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+ | ===Normal Attack=== |
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+ | ===Skills=== |
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+ | ==Cast Damage== |
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==Damage over Time (DoT)== |
==Damage over Time (DoT)== |
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+ | Type: |
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− | ===NPC Poison=== |
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− | === |
+ | ===Curse Damage=== |
+ | (See too [[Curse (Condition)]])<br /> |
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+ | ===Bleed Damage=== |
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+ | (See too [[Bleed (Condition)]])<br /> |
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+ | ===Poison Damage=== |
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+ | (See too [[Poison (Condition)]])<br /> |
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==Critical Damage== |
==Critical Damage== |
Revision as of 23:58, 27 February 2015
Working...
Critical Damage
Normal Attack
Skills
Cast Damage
Damage over Time (DoT)
Type:
Curse Damage
(See too Curse (Condition))
Bleed Damage
(See too Bleed (Condition))
Poison Damage
(See too Poison (Condition))
Depending if it is done by NPC or player, we have:
- NPC Poison: It is considered "True Damage" and does not vary.
- Player Poison: This depends on the "Physical Damage" (main hand weapon) and "Attack Power" but faces "Magic Defense". Then, it´s strong again Tanks focused on Phisical Defense.