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==Critical Damage==
  +
===Normal Attack===
  +
===Skills===
  +
==Cast Damage==
 
==Damage over Time (DoT)==
 
==Damage over Time (DoT)==
  +
Type:
==Poisson Damage==
 
Depending if it is done by NPC or player, we have:
 
===NPC Poison===
 
It is considered "True Damage" and does not vary cause any stat.
 
   
===Player Poison===
+
===Curse Damage===
  +
(See too [[Curse (Condition)]])<br />
This depends on the "Physical Damage" main hand weapon and "Attack Power" but faces "Magic Defense". Then, it´s strong again Tanks focused on Phisical Defense.
 
  +
===Bleed Damage===
  +
(See too [[Bleed (Condition)]])<br />
  +
===Poison Damage===
  +
(See too [[Poison (Condition)]])<br />
 
Depending if it is done by NPC or player, we have:<br />
 
*'''NPC Poison''': It is considered ''"True Damage"'' and does not vary.
 
*'''Player Poison''': This depends on the ''"Physical Damage"'' (main hand weapon) and ''"Attack Power"'' but faces ''"Magic Defense"''. Then, it´s strong again Tanks focused on Phisical Defense.
   
 
==Critical Damage==
 
==Critical Damage==

Revision as of 23:58, 27 February 2015

Working...

Critical Damage

Normal Attack

Skills

Cast Damage

Damage over Time (DoT)

Type:

Curse Damage

(See too Curse (Condition))

Bleed Damage

(See too Bleed (Condition))

Poison Damage

(See too Poison (Condition))
Depending if it is done by NPC or player, we have:

  • NPC Poison: It is considered "True Damage" and does not vary.
  • Player Poison: This depends on the "Physical Damage" (main hand weapon) and "Attack Power" but faces "Magic Defense". Then, it´s strong again Tanks focused on Phisical Defense.

Critical Damage

Normal Attack

Skills

Elemental Damage

Fire

Wind

Water

Earth

Ligth

Dark