@DeletedUser40464141 (talk | contribs) |
@DeletedUser40464141 (talk | contribs) |
||
Line 9: | Line 9: | ||
(See too [[Poison (Condition)]])<br /> |
(See too [[Poison (Condition)]])<br /> |
||
Depending if it is done by NPC or player, we have: |
Depending if it is done by NPC or player, we have: |
||
− | *NPC Poison |
+ | *NPC Poison: |
It is considered "True Damage" and does not vary cause any stat. |
It is considered "True Damage" and does not vary cause any stat. |
||
− | *Player Poison |
+ | *Player Poison: |
This depends on the '''Physical Damage''' main hand weapon and '''Attack Power''' but faces '''Magic Defense'''. Then, it´s strong again Tanks focused on Phisical Defense. |
This depends on the '''Physical Damage''' main hand weapon and '''Attack Power''' but faces '''Magic Defense'''. Then, it´s strong again Tanks focused on Phisical Defense. |
||
Revision as of 23:38, 27 February 2015
Working...
Damage over Time (DoT)
Type:
Curse Damage
Bleed Damage
Poison Damage
(See too Poison (Condition))
Depending if it is done by NPC or player, we have:
- NPC Poison:
It is considered "True Damage" and does not vary cause any stat.
- Player Poison:
This depends on the Physical Damage main hand weapon and Attack Power but faces Magic Defense. Then, it´s strong again Tanks focused on Phisical Defense.