Warriors, like all classes, have a selection of elite skills dependant upon their secondary class.
[edit]
Warrior / Champion
(Champion/Warrior)
| Icon |
Skill Name |
Lvl |
Consume |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgradeable
|
|
Wild Slash
|
15
|
|
|
|
|
Increases damage caused by Slash and changes to consume HP. After it hits, Bleed effect can also increase Physical Attack Speed by 1.0%.
The maximum level of this skill is 50.
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|
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Blood Rune Weapon
|
20
|
27 HP, 2% HP
|
Instant
|
60 seconds
|
|
This skill cannot be used when HP drops under 5%.
Increases Physical Attack Power by 1.0% and Critical Physical Hit Rate by 25.0 for 15.0 seconds.
|
|
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Bloody Slash
|
25
|
30 HP
|
Instant
|
5 seconds
|
50
|
Inflicts 80.0% + 0.20 x STR main hand weapon physical DPS on target.
(This skill stat will increase and decrease based on equipment and target strength)
|
|
|
Unbridled Rage
|
30
|
27 HP, 1% HP
|
Instant
|
60 seconds
|
|
Increases Strength by 2.0% for 15.0 seconds.
The maximum level of this skill is 50.
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Bloody Battle
|
35
|
|
Instant
|
15 Seconds
|
|
Can be used while in a Blood Rune Weapon state.
This skill can be used 6 seconds after a critical attack. Recovers 25% of caster's lost HP.
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|
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Fearless Rune
|
40
|
|
Instant
|
5 minutes
|
|
Repels all magical damage for 5.0 seconds.
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Stifling Attack
|
45
|
31 HP
|
Instant
|
8 seconds
|
50
|
Inflicts 70.0% + 0.20 x STR main hand weapon physical DPS on the target and reduces the target's Physical Defense by 8.0% for 8.0 seconds.
(This skill stat will increase and decrease based on equipment and target strength)
|
|
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Vendetta Blow
|
50
|
27 HP, 1% HP
|
Instant
|
5 seconds
|
50
|
Inflicts 70.0% + 0.20 x STR main hand weapon physical DPS damage on a target. The more HP you lose, the more damage this skill inflicts.
(This skill stat will increase and decrease based on equipment and target strength)
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Enhanced Shock
|
60
|
|
|
|
|
Causes Shock Strike to Slow the target for 6 seconds.
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Blood Whirlwind
|
70
|
|
|
|
|
A Blood Whirlwind effect will be added to Whirlwind. Each time an enemy is hit, the caster recovers 3 HP.
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[edit]
Warrior / Druid
(Druid/Warrior) A combination that favors using one-handed axes as a weapon. It's a unique form of a tank, as in that it allows the player to enhance his Berserk ability and still act as a guardian, due to the Resistance buff. Redemption is a wonderful ability that, should you or your teammates find it difficult to hit enemies, your accuracy will be enhanced temporarily. Recovery of Life allows you to keep your Whirlwind ability active more often, and provides a nice max HP buff with it. Stifle, the final skill learned, will give the Guardian the chance to have a different ability to use beyond Open Flank.
| Icon |
Skill Name |
Level |
Cost |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgrade
|
|
Rose Vine
|
15
|
30 MP
|
Instant
|
8 seconds
|
Self
|
When the sharp rose vines entwine your weapon, your standard attacks may cause your target to bleed, inflicting 40 points of bleeding damage every 2 seconds for 8 seconds. (This buff can only be triggered once every 8 seconds.)
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Tremor
|
20
|
40 MP
|
Instant
|
15 seconds
|
50
|
Use when target is Weakened to cause fierce tremors that inflict 130% main hand weapon DPS. When you hit, it may reduce target's physical accuracy by 2% for 12 seconds.
|
+7.8% and +0.2% per level
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Guardian's Pledge
|
25
|
30 MP
|
Instant
|
3 minutes
|
|
Temporarily increases the maximum HP of you and your party members by 40 points. Raises physical critical resistance by 8 for 10 seconds.
|
+8.8, +1.8 and +1 per level
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Redemption
|
30
|
|
|
|
|
If your Probing Attack fails, physical and magical accuracy for all team members in a range of 100 will be increased by 5 for 15 seconds.
|
+0.6 per level
|
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Remove Magic
|
35
|
150 MP
|
Instant
|
10 seconds
|
180
|
Cleanses harmful magical effects from your target.
