Namespaces

Variants

Share

Share
Views
Actions

Mage Elite Skills

From Runes of Magic Wiki
Jump to: navigation, search

Mage Elite Skills universally increase their ability to do magical damage, usually focused on specific types depending on the secondary class.

Contents

[edit] Classicon mage psyron.png Mage / Champion

(Champion/Mage)

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Electric Explosion Expertise.png Electric Explosion Expertise 15 While in a Charged state, every Electric Explosion hit adds additional rage and recovers MP.
Brain Shock.png Brain Shock 20 30 rage Instant Ends the cooldown time for your Lightning and Discharge. Also increases Intelligence by 2.0% for 10.0 seconds.

The maximum level of this skill is 50.

+.16 per level
Electric Current Arc.png Electric Current Arc 25 Increases Plasma Arrow damage and continuously adds rage while in a Charged state.
Voltage Seize.png Voltage Seize 30 Instant 220 There is a chance to use this skill when a current inflicts continuous damage. Inflicts 100.0 + 0.40 x INT Wind Damage.

(This skill stat will increase and decrease based on equipment and target strength)

+35 per level
Energy Passage.png Energy Passage 35 After a Static Field finishes, this skill inflicts an extra reduction of the target's Movement Speed by 40.0%.
Electrolysis Power.png Electrolysis Power 40 20 rage Instant 2 minutes Largely increases damage caused by Discharge and reduces the cooldown time by 10 seconds, but also cancels Stun effect.
Electrostatic Charge Expertise.png Electrostatic Charge Expertise 45 Reduces Electrostatic Charge cooldown time by 30 seconds.
Ion Storm.png Ion Storm 50 30 rage Instant 2 minutes Consumes 5.0 rage every second to cause 25.0 Wind Damage on most targets nearby. Also reduces wind attribute resistance by 2% for 8.0 seconds and can be stacked 10 times.

(This state ends when rage has been exhausted.)

Lightning Shield 60 3% MP Instant 20 seconds Obtain a Lightning Shield that deals 65 + 4% INT Wind Damage to the source of any damage dealt to you and has a chance to trigger a Voltage Seize.
Ion Barrier 70 2 seconds While in an Ion Storm state, reduces damage suffered by 30.0% but increases the required rage points by 10.

[edit] Classicon mage druid.png Mage / Druid

(Druid/Mage)

The Mage/Druid combination favors strong single-target damage at the lower-levels from Fireball and Flame in sync with Control Flame, and then adds some Area of Effect capabilities once the player learns the Earth Attack buff to make Earth Pulse more effective. Green Guardian makes the Mother Earth's Protection buff even more covetable with its healing ability. Boiling Rock works in sync with Magma Blade to cause more damage on top of giving mana regeneration. Finally, Elven Mystic allows the player to build up energy to unleash a powerful burst of energy.

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill mag new15-6.png Perception 15 100 MP Instant Temporarily increases Maximum MP by (current Maximum MP + 30.0) x 1.0% + 30.0. Also increases Magical Attack Power by (current Magical Attack Power + 20.0) x 1.0% + 20.0 for 900.0 seconds. +0.05%, +6, +0.05% and +4 per level
Skill mag new20-7.png Magic Target 20 100 MP Instant Temporarily increases your magic accuracy by 10.0 for 900.0 seconds. +0.3 per level
Skill mag new25-1.png Control Flame 25 When your Eruption effect is triggered, Magical Attack Power additionally increases by 8.0%.

(After the effect has ended it cannot be triggered again for 20.0 seconds.)

