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Introduction[ | ]

Let me remind you, this feature is still in Beta.

Siege wars is a special battlefield for which at this time only your guild leader can sign you up for. At this time this feature is bugged and can reset around midnight CET.

Only around 100 guilds can currently be signed up for siege wars, because more will overload the servers and will result in a guaranteed freeze and crash.

It's great fun to play siege wars (while it works), and working together with your guild to take towers, defend your castle and work the siege engines.

It will require some team effort to pull of in larger battles, and some form of voice over IP is recommended.

The rewards are titles with nice bonuses and some with skills, that put earlier titles with stats to shame.

A Guide to Siege Wars (FAQ)[ | ]

General Questions

What do I need to participate in a Siege War?

  • To take part in a Siege War you need a level 5 Guild with a Guild Castle.

When does the battle begin?

  • The registration period is between 22.00-18.00 CET, the preparation period between 18.00-20.00 CET, and the battle itself between 20.00-22.00 CET.

(actually CET and GMT are not interchangeable, it's currently GMT\UTC+2)

How do I register my guild for a Siege War?

  • The guild leader should open the guild menu (default: G) and click on ‘Battles’. They should then choose ‘Siege War’ and finally click on ‘Register’.

(Be careful current bugs reset the registrations around CET midnight

How can I see if my guild is going to take part in a Siege War?

  • After the guild leader has registered the guild for a Siege War it will be displayed in a list with all the other registered guilds at the bottom.

Can I cancel the registration?

  • Registration can be canceled at any time during the registration process.

Can you re-register on the same day??

  • Yes as long as there are slots available.

However, as soon as the preparation period begins, withdrawal is no longer possible.

What is the preparation period?

  • During this period members of each guild can enter the battle using the Siege War Menu.

What happens if there are small and large guilds in the list?

  • All guilds receive a score. Guilds with the same score will face each other in battle.

How do these scores progress?

  • The winning guild takes 10% of the defeated guild’s score.

(Only the guilds who entered the first few days of the beta started with a score of 1000 and can gain points)

Can I leave a battle once it has begun?

  • In the Siege War Menu there is a button which players can use to leave the battle.

What happens when all of a guild’s players leave the battle before it’s over?

  • The battle continues whether there are players left in the battle or not.

If I die in battle do I receive a penalty for dying (‘debt’) and/or a loss of armor durability?

  • No. However, you do receive a debuff with a negative effect which lasts for ten minutes. If you die again during this time the debuff will increase. A player can be burdened by a maximum of four such debuffs at the same time. In addition, whoever enters the battlefield already injured will also receive a debuff.

If resurrected by another player or soul bound you will receive full debt (not reduced instance debt)Neouni

The War itself[ | ]

What happens to our constructed secondary buildings?

  • All buildings which have been constructed will appear with secondary functions for the battle.
  • Depending on the building type, you can construct siege engines, magical defense towers, obtain special magic spells, or increase your movement speed using Crystals which you acquire during the battle. These are just a few examples. There are many other different ways of tactically using your Crystals.

How do you acquire Crystals?

  • The guild receives 10 Crystals every 10 seconds as long as the Guild Honor Crystal is protected. Also, you can gain crystals from the crystal towers across the battlefield.
  • In addition, guilds can gather 5000 Crystals from a captured Tower.
  • Each player also receives Merits by actively participating in the battle (e.g. by defeating an opponent, collecting crystals from towers, ect.).

What can you do with Crystals?

  • Similarly to the section ‘What happens to our constructed secondary buildings?’: You can construct siege engines, defense facilities, or acquire powerful spells.

What can you do with Merits?

  • These are shown in the middle of the display.
  • The first player to obtain 1000 merits and show them to their Guild Honor Crystal becomes a ‘herald’ and then receives special guild wide buffs, like increased movement 40%, critical chance, invincible for 15 seconds.

How do you win the battle?

  • Each side begins with a Guild Honor Crystal in their guild castle and 3 small Towers guarded by NPCs, as well as 5000 points.
  • Capturing one of these Towers gives you 1000 points, and capturing a guild’s Honor Crystal is rewarded with 2000 points.
  • If one guild captures the other guild’s Honor Crystal, the latter has 5 minutes to recapture it, after which the siege will have been lost.
  • However, if all of the battlefield’s Crystals fall into the hands of one guild, the opposing guild will immediately lose.