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Recovery of Life
|
40
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|
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Your Whirlwind's cooldown time is reduced by 10 seconds, and the required Rage is reduced by 10. Upon hitting the target it can increase your own maximum HP.
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Resistance
|
45
|
|
|
|
|
When you are attacked when you have the Berserk buff active, you will be able to completely resist the next attack.
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Stifle
|
50
|
25 MP
|
Instant
|
15 seconds
|
50
|
When the target is Vulnerable and is not able to respond in time, your attack will deal 60% main hand weapon DPS. Additionally the next 10 times physical damage is dealt to the target it will be increased by 20%. Starting with the first attack the Stifle effect will gradually decrease by 2% with the overall time span being 30 seconds.
|
+3.6% per level
|
|
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Revival Slash
|
60
|
|
|
|
|
When targets are hit by your Slash, there is a chance that you will receive a Recover effect. However, the healing effect is reduced. (Can't be re-triggered while Recover is in effect.)
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Irresistible Force
|
70
|
|
|
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When you use Stifle and a target is hit, there is a chance you will achieve an Irresistible Force effect. This effect will increase your inflicted damage and lasts for 8 seconds.
(After the effect has ended it cannot be triggered again for 10 seconds.)
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[edit]
Warrior / Knight
The Warrior / Knight combination complements the Warrior's tanking abilities, giving them a ranged pulling ability (Whirlwind Shield), a potentially consistent blocking buff (Blocking Stance), a potent PVP-oriented cooldown (Ignore Pain), a potent damage/threat building skill (Shield Bash), and additional rage generation with Surprise Attack (Heroic Surprise Attack). Newest patch has given Warrior to be a better main/off tank too now that he/she can wear plate armor via ([[Concentrated Precision])).
(Knight/Warrior)
[edit]
Warrior / Mage
The Warrior / Mage combination complements the Warrior's playstyle by taking advantage of a mana pool that often sees little use. It supplies a high-damaging weapon skill that buffs and stacks up to three times of magic damage done (30%) (Electrical Rage), a strong melee-range elemental-damage strike (Lightning's Touch), a Damage reduction ability (Sense of Danger), a ranged nuke (Thunder Sword), and the ability to imbue the Warrior's weapon to cause wind damage with every normal attack (Electric Attack). Overall, the warrior/mage combo provides other useful abilities like Silence and a snare spell (Lighting and augments the warrior's lack of range attacks with Thunder Sword which can be devastating when fully upgraded. Later on at higher levels, this combo begins to rely heavily on the magical aspect of its secondary as most of the later elite skills are based on magic damage, making the Intellect stat more important. While the combination can be seen as a hybrid class, ideally the player should choose between going either melee or magic focused as going balanced with both will only limit the abilities in the end.
(Mage/Warrior)
[edit]
Warrior / Priest
The Warrior / Priest combination is fairly eclectic. It features a desperation cooldown (Defender's Roar), an interrupting ability (Interrupting Strike), a buff to the Magic Barrier skill(Magic Barrier Perfection), an ability to convert health directly into rage (Bloodlust), and a high damage attack used when the target is Weakened as per Soft Spot (Opportunity).
(Priest/Warrior)
| Icon |
Skill Name |
Level |
Cost |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgrade
|
|
Defender's Roar
|
15
|
30 MP, 5% HP
|
Instant
|
3 minutes
|
|
Increases your and your party member's Maximum HP by (current Maximum HP + 300.0) x 1.0% + 300.0 points for 120.0 seconds.
|
+0.1% and +30 per level
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Interrupting Strike
|
20
|
30 rage
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Instant
|
10 seconds
|
50
|
Interrupts target's casting and causes 16.4 points of damage. (The interrupted spell will enter a cooldown phase. If the interrupted spell has no cooldown, all spells will enter a cooldown time of 3 seconds.)
|
+3.3 per level
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Magic Barrier Perfection
|
25
|
|
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|
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Your Magic Barrier now also decreases the magical damage received.
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Bloodlust
|
30
|
20% HP
|
Instant
|
10 seconds
|
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Convert 10% HP into 30 points of rage.