+0.4 per level
Skill mag new30-4.png Green Guardian 30 After Mother Earth's Protection effect ends, additionally restores 2.0% + 30.0 HP every 2 seconds for 10.0 seconds.
Skill mag new35-4md.png Magma Blade 35 30 MP Instant 6 seconds 250 Forms the power of earth and fire into a blade dealing 30.0 + 0.15 x INT Fire Damage and 10.0 + 0.15 x INT Earth Damage. +9 per level
Skill mag new40-4md.png Boiling Rock 40 The critical hit rate for your Magma Blade's Fire damage is increased and its Earth damage has a chance of restoring MP.
Skill mag new45-2d.png Earth Attack 45 Causes the damage range of Earth Pulse to become fan-shaped and reduces cooldown by 5 seconds. When it hits, it will increase earth damage inflicted on the target.
Skill mag new50-2d.png Elven Mystic 50 300 MP, 10% MP Instant 3 minutes Using ancient Elven magic lets you concentrate magical energy inside your body for 40.0 seconds. While in effect casting offensive spells will give you the chance to get Energetically Charged. When this effect stacks 5 times, further casting of offensive spells will give you the chance of receiving Mystic Energy. Mystic Energy can be released to inflict 700.0 + 0.20x INT Wind Damage on your target. +35 per level
Infiltration Spirit 60 After a target is hit by your Earth Pulse, it causes an additional reduction of target's Magical Defense. (Depends your level of Earth Pulse)
Pulse Link 70 You will receive Mother Earth's Protection as well when you use Mother Earth's Protection on a target.

[edit] Classicon mage knight.png Mage / Knight

Updated by Kurvabg (82k/82m) of Macantacht.
version 6.0.6.2689
+0
+90
constant

(Knight/Mage)

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill mag new15-5.png Holy Light Strike 15 15..210 MP 2 seconds 150 Inflicts 40.0..1480.0 + 0.40 x INT Light damage on the target. +16.0 per level
Skill mag new45-5.png Stars of Light 20 30..420 MP Instant 2 seconds 200 The opponent is showered with exploding hexagrams of Light. For 5 seconds each second one flare explodes, dealing 25.0..925.0 + 0.10 x INT Light damage. +10.0 per level
Skill mag new60-4.png Enhanced Holy Light Strike 25 Holy Light Strike now has a 30% chance to Stun the target.

Stun duration 4 seconds.

Cannot be upgraded
Skill mag new20-5.png Messenger of Light 30 30..180 MP Instant When activated, all damage caused by your Light based spells is increased by 5.0..60.0%. This lasts 900.0 seconds.

The maximum level of this skill is 50.

+1.1% per level
Skill mag new35-4.png Light Charge 35 30..420 MP Instant 8 seconds 150 The power of Light enters your enemy's body with a violent shock, inflicting 40.0..1120.0 + 0.30 x INT Light damage and Slowing him down by 10.0..40.0% for 5.0 seconds.

(This skill slows the target down by a maximum of 40.0%.)
(Players get slowed down by 10.0..40.0%.)

+12.0 and +0.6% per level
Skill mag new40-5.png Concentrated Attention 40 Causes your Messenger of Light to increase your Magical Accuracy.

+2% Magical Accuracy.

Cannot be upgraded
Skill mag new45-10.png Light of Day 45 When you successfull strike your opponent with Holy Light Strike or Light Charge, it instantly increases your Light damage for 15.0 seconds.

(After the effect has ended it cannot be triggered again for 20.0 seconds.)

+8% Light damage
When this buff ends it interupts the caster's current gathering/casting/item-use - this is probably a bug.

Cannot be upgraded
Skill mag new50-15.png Energy Recovery 50 Causes your Energy Influx to boost your Critical Magical Damage by an additional 2.0..16.4%. While this is in effect, each critical strike your Holy Light Strike lands will also recover (current Maximum MP x 1.0..9.1%) + 15.0..420.0 MP.
Brilliance Award.png Brilliance Award 60 Reduces your Stars of Light chant time by half. Also increases target's Light damage by 3%. Can be stacked 5 times.