Where can I see how many Crystals and Points we have?

  • By entering the battle every player will see a compact overview graphic which can be enlarged by clicking on the middle Crystal (this is either red or blue, depending on the team).
  • The following details are shown for each side:
    • Duration of the battle
    • Guild name
    • Number of participants
    • Number of Crystals
    • Crystal Score
    • Personal Merit Score

What sorts of rewards are there?

  • You will receive a variety of rewards according to your performance, as well as your guild’s performance in particular battles, such as armors and packages. These can contain Guild Runes Guild Runes, secondary blue armor, or even experience and talent orbs, amongst others.

If you lose, but are still rank 1-10 Attacker, Defender or crystal farmer you get Durable Supply
If you win by towers and timing out, you get Glorious Victory Package Glorious Victory Package ×3

  • You earn Badge of Trial for you performance in the siege war, which can be traded in for items or titles at the Guild Housekeeper.

(If the Siege Battlefield server has problems and you are not in the game while the battle ends, or pressed exit, you won't get rewards)

  • A large number of different titles await you which can improve attributes or give you special abilities etc..

Buildings in Siege war[ | ]

Academy[ | ]

increase crystal gain speed and amount

Price
Name Effect Crystals Merits
Extraction Technology Crystals +1 while extracting 50 50
Refinement Technology Extraction time -1sec 50 50

Max level is building level, all levels costs the same
Default is 11 seconds to extract 1 crystal and 1-3 merits
These buffs are for personal use only

Library[ | ]

can be used to descrease research costs of crystal and merit

Price
Name Effect Crystals Merits
Performance Studies Research cost -5 Merits 50 50
Crystal Saving Studies Research cost -5 Crystals 50 50

Max level is building level, all levels costs the same
But research is affected by itself, so gets cheaper
These buffs are for personal use only

Stable[ | ]

distributes mount speed buffs and can research siege engine speed

Price
Name Effect Crystals Merits
Regular Mount speed buffs for gold X X
Armor Technology Vehicle\Siege Engine speed +5%
first level starts out with 10%
50 50
Regular passiv speed buff
(in guild castle and siege war zone)
5% per building level X

Max level is building level, all levels costs the same
These buffs are for personal use only
Note, Armor Technology effects the builder of rams only. Rams receive buffs on construction not on driving.

Drill Ground[ | ]

can be used to increase merit gain

Price
Name Effect Crystals Merits
Will of Honor +1 merits per kill 50 50
Battle Tactics Knowledge +2 merits per crystal extraction 50 50

Max level is building level, all levels costs the same
These buffs are for personal use only

Processing Factory[ | ]

can be used to upgrade Honor buildings

Price
Name Effect Crystals Merits
Defense Engineering Damage to Buildings
from players and tower -5%
50 50

This buff is for personal use only

Price
Building Summary Crystals Merits
Summon: Magic Flame Tower Shoots a magic flame causing 500 damage to up to 5 targets within a range of 350. One attack every 3 seconds. 200 20
Summon: Electric Tower Shoots an electric current causing 300 damage to the nearest target within a range of 450. One attack every 2 seconds. 200 20
Summon: Crystal Extraction Gem Creates 10 crystals every 10 seconds (Max Stock 5) 0 100
Summon: Heart of Honor Honor emanates out to a range of 50, increasing your party member's physical attack, magical attack, physical defense, and magical defense by 10% 100 0
Summon: Holy Light Tree Emanates a warm holy light restoring 5% hp every five seconds to all party members within a range of 50. 150 0
Summon: Visual Illusion Causes all party members within a range of 50 to become invisible. If visual illusion is attacked, the effect is temporarily disabled. 200 0

Max level is building level, all levels costs the same
Only effects Buildings build after upgrade

