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===Skills===
 
===Skills===
 
==Elemental Damage==
 
==Elemental Damage==
The first peculiarity of this damage is that have an extra variable to get final damage, Resistence to Elements (RE or Resistence, alone). Resistence to a Element can be negative, in that case the final damage will be increased and in other case it will reducted. There some spells that remove some Elemental Resistence: "Elemental Weakness"([[Mage Skills]]) and "Soul Poisoned Fang"([[Warlock Elite Skills|Warlock / Rogue]])
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The first peculiarity of this damage is that have an extra variable to get final damage, Resistence to Elements (RE or Resistence, alone). Resistence to a Element can be negative, in that case the final damage will be increased and in other case it will reducted. There some spells that remove some Elemental Resistence: "Elemental Weakness"([[Mage Skills|Mage]]) and "Soul Poisoned Fang"([[Warlock Elite Skills|Warlock / Rogue]]).<br /><br />
 
The Elements are:
 
The Elements are:
 
===Fire===
 
===Fire===

Revision as of 02:25, 3 March 2015

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Basic Type of Damage

Phisical Damage

Magic Damage

True Damage

Basic Attacks

Instant Damage

It is done by Instant Skills. They don´t have individual Cooldawn. However they do a General Cooldawn of 1s. Normaly, they apply 100% of equipe damage, if that isn´t indicated.

Casted/Charged Damage

Damage over Time (DoT)

DoT normaly applies damage every 2s. Each aplication is a Tick. At time 0, it daesn´t apply damage. Each tick done in addition about 1/3 or 1/4 of magic damage equiped or phisical damage of the first hand. This damage is good on long battles and a lost of time, in short battles. DoTs don´t have critical chance.

Type:

Curse Damage

(See too Curse (Condition))
Magic Damage.

Bleed Damage

(See too Bleed (Condition))
Phisical Damage.

Poison Damage

(See too Poison (Condition))
Depending if it is done by NPC or player, we have:

  • NPC Poison: It is considered "True Damage" and does not vary.
  • Player Poison: This depends on the "Physical Damage" (main hand weapon) and "Attack Power" but faces "Magic Defense". Then, it´s strong again Tanks focused on Phisical Defense.

Critical Damage

Basic Attack

Skills

Elemental Damage

The first peculiarity of this damage is that have an extra variable to get final damage, Resistence to Elements (RE or Resistence, alone). Resistence to a Element can be negative, in that case the final damage will be increased and in other case it will reducted. There some spells that remove some Elemental Resistence: "Elemental Weakness"(Mage) and "Soul Poisoned Fang"(Warlock / Rogue).

The Elements are:

Fire

Wind

Water

Earth

Ligth

Dark