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Opportunity
|
35
|
15 rage
|
Instant
|
10 seconds
|
50
|
When the target is weakened, 140.0% main hand weapon DPS is dealt to the target.
|
+8.4% per level
|
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Blood Retention
|
40
|
|
|
|
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When you use Bloodlust, you'll gain 3 Rage points every 2 seconds for 10 seconds.
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Morale Boost
|
45
|
|
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|
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Causes your Berserk to increase the damage of nearby team members' next four physical attacks for 30 seconds. Disappears after four attacks or 30 seconds.
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Barbarian Battle Cry
|
50
|
100 MP
|
Instant
|
60 seconds
|
80
|
Cause multiple targets within a radius of 80 to fear your power, and lowers their physical and magical damage by 2% for 10 seconds. If the target has been inflicted with Fear, Slash and Probing Attack will cause additional damage.
|
)0.16% per level
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Combat Expertise
|
60
|
|
|
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Stops your Defensive Formation from reducing Physical Attack Power and Magical Attack Power.
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Blood Fury Battle Cry
|
70
|
|
|
|
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When you use Bloodlust it will carry an additional increase of Physical Attack Speed by 1% and Critical Physical Hit Rate by 30 points. Lasts for 15 seconds.
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[edit]
Warrior / Rogue
The Warrior / Rogue elite skills, like the Warrior / Priest, don't affect a character's playstyle that much. One skill changes the functionality of Shadowstab's bleed effect (Shadowstab Perfection); another increases the warrior's base movement speed (Speed Up). Blood Dance gives characters another powerful attack that costs HP while Frenzied Attack acts as powerful but risky damage-increasing cooldown. Keen Attack is another combo skill, usable when the target is Vulnerable (as per Probing Attack), striking twice for a large amount of damage.
(Rogue/Warrior)
| Icon |
Skill Name |
Level |
Cost |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgrade
|
|
Shadowstab Perfection
|
15
|
|
|
|
|
You no longer need to have a dagger equipped to gain the Bleed bonus of the Shadowstab skill. Bleed duration is increased by 4 seconds.
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Speed Up
|
20
|
|
|
|
|
Increases your movement speed by 3%.
The maximum level of this skill is 50.
|
+0.3% per level
|
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Blood Dance
|
25
|
5% HP
|
Instant
|
8 seconds
|
50
|
Attack the enemy with full strength and spill his blood! Causes 110% main hand weapon DPS.
|
+5.0% per upgrade
|
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Frenzied Attack
|
30
|
50 energy
|
Instant
|
120 seconds
|
|
For 10 seconds you go into a Frenzy. During this time, your chance to deal critical hits with any type of attack is increased by 200. All slow and root effects are removed, but defense is reduced by 50%.
|
+10 and +0.25% per level
|
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Keen Attack
|
35
|
20 energy
|
Instant
|
|
50
|
If the target is Vulnerable, attacks it two times causing 70.0% main hand weapon DPS.
|
+4.2% per level
|
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Splitting Chop
|
40
|
15 rage
|
Instant
|
15 seconds
|
50
|
When the target is Weakened, inflicts 130% main hand weapon DPS to the target and decreases target defense by 2% for 8 seconds.
|
+7.8% and +0.2% defense per upgrade.
|
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Frenzied Heart
|
45
|
|
|
|
|
When you enter Frenzied Attack, your physical critical damage is increased by 50.0%.
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Exhaustion
|
50
|
|
|
|
|
Lower the rage required by your Whirlwind by 20 points, and shorten cooldown by 10 seconds. Also when you use a Probing Attack, there is a chance that it will additionally lower the target's energy, focus, rage, and mana. (This effect can only be used on a player.)
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Attack Launch
|
60
|
|
|
|
|
Stops your Berserk from reducing Physical Defense.
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Desperate Measures
|
70
|
|
|
|
|
When activated, it will prevent death once and restore full HP within 10 seconds. After death is averted, the caster will experience a Weakened state for 5 seconds. This will cause 15.0% HP damage for every second.
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|
[edit]
Warrior / Scout
The Warrior / Scout combination favors two-handed weapons in close range and adds more skills to the Scout's ranged skills. Warrior / Scouts gain a powerful close-range strike (Skull Breaker), a ranged stun (Stun Shot), a buff to the Moon Cleave skill (Moon Cleave Perfection), a ranged strike that complement Warrior rage generation (Aim for the Wound), and a ranged strike that does the same but is based off of weapon DPS (Sword Breath).