Arsenal[ | ]

can be used to buy and upgrade seige engines


Price
Name Effect Crystals Merits
Armor Technology Damage to Siege Engines
from players and tower -5%
50 50
Construction Technology Allows other seige engines
to be build
200 200
Catapult Turret Can be used on corners of wall
saves 50 merits from normal
150 0
Ballista Turret used to replace bridge ballista 100 0
Battering Ram good VS buildings
2 players
100 20
After 1 construction technology
Repeating Ballista Vehicle good vs players 300 100
Iron Assault Vehicle better battering ram
5 players
300 100
Catapult (moving) good vs buildings
2 players
300 100
After 2 construction technology
Anti-Catapult Vehicle Great VS players
5 players
600 150
Fearless Lion Ram Great VS buildings
8 players
600 150
Dual Catapult Vehicle Universal damage
4 players
600 150

Max level is building level, all levels costs the same
Only effects Siege Engines after upgrade
Construction Technology is for the whole guild
Note, Armor Technology effects the builder of rams only. Rams receive buffs on construction not on driving.

Farm[ | ]

can be used to buy battle supplies

Only healing items the same level as building level are sold

Price
Name Instant Every 2 sec. for 30 sec. Cool-down Crystals Merits
Honor Ration (Lv1) 400 HP 50 HP 25
Honor Ration (Lv2) 440 HP 55 HP 25
Honor Ration (Lv3) 480 HP 60 HP 25 2 0
Honor Ration (Lv4) 520 HP 65 HP 25
Honor Ration (Lv5) 560 HP 70 HP 20
Honor Ration (Lv6) 600 HP 75 HP 20
Honor Ration (Lv7) 640 HP 80 HP 20
Honor Ration (Lv8) 680 HP 85 HP 20
Honor Ration (Lv9) 720 HP 90 HP 15
Honor Ration (Lv10) 760 HP 100 HP 15
Magic Vegetable Juiced (Lv1) 400 MP 50 MP 25
Magic Vegetable Juiced (Lv2) 440 MP 55 MP 25
Magic Vegetable Juiced (Lv3) 480 MP 60 MP 25 2 0
Magic Vegetable Juiced (Lv4) 520 MP 65 MP 25
Magic Vegetable Juiced (Lv5) 560 MP 70 MP 20
Magic Vegetable Juiced (Lv6) 600 MP 75 MP 20
Magic Vegetable Juiced (Lv7) 640 MP 80 MP 20
Magic Vegetable Juiced (Lv8) 680 MP 85 MP 20
Magic Vegetable Juiced (Lv9) 720 MP 90 MP 15
Magic Vegetable Juiced (Lv10) 760 MP 100 MP 15
10x Assault Time Increase movement for team-members
in 60 range by 25% for 300sec
0 24
10x Battle Time Increase Attack and Casting speed
for team-members in 60 range by 30% for 300sec
0 24

Throne[ | ]

can be used to buy special battle tools

Forge[ | ]

can be used to increase physical damage and reduce physical damage received

Price
Name Effect Crystals Merits
Refine Steel Physical Attack +5% 500 500
Upgraded Defenses Reduce Damage from Players -5% 500 500

Max level is building level, all levels costs the same
These buffs are for the whole guild

Field[ | ]

can be used to increase healing done and reduce NPC damage received

Price
Name Effect Crystals Merits
Miracle Flower Healing power +5% 500 500
Grass of Corrosion Increases power of attacks on buildings, vehicles, and guards. 500 500

Max level is building level, all levels costs the same
These buffs are for the whole guild

Lumberyard[ | ]

can be used to increase magical damage and reduce magical damage received

Price
Name Effect Crystals Merits
Magic Infusement Increase magical attack +5% 500 500
???? Reduce Magical Damage from ??? -5% 500 500

Max level is building level, all levels costs the same
These buffs are for the whole guild

Special Siege functions[ | ]

Crystal Towers[ | ]

These towers can be captured for winning the battle. And you can farm it for crystals, but what a lot of people miss it that it has a shop in the banner.

