Mage skills can largely be divided into three types; fire spells, which focus exclusively on dealing damage; wind spells, which deal damage in addition to a host of other utilitarian effects, largely dependant upon the Charged state; and a collection of other skills that increase the Mage's power through buff effects, favoring neither school of magic.
Mage Elite Skills focus on adding other schools of damage into the Mage's repertoire, though some are more devoted to enhancing the flavor of the basic mage.
Mage General[ | ]
Mage Class-Specific[ | ]
Icon | Skill Name | Level | Cost | Cast Time | Cooldown | Range | Skill Effect | Upgrade |
---|---|---|---|---|---|---|---|---|
Elemental Catalysis | 1 | - | Instant | 5 minutes | Self | For 20.0 seconds magical damage is enhanced by 20.0% and every 2 seconds 2.0% Mana is regained. | - | |
Flame | 1 | 20 MP | 3 seconds | - | 225 | Launches a searing fireball, which deals 70.0 points of Fire damage. | +21.0 per level | |
Electrostatic Charge | 2 | 75 MP | Instant | 2 minutes | Self | Absorbs as much damage as 2.0% of your maximum HP for 60.0 seconds.
The maximum level of this skill is 50. |
0,56% per level. | |
Plasma Arrow | 2 | 15 MP | 2 seconds | - | 200 | Causes 45.0 + 0.10 x INT Wind Damage and puts you in Charged state which in turn temporarily increases your critical magical hit rate by 22.0. | +13.5 and +2.75 per level | |
Eruption | 8 | - | Fireball and Flame (chance: 10%) | - | - | Fireball and Flame have a chance of exploding and causing Fire damage (damage doubles). Double Damage Chance: 10.0%. |
- | |
Electric Bolt | 10 | 30 MP | 1 second | - | 200 | Inflicts 30.0 + 0.10 x INT Wind Damage, and afterwards 8.0 every 2 seconds for a total of 12.0 seconds. | +7.5 and +3.2 per level | |
Discharge | 10 | 40 MP | Instant | 15 seconds | Self Circle (R: 50) | Inflicts 55.0 + 0.10 x INT Wind Damage to targets within range and a Stun for 5.0 seconds.
(For players this effect lasts for 3.0 seconds.) |
+13.75 per level | |
Meteor Shower | 14 | 35 MP | Instant(holding time: ?) | - | 150 | Conjures a meteor shower which causes 5 hits with 40.0 + 0.10 x INT Non-Elemental Damage. | +6.8 per level | |
Electric Explosion | 16 | 10 MP | 2 seconds | - | 200 | Causes 60.0 + 0.20 x INT Wind Damage to the target.
|
+18.0 per level | |
Phoenix | 18 | 40 MP | Instant | 10 seconds | Self (Cone: 120) | Summon a phoenix that causes 55.0 + 0.10 x INT Fire Damage to targets in its path. Effective up to a range of 120. | +16.5 per level | |
Electric Compression | 20 | - | Instant | - | Self | When used in Charged state, the power of thunder and lightning is stored deep within you and allows for the use of Static Field. | - | |
Static Field | 20 | 20 MP | 1 second | - | 150 | Static Field Charge is needed. You use the power of thunder and lightning of your Electric Compression to attack your target, making it unable to move or attack for 10.0 seconds. (Effect will be removed if attacked; only one target at a time can be kept under control.)
The maximum level of this skill is 50. |
+0.4 per level | |
Wind Knowledge | 22 | - | - | - | - | Increases resistance to Wind by 2.0 points, and increases magical Wind Damage by 5.0%.
The maximum level of this skill is 50. |
+0.464 and +1.16% per level | |
Fire Knowledge | 22 | - | - | - | - | Increases resistance to Fire by 2.0 points and increases magical Fire Damage by 5.0%.
The maximum level of this skill is 50. |
+0.464 and +1.16% per level | |
Purgatory Fire | 26 | 35 MP | Instant | - | Self (Circunference: 50) | Summons purgatory fire, causing 45.0 + 0.10 x INT Fire Damage to targets within a range of 50. | +13.5 per level | |
Energy Influx | 28 | 45 MP | Instant | 2 minutes | Self | The chance to inflict critical damage with magical attacks is increases by 25.0 for 30.0 seconds. | +3.824 and +1.5 per level | |
Energy Well | 30 | - | Instant | 2 minutes | Self | Mana cost for all skills are reduced by 10.0% for 50.0 seconds.
The maximum level of this skill is 50. |
+0.6% per level | |
Elemental Weakness | 32 | 50 MP | Instant | - | 250 | Reduces all of target's resistance by 30.0 points for 30.0 seconds. | +6.0 per level | |
Thunderstorm | 34 | 50 MP | Instant (Holding: 3s?) | - | 180 (Radius: 60) | Requires Lightning +15. Summon a thunderstorm that inflicts 40.0 + 0.10 x INT Wind Damage to targets 3 times within range with a chance of causing an additional Slowdown in movement and attacks for 5.0 seconds. |
+12.0 per level |
Mage Item Set Skills[ | ]
Icon | Skill Name | Level | Cost | Cast Time | Cooldown | Range | Description | Item Set |
---|---|---|---|---|---|---|---|---|
Stone Scale Blade | 55 | 100 MP, 1% MP | 2 seconds | 250 | Deals 1200.0 + 0.20 x INT Earth Damage. | Extract from the Fearless Cloth Set sold by Nabod Klein in Dalanis. | ||
Lucky Chance | 55 | 250 MP, 1% MP | Instant | 12 seconds | ? | Unpredictable magic energy. Whether it is fire or wind isn't yours to decide, you can only let the gods decide.
|
Extract from the Bloody Attire set from the Hall of Survivors. | |
Recover Magic | 55 | Instant | 3 minutes | For 60.0 seconds after using this skill, each time you cast a spell, it has a chance of restoring (current Maximum MP x 5.0%) + 1000.0 MP. | Extract from the Elemental Flame set from the Hall of the Demon Lord. | |||
Unharmed | 58 | 250 MP, 2% MP | Instant | 3 minutes | Reduces aggro by 30.0% for 30.0 seconds. | Extract from the Puppet Staff and Enforcer's Armor from Warnorken Arena. | ||
Earth Collapse | 60 | 350 MP, 8% HP | 2 seconds | 60 seconds | Summons five nearby Rune Pillars, decreasing the damage dealt to multiple targets in the area by 3.0%. A target touching a pillar will be attacked by falling rocks, causing 1500.0 + 0.20 x INT Earth Damage.
|
Extracted from the Unbalanced Energy set from the Raksha Temple. | ||
Magic Tricks | 65 | 400 MP, 1% MP | Instant | Scary magic tricks pose a dreadful future for your target.
Magic Tricks is exactly like Lucky Chance (HoS Mage Set Skill off Bloody Attire set), only stronger. The two spells you can cast from Magic Tricks are either: Ferret Sickle (wind)- 195% + 0.20 INT Wind Damage, and decreases movement speed by 60% for 8 seconds -OR- Flame Dance (fire)- 195% + 0.20 INT Fire Damage, and causes 1500 Fire Damage every 2 seconds for 8 seconds. |
Extracted from the Heart of Illusion set from Grafu Castle. | |||
Sage | 67 | Permanently increases Magical Accuracy by 950.0. | Extracted from the Assembled Parts set from Sardo Castle. | |||||
Sword of Divinity | 70 | 150 MP | 2 seconds | 30 seconds | 200 | Causes 1200.0 Light damage to two targets and increases the amount of healing you receive by 15.0% for 20.0 seconds. | Extracted from the Jenny's set from the Tomb of the Seven Heroes. |