light Strike lands will also recover (current Maximum MP x 1.0..9.1%) + 15.0..420.0 MP.
Brilliance Award
60
Reduces your Stars of Light chant time by half. Also increases target's Light damage by 3%. Can be stacked 5 times.
Each time Stars of Light inflicts damage to the target, it adds a stackable debuff that increases the Light damage taken by 3% per stack, 5 stacks max, it lasts for 12 seconds. Stars of Light: Paints a light hexagram on the target and detonates. Cast out 1 light bolt and causes (same damage) Light damage on the target. Lasts for 5 seconds.
Cannot be upgraded
Saint's Resilience
70
Instant
5 minutes
Removes Helpless, Dizzy, Root, Slow and Fear states. (Target must be in a Root, Slow or Dizzy state for removal effect to work.) This skill can be used under any state that hinders casting. Also reduces your received damage by 60% and lasts for 7 seconds. After the Saint's Resilience effect wears off, it causes an extra increase in your Movement Speed. Lasts for 7 seconds.
+20% Movement Speed
Cannot be upgraded
Mage / Priest
The Mage / Priest combination is the most utilitarian of the combinations, affording access to the desirable Essence of Magic buff, the ability to remove curses (Purify), an increase in the potential of Flame and Fireball (Eruption), a change in Rising Tide's mechanics (Rising Tide Mastery), and a self-healing effect to Holy Aura (Shrine of the Holy Aura).
Increases Magical Attack Power by (current Magical Attack Power + 10.0) x (1.0%) + 10.0 for 900.0 seconds.
+6.0 per level
Purify
20
150 MP
Instant
10 seconds
200
Can dispel curses from your target.
Outburst
25
Flame and Fireball now have a higher chance to deal additional damage.
Rising Tide Mastery
30
Your Rising Tide is now an instant cast with a cooldown of 4 seconds.
Shine of the Holy Aura
35
Used with a Holy Aura, there is extra recovery of HP but all mana costs raise by 1%.
Grand Dispel
40
Allows your Purify to also dispel harmful effects.
Disable
45
A successful Flame or Plasma Arrow hit decreases the target's Critical Magical Resistance for 15.0 seconds.
(After the effect has ended it cannot be triggered again for 30.0 seconds.)
Magic Drain
50
40 MP
Instant
60 seconds
180
Steal the target's attack power, and lower the target's Physical Attack Power and Magical Attack Power by 2.0%. It also increases your own Magical Attack Power by 2.0%. Effective for 15.0 seconds.
+0.16% per level
Boiling Impact
60
Increases Rising Tide damage and transforms Rising Tide into Fire Damage. It can also be affected by Eruption.
Intelligence Seize
70
Makes your Magic Drain cause an extra reduction of the target's Intelligence and increases your Intelligence.
Mage / Rogue
The Mage / Rogue combination focuses on Dark magic with a vampiric theme, giving a powerful damage over time effect (Cursed Fangs), a 60 second cooldown life-draining nuke (Kiss of the Vampire), a powerful PVP cooldown (Demoralized), a self-buff increasing Dark damage done (Fang Ritual), and a skill that temporarily moves you to the bottom of the aggro table (Distract).
Puts a curse on your hidden weapons. For 12.0 seconds targets hit with these cursed projectiles suffer 16.0 Dark damage every 2 seconds. (As long as your Fang Ritual is active, additional 20.0 + 0.30 x INT Dark Damage will be done.)
+4.8 and +5.0 per level
Kiss of the Vampire
20
40 MP
Instant
60 seconds
150
Inflicts 30.0 + 0.30 x INT Dark Damage on your opponent and restores 10.0% to your HP.
+7.5 per level
Demoralize
25
30 energy
Instant
60 seconds
150
Your target cannot attack for 6.0 seconds.
Fang Ritual
30
30 MP
Instant
Raise the damage dealt by Dark magic by 5.0% for 900.0 seconds.
The maximum level of this skill is 50.