(Scout/Warrior)
[edit]
Warrior / Warden
(Warden/Warrior)
Get yourself a good two-handed axe or sword with this combination, as the elite skills it provides works with only a few abilities. (Which, in turn, allows you to focus on putting TP into passive buffs.) Savage Strike makes your Surprise Attack all the more pleasurable as an opener. Attack Weakener and Mental Bestiary make the Vulnerable de-buff much more beneficial from your Probing Attack. Awakening of the Wild is a great PvP ability, keeping your mobility high. Wild Howl leads to your Savage Whirlwind increasing party member's attack, and Battle Creed helps keep your aggro low.
[edit]
Warrior / Warlock
(Warlock/Warrior)
An interesting warrior combination that favors Area of Effect (AoE) damage over single target damage. By providing the warrior with several rage generating moves, and by drawing off of the warlock's focus pool, the warrior/warlock is rarely left without an attack. While single target damage isn't the focus of the elite, this class is capable of dealing considerable single target damage by focusing on the primary skilll of the warrior class.
| Icon |
Skill Name |
Lvl |
Consume |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgradeable
|
|
Rage Blow
|
15
|
20 focus
|
Instant
|
5 seconds
|
75
|
Inflicts 80.0% main hand weapon physical DPS on target. If target is attacking you, the skill will increase your rage by 15.0. If nothing is attacking then it will restore 15.0 points of your focus.
(This skill stat will increase and decrease based on equipment and target strength)
|
|
|
Psychic Whirlwind
|
20
|
25 rage
|
Instant
|
12 seconds
|
75
|
Inflicts 70.0% main hand weapon physical DPS on targets nearby the designated target. If target is in a Weakened state, then skill will cause extra damage.
(This skill stat will increase and decrease based on equipment and target strength)
|
|
|
Divine Battle Spirit
|
25
|
20 focus
|
Instant
|
2 minutes
|
|
Earns 5.0 rage every second for 40.0.
(Effect disappears after you cross the line or change areas.)
|
|
|
Psychic Battle Cry
|
30
|
20 focus
|
Instant
|
60 seconds
|
|
Earns Psychic Torrent state.
When you use an elite skill that inflicts area damage, party members in the damage area will earn Spirit Shield Protection. This effect will resist an amount of damage equal to 50.0% of the caster's healing bonus + 80 points for 8.0 seconds. Shield can be stacked a maximum of 2 times.
|
|
|
Psychic Ghost Step
|
35
|
15 rage
|
Instant
|
15 seconds
|
150
|
Charges the target and inflicts 30.0% main hand weapon physical DPS on most nearby targets. If Divine Battle Spirit is in effect then additional damage is inflicted on most nearby targets.
(This skill stat will increase and decrease based on equipment and target strength)
|
|
|
Spirit-Cracking Blow
|
40
|
30 focus
|
Instant
|
20 seconds
|
75
|
Inflicts 75.0% main hand weapon physical DPS on target and carries a Spirit Wound state. Every 2 seconds, this state inflicts 4.0 physical damage on the target and increases the caster's rage by 4.0. Lasts for 10.0.
(This skill stat will increase and decrease based on equipment and target strength)
|
|
|
Lightning Spell
|
45
|
25 rage
|
Passive
|
20 seconds
|
|
Inflicts 80.0% main hand weapon physical DPS on most targets in range. Also increases Movement Speed by 10.0% for 6.0 seconds.
(This skill stat will increase and decrease based on equipment and target strength)
|
|
|
Spirit Blade Storm
|
50
|
35 rage
|
Instant
|
30 seconds
|
|
Summons a Spirit Blade Storm that engulfs most targets in range. Inflicts 20.0% main hand weapon physical DPS every second for 6 seconds. Also reduces Movement Speed by 20.0% for 2.0 seconds.
(This skill stat will increase and decrease based on equipment and target strength)
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|
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Speed Slash
|
60
|
|
|
|
|
There is a chance that Slash will reset the cooldown timer of Psychic Ghost Step.
|
|
|
|
Excellent Combat Training
|
70
|
|
|
|
|
The cooldown time of Lightning Spell is reduced to 10 seconds, and each time Whirlwind hits a target, the cooldown time of Spirit Blade Storm is reduced by 3 seconds.
|
|