Name Effect Price
Sea washed stone A strange machine that regularly casts curses.
It inflicts all enemies within range with Silence.
30 merits
Face of treachery A strange machine that regularly casts curses.
It inflicts all enemies within range with Slow and
causes them difficulties in advancing.
30 merits
Eye of true knowledge A strange machine that regularly casts a curse
to detect Invisibility. Enemies whose Invisibility is
disabled will be temporarily Stunned and unable to move.
30 merits
Bursting beetle Attaches horrifying Bursting Beetles to the
target's body. If the bugs are not removed within
10 seconds, they'll explode inflicting unpredictable
damage within a range of 60!
40 merits
Insect repellent flower Emits a pungent aroma that can be used to
get rid of Bursting Beetles.
100 crystals
Stone bag regular projectiles 150 gold
Assassin's blade bag regular level 49 projectiles 9,200 gold
Wooden arrow quiver regular arrows 100 gold
Gunpowder arrow quiver regular level 49 arrows 8,000 gold
Poison bottle 70 gold
Poison powder 100 gold

Siege Engines[ | ]

Vehicles[ | ]

Name Attack Damage Siege Power Attack Speed Attack Distance Seats
Repeating Ballista Vehicle 4 2 4 3 2
Anti-Catapult Vehicle 4 2 4 4 5
Battering Ram 1 4 3 1 2
Iron Assault Vehicle 2 4 2 1 5
Fearless Lion Ram 3 5 2 1 8
Catapult 3 4 3 4 2
Dual Catapult Vehicle 4 5 2 4 4

Turrets[ | ]

Name Attack Damage Siege Power Attack Speed Attack Distance
Ballista Turret 4 2 4 4
Catapult Turret 3 4 2 5

Terms explained[ | ]

  • Attack Damage: Damage VS units
  • Siege Power : Damage VS gates, buildings and siege engines
  • Attack speed : Frequency of shots in a given time
  • Attack Distance : The maximum range at which the unit can shoot
  • Seats : Each seat taken increases the damage by 5% for the vehicle

Herald[ | ]

The first one of a guild that gathers 1000 merits and shows it to their Guild Honor Crystal will become a Herald.

Upon receiving Herald status the guild gains 1000 crystals, you keep the 1000 merits

The Herald buff gives:

  • +10,000 HP
  • +25% Defense, both magic and physical
  • +25% Attack, both magic and physical
  • +100% size

Heralds gain several skills:

Summoning Tornado

Cool-down: 8 Minutes

This skill channels the power of the Tempest through you, going straight forward and damaging all enemies caught by its deadly blast. VERY useful for killing enemies attacking a gate and gates itself.

Thunder Force

Cool-down: 6 Minutes

This skill buffs your entire guild with a boost of speed, for a limited time (10 seconds).

Raise Morale

Cool-down: 6 Minutes

This skill allows you to buff your ENTIRE GUILD with a super-buff that causes their MAX HP to be restored Every Second for 5 seconds.

Fearless

Cool-down: 3 minutes

This skill makes every guild member evade the next attack within 15 seconds. During this time, however, the Herald cannot use ANY abilities.

Ironblood Army Spirit

Cool-down: 5 Minutes

This skill raises Critical hits by a large percentage.

Summon Guild Honor Guard

Cool-down: 15 minutes

This skill calls forth a giant Guild honor Guard to fight by your side! This Guild Honor Guard has the same stats as a Guild Guard Captain, but Doubled. Yup, this dude is epic. The only bad part about this skill is that it has a MASSIVE recharge time, and also it MUST be used next to a tower, with the exception of the Honor Crystal Tower.

With this guy, I alone can walk up to an enemy tower (as long as no other PCs are guarding it and there are not many traps) and use this skill, then, while the Honor Guard is drawing the guards away and fighting them, I capture the tower! Then, when the tower is captured, the enemy has FOUR guards to fight instead of three!

Titles[ | ]

for a list of all PvP Titles availble from Seige Wars participation, see the table posted by Sarkas in this thread.
Stub This entire section needs to be a single table with all the titles and benefits listed.