+1.1% per level
Distract
35
70 MP
Instant
2 minutes
Distracts the target, so that it loses its focus on you. You get the lowest place in the aggro table for 10.0 seconds.
Shadow Shroud
40
Sinister magic shrouds your target, causing your Demoralize to additionally lower the target's magic defense.
Shadow Protection
45
60 MP
Instant
Increases your casting speed by 1.0% for 900.0 seconds. If you receive a critical physical hit while it is in effect, your movement speed is instantly increased by 10.0% for 3.0 seconds.
(After the effect has ended it cannot be triggered again for 15.0 seconds.) The maximum level of this skill is 50.
Gift of the Baron
50
When you succeed in casting Kiss of the Vampire, you will additionally increase the damage of your next to magical attacks. Effective for 15.0 seconds.
Night Refuge
60
When Shadow Protection is in effect and you receive a normal attack, this instills Fear in the attacker for 3 seconds. It also immediately casts Kiss of the Vampire on the attacker.
(After the effect has ended it cannot be triggered again for 15 seconds.)
Pride of the Baron
70
When you have the Fang Ritual effect, the critical attack caused by your spells will reduce the cooldown time of Kiss of the Vampire by 3 seconds. Your Gift of the Baron will then have an additional increase to the Critical Magical Hit Rate.
Mage / Scout
The Mage / Scout combination focuses on Fire damage, giving them a Root (Thunderclap), a buff imbuing their arrows with Fire (Fire Arrow), a Fire damage over time (Seed), a nuke dependant on the DoT (Fire Rose Explosion), the ability to summon a Fire-based pet (Flame Spirit), and the pet's primary nuke (Flame of Fire).
The Mage/Warden combination receives most of its abilities from its Elite Skills set. The most common spells this combination features is Fireball, Earth Surge, and Earth Groaning Wind Blade. Although this doesn't favor Area of Effect damage, these two boast powerful single-target damage. Elves' Favor causes the Elven Amulet ability to not only reduce melee damage but to also cause melee attacks to make your spells be fired faster. Earth Marking makes the player's abilities even more powerful, increasing critical chance with all spells by a ridiculous amount, and earth spells, specifically, an even higher critical chance.
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Earth Surge
15
20 MP
Instant
3 seconds
200
Causes massive damage to target, but the chance of hitting the target is pretty low. Inflicts 140.0 + 0.60 x INT Earth Damage.
+42 per level
Absence
20
50 MP
Instant
60 seconds
200
Causes target to become absent minded, reducing Magical accuracy by 5.0% for 20.0 seconds.
(When the target is a player, lowers Magical Accuracy by 5.0% for 7.0 seconds.) The maximum level of this skill is 50.
+0.25% per level
Flame Follower
25
The flame follower understands the flow of flame energy, reducing your Fireball cooldown by 1 second and increasing your Fireball critical rate.
Earth Groaning Wind Blade
30
30 MP
Instant
6 Seconds
250
Combines the power of earth and wind. Slice through the air, causing the earth to resonate, inflicting 30.0 + 0.20 x INT Wind Damage and 30.0 + 0.20 x INT Earth Damage.
+9 and +9 per Level
Earth Scepter
35
30 MP
Instant
Your done magical Earth damage is increased by 5.0% for 900.0 seconds.
The maximum level of this skill is 50.
+1.1% per level
Feedback
40
A successful hit of your Earth Groaning Wind Blade has a chance of restoring MP.
Elves' Favor
45
When you use Elven Amulet, any attack damage suffered while the effect lasts may cause your next two spell casting times to be 1 second. (Only triggers again 5 seconds after the Elves' Favor wears off.)
Earth Marking
50
200 MP, 5% MP
Instant
2 minutes
Earth Markings branded on your body will increase your chance to inflict critical damage with magic attacks by 25.0 for 30.0 seconds. When using earth spells this chance will be additionally increased by another 40.0 points. This effect can be stacked up to 10 times.
