Runes of Magic Wiki
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(See too [[Poison (Condition)]])<br />
 
(See too [[Poison (Condition)]])<br />
 
Depending if it is done by NPC or player, we have:
 
Depending if it is done by NPC or player, we have:
*NPC Poison
+
*NPC Poison:
 
It is considered "True Damage" and does not vary cause any stat.
 
It is considered "True Damage" and does not vary cause any stat.
   
*Player Poison
+
*Player Poison:
 
This depends on the '''Physical Damage''' main hand weapon and '''Attack Power''' but faces '''Magic Defense'''. Then, it´s strong again Tanks focused on Phisical Defense.
 
This depends on the '''Physical Damage''' main hand weapon and '''Attack Power''' but faces '''Magic Defense'''. Then, it´s strong again Tanks focused on Phisical Defense.
   

Revision as of 23:38, 27 February 2015

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Damage over Time (DoT)

Type:

Curse Damage

Bleed Damage

Poison Damage

(See too Poison (Condition))
Depending if it is done by NPC or player, we have:

  • NPC Poison:

It is considered "True Damage" and does not vary cause any stat.

  • Player Poison:

This depends on the Physical Damage main hand weapon and Attack Power but faces Magic Defense. Then, it´s strong again Tanks focused on Phisical Defense.

Critical Damage

Normal Attack

Skills

Elemental Damage

Fire

Wind

Water

Earth

Ligth

Dark