Vanguard[ | ]

  • 2nd Lieutenant (Vanguard)

+25 All Attributes
36 Badge of the Trial Badge of the Trial to buy

  • Lieutenant (Vanguard)

+28 All Attributes
39 Badge of the Trial Badge of the Trial to buy, and need to have 2nd Lieutenant (Vanguard)

  • Captain (Vanguard)

+32 All Attributes
42 Badge of the Trial Badge of the Trial to buy, and need to have the previous title

  • Major (Vanguard)

+36 All Attributes
45 Badge of the Trial Badge of the Trial to buy, and need to have the previous title

  • Lieutenant-Colonel (Vanguard)

+40 All Attributes
49 Badge of the Trial Badge of the Trial to buy, and need to have the previous title

  • Colonel (Vanguard)

+45 All Attributes
Additional Skill: Exquisite Armor
53 Badge of the Trial Badge of the Trial to buy, and need to have the previous title

Battle Division[ | ]

  • Lieutenant (Battle Division)

+56 Strength
39 Badge of the Trial Badge of the Trial to buy, and need to have 2nd Lieutenant (Vanguard)

  • Captain (Battle Division)

+64 Strength
42 Badge of the Trial Badge of the Trial to buy, and need to have the previous title

Guerrilla Division[ | ]

  • Captain (Guerrilla Division)

+64 Dexterity
42 Badge of the Trial Badge of the Trial to buy, and need to have Lieutenant (Vanguard)

Defense Division[ | ]

  • Captain (Defense Division)

+64 Stamina
42 Badge of the Trial Badge of the Trial to buy, and need to have a Lieutenant title

Commando Division[ | ]

  • Major (Commando Division)

+72 Strength
+45 Dexterity
45 Badge of the Trial Badge of the Trial to buy, and need to have a Captain title

  • Lieutenant-Colonel (Commando Division)

+80 Strength
+50 Dexterity
49 Badge of the Trial Badge of the Trial to buy, and need to have the previous title

  • Colonel (Commando Division)

+90 Strength
+55 Dexterity
53 Badge of the Trial Badge of the Trial to buy, and need to have the previous title

Tactical Division[ | ]

  • Colonel (Tactical Division)

+90 Dexterity
+55 Strength
53 Badge of the Trial Badge of the Trial to buy, and need to have Lieutenant-Colonel (?) (Commando Division)

Curse Division[ | ]

  • Lieutenant (Curse Division)

+56 Intelligence
39 Badge of the Trial Badge of the Trial to buy, and need to have 2nd Lieutenant (Vanguard)

  • Captain (Curse Division)

+64 Intelligence
42 Badge of the Trial Badge of the Trial to buy, and need to have Lieutenant (Curse Division)

Magic Division[ | ]

  • Major (Magic Division)

+72 Intelligence
+45 Wisdom
45 Badge of the Trial Badge of the Trial to buy, and need to have a Captain title

  • Lieutenant-Colonel (Magic Division)

+80 Intelligence
+50 Wisdom
49 Badge of the Trial Badge of the Trial to buy, and need to have the previous title

  • Colonel (Magic Division)

+90 Intelligence
+55 Wisdom
53 Badge of the Trial Badge of the Trial to buy, and need to have the previous title

Medical Dvision[ | ]

  • Captain (Medical Division)

+64 Wisdom
42 Badge of the Trial Badge of the Trial to buy, and need to have Lieutenant (Curse Division)

  • Major (Medical Division)

+72 Wisdom
+45 Intelligence
45 Badge of the Trial Badge of the Trial to buy, and need to have the previous title

  • Lieutenant-Colonel (Medical Division)

+80 Wisdom
+50 Intelligence
49 Badge of the Trial Badge of the Trial to buy, and need to have the previous title

  • Colonel (Medical Division)

+90 Wisdom
+55 Intelligence
53 Badge of the Trial Badge of the Trial to buy, and need to have the previous title

Strike Division[ | ]

  • Colonel (Strike Division)

+90 Stamina
+55 Wisdom
53 Badge of the Trial Badge of the Trial to buy, and need to have the previous title

Note when gaining any Colonel title you can start the Honored Colonel quest, which unlocks titles for Major and above.

Major[ | ]

First Major[ | ]

  • First Major (Commando Division)

Skill: Mad Rush Mad Rush - Increase movement speed by 20% for 10 seconds

  • First Major (Magic Division)

Skill: Mad Rush Mad Rush - Increase movement speed by 20% for 10 seconds

General[ | ]

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