+3 and +20 per level
Follower's Ground
60
While Earth Scepter is in effect, this provides an extra increase in your Intelligence and Stamina. Also your Absence will cause an additional increase in the Earth Damage received by the target
Earth Core Barrier
70
Instant
3 minutes
Reduces your received damage by 60%. Also all spells are transformed to instant spells. Lasts for 5 seconds.
Immediately resets the cooldown time for Electrostatic Charge.
Industry Fire
20
Increases damage dealt by Soul Pain and transforms it into fire damage. Also inflicts extra fire damage when used.
Lightning Display
25
Increases the effective time of Charged caused by the Plasma Arrow to 18.0 seconds and increases your Wind Damage.
Breath Erase
30
10 focus
Instant
2 minutes
Aggro is reduced by 10.0% for 5.0 seconds.
Elements of Pride
35
You will receive Wind Spirit Pride effect when Flame is used, increasing the Wind Damage. You will receive Fire Spirit Pride effect when Electric Explosion is used, increasing the Fire Damage. These effects can be stacked individually up to 2 times. The effects last 13.0 seconds.
Soul Stepping
40
30 focus
Instant
1 minute, 30 seconds
For 6.0 seconds, allows you to move while casting any spell.
The maximum level of this skill is 50.
Deep Inspiration
45
3 minutes
Immediately resets the cooldown time for Intensification and Energy Well.
Fire Lightning Burst
50
25 focus
2 seconds
7 seconds
225
Inflicts 60.0 + 0.20 x INT Fire Damage and 60.0 + 0.20 INT Wind Damage on target. If the target doesn't die during this attack, then the skill's cooldown time is immediately reset.
(After the effect has ended it cannot be triggered again for 6.0 seconds.) (This skill stat will increase and decrease based on equipment and target strength)
Soul Speed
60
Causes Soul Stepping to additionally increase movement speed by 20% and casting speed by 20%.
Elemental Extraction
70
When attacked by Flame or Electric Explosion, the target's Physical Defense and Magical Defense will be reduced by 30% for 10.0 seconds.
Mage / Warrior
Mage / Warriors trade fixed increments of rage for powerful buffs, giving them an increase in maximum MP (Magical Talent), a buff to mana regeneration (Magical Enlightenment), increased chance to crit (Elemental Explosion), a straight rage to mana conversion (Rage Mana), and the ability to turn mana into rage (Activate Mana).
Temporarily increases your Maximum MP by (current Maximum MP + 50.0) x 1.0% + 50.0 for 900.0 seconds.
+10.0 per level
Magical Enlightenment
20
35 rage
Instant
Lets you regenerate 10.0 MP every 5 seconds for 900.0 seconds.
+1.0 per level
Elemental Explosion
25
35 rage
Instant
Your Critical Magical Hit Rate is increased by 25.0 for 900.0 seconds.
+1.2 per level
Rage Mana
30
35 rage
Instant
2 minutes
Convert your rage into 20.0 points of MP.
+20.0 per level
Activate Mana
35
80 MP, 5% MP
Instant
1 minute, 30 seconds
Transforms your mana into 20.0 points of rage.
The maximum level of this skill is 50.
+1.9 per level
Magic Boost
40
Lets your Berserk simultaneously raise your magic attack and physical attack while lowering your Physical Defense and Magical Defense.
Enhanced Intensification
45
Lets your Intensification increase the Magical Damage. Also increases Critical Magical Damage while in effect.
Meditative Current
50
Whenever you hit a target with Plasma Arrow or Flame, your Casting Speed increases additionally. Effective for 10.0 seconds.
(After the effect has ended it cannot be triggered again for 30.0 seconds.)
Meditation Path
60
When you cast Fireball, Lightning, Discharge or Phoenix, you can achieve a mobile casting skill state. Lasts for 7 seconds.
Wisdom and Bravery
70
Gives your Brute Strength an extra increase in Stamina. After it is used, it increases your Intelligence by 50% of your Stamina plus 50% of your Strength. Lasts 30 seconds.