Each time Stars of Light inflicts damage to the target, it adds a stackable debuff that increases the Light damage taken by 3% pet stack, 5 stacks max, it lasts for 12 seconds.
Stars of Light:
Paints a light hexagram on the target and detonates. Cast out 1 light bolt and causes (same damage) Light damage on the target. Lasts for 5 seconds.

Cannot be upgraded
Saint's Rsilience.png Saint's Resilience 70 Instant 5 minutes Removes Helpless, Dizzy, Root, Slow and Fear states. (Target must be in a Root, Slow or Dizzy state for removal effect to work.) This skill can be used under any state that hinders casting. Also reduces your received damage by 60% and lasts for 7 seconds. After the Saint's Resilience effect wears off, it causes an extra increase in your Movement Speed. Lasts for 7 seconds.

+20% Movement Speed

Cannot be upgraded

[edit] Classicon mage augur.png Mage / Priest

The Mage / Priest combination is the most utilitarian of the combinations, affording access to the desirable Essence of Magic buff, the ability to remove curses (Purify), an increase in the potential of Flame and Fireball (Eruption), a change in Rising Tide's mechanics (Rising Tide Mastery), and a self-healing effect to Holy Aura (Shrine of the Holy Aura).

(Priest/Mage)

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill mag new60-2.png Essence of Magic 15 35 MP Instant 200 Increases Magical Attack Power by (current Magical Attack Power + 10.0) x (1.0%) + 10.0 for 900.0 seconds. +6.0 per level
Skill mag new45-4.png Purify 20 150 MP Instant 10 seconds 200 Can dispel curses from your target.
Skill mag new20-4.png Outburst 25 Flame and Fireball now have a higher chance to deal additional damage.
Skill mag new60-3.png Rising Tide Mastery 30 Your Rising Tide is now an instant cast with a cooldown of 4 seconds.
Skill mag new35-5.png Shine of the Holy Aura 35 Used with a Holy Aura, there is extra recovery of HP but all mana costs raise by 1%.
Skill mag new40-4.png Grand Dispel 40 Allows your Purify to also dispel harmful effects.
Skill mag new45-9.png Disable 45 A successful Flame or Plasma Arrow hit decreases the target's Critical Magical Resistance for 15.0 seconds.

(After the effect has ended it cannot be triggered again for 30.0 seconds.)

Skill mag new50-14.png Magic Drain 50 40 MP Instant 60 seconds 180 Steal the target's attack power, and lower the target's Physical Attack Power and Magical Attack Power by 2.0%. It also increases your own Magical Attack Power by 2.0%. Effective for 15.0 seconds. +0.16% per level
Boiling Impact.png Boiling Impact 60 Increases Rising Tide damage and transforms Rising Tide into Fire Damage. It can also be affected by Eruption.
Intelligence Seize.png Intelligence Seize 70 Makes your Magic Drain cause an extra reduction of the target's Intelligence and increases your Intelligence.

[edit] Classicon mage thief.png Mage / Rogue

The Mage / Rogue combination focuses on Dark magic with a vampiric theme, giving a powerful damage over time effect (Cursed Fangs), a 60 second cooldown life-draining nuke (Kiss of the Vampire), a powerful PVP cooldown (Demoralized), a self-buff increasing Dark damage done (Fang Ritual), and a skill that temporarily moves you to the bottom of the aggro table (Distract).

(Rogue/Mage)

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill mag new15-2.png Cursed Fangs 15 30 energy Instant 200 Puts a curse on your hidden weapons. For 12.0 seconds targets hit with these cursed projectiles suffer 16.0 Dark damage every 2 seconds. (As long as your Fang Ritual is active, additional 20.0 + 0.30 x INT Dark Damage will be done.) +4.8 and +5.0 per level
Skill mag new45-2.png Kiss of the Vampire 20 40 MP Instant 60 seconds 150 Inflicts 30.0 + 0.30 x INT Dark Damage on your opponent and restores 10.0% to your HP. +7.5 per level
Skill mag new50-2.png Demoralize 25 30 energy Instant 60 seconds 150 Your target cannot attack for 6.0 seconds.
Skill mag new20-2.png Fang Ritual 30 30 MP Instant Raise the damage dealt by Dark magic by 5.0% for 900.0 seconds.

