Weapons Skills

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Description[edit | edit source]

A Weapon Skill is a Passive, a non Common Skill, that all classes have and is one of the ways that you can improve you Success Rate or Enemies Miss Rate (not to be confused with Physical Accuracy Rate or Dodge Rate). When you level up, you unlock passive levels of these generic skills, that you can level up by gain experience for hit done with the Weapon (Physical Hit Rate with that Weapon) or taking hits ("Physical Defense"). The damage of the hit doesn't matter, only should hit.

  • In other words, Weapon level attributes from the list on your character sheet show your proficiency. They help determine your melee success with the listed weapon (no miss). In the case of Defense, it helps determine your

inaccessibility to be hit with success (miss).

  • You will stop to win experience with each hit if you have 100% of success chance again traning enemy (for Waponds) and 100% of traning enimy miss rate (for Physical Defense).

Leveling Guide[edit | edit source]

Stub This section is considered a Stub. If you have any more information, please edit this page and contribute!

Places to Train[edit | edit source]

Possible Formulas[edit | edit source]

A) Case[edit | edit source]

(this is only hypothetical, no bases and no tested)

Case [Defender "Physical Defense" Skill Lvl]

'- [Attacker "Weapond Equipped" Skill Lvl]'

Miss Chance (%)
DefSkill > AttSkill +
% Miss Chance
DefSkill = AttSkill 0 % = 0
DefSkill < AttSkill - % = 0


[Lvl Modifier]?

Maximum Weapon Skill Increase Table[edit | edit source]

(This table is approximate, not taken at the 100 level, then an error of +/- 1 to 3 levels can occur. It could be caused by constant at Lvl 1.)

It is for calculate Max.Lvl of Weapon Skill, then the limit.

Legend:

  • Excellent: "=" or ">" to High "Physical Defense" Max. Skill (K and mobs). For sure, "0% miss" again same class level.
  • Good: "=" or ">" to Mid "Physical Defense" Max. Skill (D, Wd, W).
  • So so: "=" or ">" to Lowest "Physical Defense" Max. Skill (Wl, M, Ch, P).
  • Squishy: "<" to Lowest Physical Defense Max. Skill (Wl, M, Ch, P). For sure, "X% miss" again same class level, between 2% until 6.5% of miss ("1.3" weapon) (case A).

PD: Lvl is Lvl of the main class.


Champion

Druid

Knight

Mage

Priest

Rogue

Scout

Warden

Warlock

Warrior
Unarmed 2.1 x Lvl 1.5 x Lvl 1.5 x Lvl 1.5 x Lvl 1.5 x Lvl 2.7 x Lvl 1.5 x Lvl 2.1 x Lvl 1.5 x Lvl 2.1 x Lvl
Sword (1H) 2.6 x Lvl 2.0 x Lvl 2.5 x Lvl 2.0 x Lvl 1.3 x Lvl 2.1 x Lvl 2.1 x Lvl 2.7 x Lvl 2.0 x Lvl 2.7 x Lvl
Dagger 2.2 x Lvl 1.5 x Lvl 2.0 x Lvl 2.0 x Lvl 1.5 x Lvl 2.7 x Lvl 2.1 x Lvl 2.2 x Lvl 2.0 x Lvl 2.2 x Lvl
Wand 2.2 x Lvl 2.3 x Lvl 2.3 x Lvl 2.5 x Lvl 2.3 x Lvl 1.3 x Lvl 1.3 x Lvl 2.2 x Lvl 2.5 x Lvl 2.2 x Lvl
Axe (1H) 2.2 x Lvl 1.3 x Lvl 1.3 x Lvl 1.3 x Lvl 1.3 x Lvl 1.3 x Lvl 1.3 x Lvl 2.4 x Lvl 1.3 x Lvl 2.4 x Lvl
Hammer (1H) 2.7 x Lvl 2.1 x Lvl 2.6 x Lvl 1.3 x Lvl 1.9 x Lvl 1.3 x Lvl 1.3 x Lvl 2.2 x Lvl 1.3 x Lvl 2.2 x Lvl
Sword (2H) 2.4 x Lvl 1.3 x Lvl 1.3 x Lvl 1.3 x Lvl 1.3 x Lvl 1.3 x Lvl 1.3 x Lvl 2.4 x Lvl 1.3 x Lvl 2.4 x Lvl
Staff 2.1 x Lvl 2.4 x Lvl 1.3 x Lvl 2.6 x Lvl 2.3 x Lvl 1.3 x Lvl 1.3 x Lvl 2.3 x Lvl 2.6 x Lvl 2.3 x Lvl
Axe (2H) 2.1 x Lvl 1.3 x Lvl 1.3 x Lvl 1.3 x Lvl 1.3 x Lvl 1.3 x Lvl 1.3 x Lvl 2.3 x Lvl 1.3 x Lvl 2.3 x Lvl
Hammer (2H) 2.7 x Lvl 1.3 x Lvl 2.6 x Lvl 1.3 x Lvl 1.3 x Lvl 1.3 x Lvl 1.3 x Lvl 2.3 x Lvl 1.3 x Lvl 2.3 x Lvl
Polearm 2.3 x Lvl 1.3 x Lvl 1.4 x Lvl 1.3 x Lvl 1.3 x Lvl 1.3 x Lvl 1.3 x Lvl 1.3 x Lvl 1.3 x Lvl 2.3 x Lvl
Bow 1.7 x Lvl 1.5 x Lvl 1.5 x Lvl 1.5 x Lvl 1.3 x Lvl 2.6 x Lvl 2.7 x Lvl 1.5 x Lvl 1.5 x Lvl 2.6 x Lvl
Crossbow 2.6 x Lvl 1.5 x Lvl 1.5 x Lvl 1.5 x Lvl 1.3 x Lvl 2.6 x Lvl 2.7 x Lvl 1.5 x Lvl 1.5 x Lvl 2.6 x Lvl
Gun 2.6 x Lvl 1.5 x Lvl 1.5 x Lvl 1.5 x Lvl 1.3 x Lvl 2.6 x Lvl 2.7 x Lvl 1.5 x Lvl 1.5 x Lvl 2.6 x Lvl
Physical Defense 1.7 x Lvl 2.3 x Lvl 2.6 x Lvl 1.7 x Lvl 1.7 x Lvl 2.1 x Lvl 2.0 x Lvl 2.3 x Lvl 1.7 x Lvl 2.3 x Lvl

Notes[edit | edit source]

  • Projectiles use the same Weapon Skill of the equipped main hand.
  • Polearms & Guns are not available, actually.
  • Main-Hand Weapond Skill could have influence on Bow and Crossbow chance to hit, pending to check.