Warden Elite Skills
Note: Wardens cannot have Knight or Priest as their sub-class.
Warden / Druid
This mix favors melee combat by the player, but also prefers the Nature Crystal as a pet. The Remove Curse ability is a good preventative measure for your allies, and Quick Reflexes increases your pet's ability to not be critically hit, if at all. Earth Spirit Essence empowers your weapon, making your melee attacks more powerful. Natural Spring allows your Charged Chop to provide HP restoration to you and your allies. Crystal Heal, heals allies within a small range. Connection allows your pet healing ability to also increase its damage for 60 seconds.
Warden / Mage
A melee oriented, fairly eclectic class combo as the elites offer abilities to various pets. For example, Tough Oak gives a shortened cool down to the skill Punch from the Spirit of the Oak, while Spiritual Feedback enhances the power of your Oak Walker. Narrow Escape is a coveted ability to instantly rebirth your pet after it dies.
Warden / Rogue
A mix favoring the Oak Walker pet. Thorn Upgrade increases your Thorny Vines ability, providing a good source of damage over time. Soul of the Spirit Tree not only increases Power of the Wood Spirit, but increases its critical chance when the target reaches a low amount of health. Store Power causes your Charged Chop to have an even greater amount of damage, and Critical Feeling gives you a flat-out chance to deliver critical hits. Together delivers a huge amount of damage instantly, and then increases your damage overall for a short time after.
Warden / Scout
A unique combination in that one of the elite skills is the ability to earn a new pet! Able to pull enemies out of a group with Anti-Magic Arrow, it also provides mana regeneration. Beast Tamer flat out increases your pet's critical hit and dodge chance. Secret Agreement allows your weapon damage to be boosted, along with your centaur pet to have increased damage overall. Morale Boost increases your allies damage for a short time. Sacrifice is a convenient life-saver, although it expends a great ally in the process.
Warden / Warrior
This is the warden tanking specialist. Resilience of Life grants the ability to equip plate armor. Double Chop, Beast Attack and Pulse Mastery provide aggro generation, while Feral Leader suppresses the aggro of other party members. Ire is a single-target taunt. Immortal Power is a second immune in addition to Heart of the Oak.