The maximum level of this skill is 50.

+1.1% per level
Skill mag new35-2.png Distract 35 70 MP Instant 2 minutes Distracts the target, so that it loses its focus on you. You get the lowest place in the aggro table for 10.0 seconds.
Skill mag new40-3.png Shadow Shroud 40 Sinister magic shrouds your target, causing your Demoralize to additionally lower the target's magic defense.
Skill mag new45-8.png Shadow Protection 45 60 MP Instant Increases your casting speed by 1.0% for 900.0 seconds. If you receive a critical physical hit while it is in effect, your movement speed is instantly increased by 10.0% for 3.0 seconds.

(After the effect has ended it cannot be triggered again for 15.0 seconds.)
The maximum level of this skill is 50.

Skill mag new50-13.png Gift of the Baron 50 When you succeed in casting Kiss of the Vampire, you will additionally increase the damage of your next to magical attacks. Effective for 15.0 seconds.
Night Refuge 60 When Shadow Protection is in effect and you receive a normal attack, this instills Fear in the attacker for 3 seconds. It also immediately casts Kiss of the Vampire on the attacker.

(After the effect has ended it cannot be triggered again for 15 seconds.)

Pride of the Baron 70 When you have the Fang Ritual effect, the critical attack caused by your spells will reduce the cooldown time of Kiss of the Vampire by 3 seconds. Your Gift of the Baron will then have an additional increase to the Critical Magical Hit Rate.

[edit] Classicon mage ranger.png Mage / Scout

The Mage / Scout combination focuses on Fire damage, giving them a Root (Thunderclap), a buff imbuing their arrows with Fire (Fire Arrow), a Fire damage over time (Seed), a nuke dependant on the DoT (Fire Rose Explosion), the ability to summon a Fire-based pet (Flame Spirit), and the pet's primary nuke (Flame of Fire).

(Scout/Mage)

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill mag new15-1.png Thunderclap 15 20 focus 1 second 10 seconds 225 A magic arrow binds the target for 5.0 seconds to its current location.

{If the target is a player, they cannot move for 5.0 seconds.)
(The effect is removed when the target is attacked.)

Skill mag new20-1.png Fire Arrow 20 30 MP Instant Your Critical Magical Hit Rate is increased by 150.0 and Shot inflicts additionally fire damage. This effect lasts for 900.0 seconds.

(You cannot have Fire Arrow and Power of the Wind at the same time.)

Skill mag new45-1.png Fire Rose 25 35 MP Instant 225 Plants a rose seed inside the target that causes 8.0 Fire damage every 2 seconds for 12.0 seconds. +1.6 per level
Skill mag new50-1.png Fire Rose Explosion 30 45 MP Instant 10 seconds 225 Instantly ignites all Fire Roses planted in target, causing 70.0 + 0.80 x INT Fire Damage.

(Requires 3 seeds in the target.)

+18.0 per level
Skill mag new35-3.png Flame Spirit 35 250 MP Instant 3 minutes Turns your flame energy for 40 seconds into concrete substance to support your attacks.
Skill mag6-2.png Flame of Fire 35 60 MP 2 seconds Causes 40.0 Fire damage.

(Right-click to activate auto attack modus.)

+12.0 per level
Skill mag new40-2.png Power of the Wind 40 30 MP Instant Increases Magical Accuracy by 50.0. Shot also inflicts Wind damage for 900.0 seconds.

(You cannot have Fire Arrow and Power of the Wind at the same time.)

+0.25 per level
Skill mag new45-7.png Fire Rose Storm 45 You deal extra Magical Damage when you successfully launch a Fire Rose.

(After the effect has ended it cannot be triggered again for 30.0 seconds.)

Skill mag new50-12.png Magic Crossflow 50 30 MP Instant 40 seconds Raises the casting speed of master and pet by 2.0% for 25.0 seconds.

(If the pet disappears, this effect will be cancelled.)
The maximum level of this skill is 50.

0.18% per level
Strength of Ashes 60 After your Flame Spirit disappears, this provides you with an increase in Magical Damage. Lasts 20 seconds.
Wind Fire Cultivation 70 Earn both Fire Arrow and Power of the Wind at the same time.

[edit] Classicon mage warden.png Mage / Warden

(Warden/Mage)

The Mage/Warden combination receives most of its abilities from its Elite Skills set. The most common spells this combination features is Fireball, Earth Surge, and Earth Groaning Wind Blade. Although this doesn't favor Area of Effect damage, these two boast powerful single-target damage. Elves' Favor causes the Elven Amulet ability to not only reduce melee damage but to also cause melee attacks to make your spells be fired faster. Earth Marking makes the player's abilities even more powerful, increasing critical chance with all spells by a ridiculous amount, and earth spells, specifically, an even higher critical chance.

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill mag new15-7.png Earth Surge 15 20 MP Instant 3 seconds 200 Causes massive damage to target, but the chance of hitting the target is pretty low. Inflicts 140.0 + 0.60 x INT Earth Damage. +42 per level
Skill mag new20-6.png Absence 20 50 MP Instant 60 seconds 200 Causes target to become absent minded, reducing Magical accuracy by 5.0% for 20.0 seconds.

(When the target is a player, lowers Magical Accuracy by 5.0% for 7.0 seconds.)
The maximum level of this skill is 50.

+0.25% per level
Skill mag new25-2.png Flame Follower 25 The flame follower understands the flow of flame energy, reducing your Fireball cooldown by 1 second and increasing your Fireball critical rate.
Skill mag new30-3.png Earth Groaning Wind Blade 30 30 MP Instant 6 Seconds 250 Combines the power of earth and wind. Slice through the air, causing the earth to resonate, inflicting 30.0 + 0.20 x INT Wind Damage and 30.0 + 0.20 x INT Earth Damage. +9 and +9 per Level
Skill mag new35-3mw.png Earth Scepter 35 30 MP Instant Your done magical Earth damage is increased by 5.0% for 900.0 seconds.

The maximum level of this skill is 50.

+1.1% per level
Skill mag new40-3mw.png Feedback 40 A successful hit of your Earth Groaning Wind Blade has a chance of restoring MP.
Skill mag new45-1w.png Elves' Favor 45 When you use Elven Amulet, any attack damage suffered while the effect lasts may cause your next two spell casting times to be 1 second. (Only triggers again 5 seconds after the Elves' Favor wears off.)
Skill mag new50-1w.png Earth Marking 50 200 MP, 5% MP Instant 2 minutes Earth Markings branded on your body will increase your chance to inflict critical damage with magic attacks by 25.0 for 30.0 seconds. When using earth spells this chance will be additionally increased by another 40.0 points. This effect can be stacked up to 10 times. +3 and +20 per level
Follower's Ground 60 While Earth Scepter is in effect, this provides an extra increase in your Intelligence and Stamina. Also your Absence will cause an additional increase in the Earth Damage received by the target
Earth Core Barrier 70 Instant 2 minutes Reduces your received damage by 60%. Also all spells are transformed to instant spells. Lasts for 5 seconds.

[edit] Classicon mage harpsyn.png Mage / Warlock

(Warlock/Mage)

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Static Resonance.png Static Resonance 15 Instant 2 minutes Immediately resets the cooldown time for Electrostatic Charge.
Industry Fire.png Industry Fire 20 Increases damage dealt by Soul Pain and transforms it into fire damage. Also inflicts extra fire damage when used.
Lightning Display.png Lightning Display 25 Increases the effective time of Charged caused by the Plasma Arrow to 18.0 seconds and increases your Wind Damage.
Breath Erase.png Breath Erase 30 10 focus Instant 2 minutes Aggro is reduced by 10.0% for 5.0 seconds.
Elements of Pride.png Elements of Pride 35 You will receive Wind Spirit Pride effect when Flame is used, increasing the Wind Damage. You will receive Fire Spirit Pride effect when Electric Explosion is used, increasing the Fire Damage. These effects can be stacked individually up to 2 times. The effects last 13.0 seconds.
Soul Stepping.png Soul Stepping 40 30 focus Instant 1 minute, 30 seconds For 6.0 seconds, allows you to move while casting any spell.

The maximum level of this skill is 50.

Deep Inspiration.png Deep Inspiration 45 3 minutes Immediately resets the cooldown time for Intensification and Energy Well.
Fire Lightning Burst.png Fire Lightning Burst 50 25 focus 2 seconds 7 seconds 225 Inflicts 60.0 + 0.20 x INT Fire Damage and 60.0 + 0.20 INT Wind Damage on target. If the target doesn't die during this attack, then the skill's cooldown time is immediately reset.

(After the effect has ended it cannot be triggered again for 6.0 seconds.)
(This skill stat will increase and decrease based on equipment and target strength)

Soul Speed.png Soul Speed 60 Causes Soul Stepping to additionally increase movement speed by 20% and casting speed by 20%.
Elemental Extraction.png Elemental Extraction 70 When attacked by Flame or Electric Explosion, the target's Physical Defense and Magical Defense will be reduced by 30% for 10.0 seconds.

[edit] Classicon mage warrior.png Mage / Warrior

Mage / Warriors trade fixed increments of rage for powerful buffs, giving them an increase in maximum MP (Magical Talent), a buff to mana regeneration (Magical Enlightenment), increased chance to crit (Elemental Explosion), a straight rage to mana conversion (Rage Mana), and the ability to turn mana into rage (Activate Mana).

(Warrior/Mage)

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill mag new15-3.png Magical Talent 15 20 rage Instant Temporarily increases your Maximum MP by (current Maximum MP + 50.0) x 1.0% + 50.0 for 900.0 seconds. +10.0 per level
Skill mag new20-3.png Magical Enlightenment 20 35 rage Instant Lets you regenerate 10.0 MP every 5 seconds for 900.0 seconds. +1.0 per level
Skill mag new50-3.png Elemental Explosion 25 35 rage Instant Your Critical Magical Hit Rate is increased by 25.0 for 900.0 seconds. +1.2 per level
Skill mag new60-1.png Rage Mana 30 35 rage Instant 2 minutes Convert your rage into 20.0 points of MP. +20.0 per level
Skill mag new35-1.png Activate Mana 35 80 MP, 5% MP Instant 1 minute, 30 seconds Transforms your mana into 20.0 points of rage.

The maximum level of this skill is 50.

+1.9 per level
Skill mag new40-1.png Magic Boost 40 Lets your Berserk simultaneously raise your magic attack and physical attack while lowering your Physical Defense and Magical Defense.
Skill mag new45-6.png Enhanced Intensification 45 Lets your Intensification increase the Magical Damage. Also increases Critical Magical Damage while in effect.
Skill mag new50-11.png Meditative Current 50 Whenever you hit a target with Plasma Arrow or Flame, your Casting Speed increases additionally. Effective for 10.0 seconds.

(After the effect has ended it cannot be triggered again for 30.0 seconds.)

Meditation Path 60 When you cast Fireball, Lightning, Discharge or Phoenix, you can achieve a mobile casting skill state. Lasts for 7 seconds.
Wisdom and Bravery 70 Gives your Brute Strength an extra increase in Stamina. After it is used, it increases your Intelligence by 50% of your Stamina plus 50% of your Strength. Lasts 30 seconds.