None of the Scout Elite Skill sets have a particularly dominating theme, though most of them feature new arrow attacks performing a wide variety of functions.
[edit]
Scout / Druid
(Druid/Scout)
This mix uniquely leads to group health and mana regeneration and cleansing; rather than focus on primarily healing or dealing damage, the Scout/Druid focuses on keeping allies in their prime -- from a distance. Curse Breaker, Archer Blessing, the ever-wanted Unbinding Magic, and the Druid's Antidote skills keep your group members healthy and moving. Snake Poison Arrow will either keep your enemy damaged, or stun them and give you time to make distance. Devour Blood makes your Vampire Arrows now help your allies on top of yourself by providing mana regeneration. Focus works in sync with the Druid's Knowledge of Nature, making Wisdom an important stat. Ancestor's Blessing provides damage reduction and, when in a group, necessary aggro-reduction.
[edit]
Scout / Knight
The Scout / Knight combination has a broad variety of effects, giving them a damaging Root (Repelling Arrow), a ranged heal (Healing Shot), a slight buff to Enhanced Armor (Enhanced Armor Perfection), a skill converting mana into focus on demand (Mana Conversion), and a buff to Healing Shot, causing it to recover mana in addition to health (Mana Recovery).
(Knight/Scout)
| Icon |
Skill Name |
Level |
Cost |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgrade
|
|
Repelling Arrow
|
15
|
30 mana
|
Instant
|
25.0 seconds
|
150
|
Repelling your target Roots it for 4.0 seconds and inflicts 50.0% ranged weapon DPS.
|
+3.0% per level
|
|
Healing Shot
|
20
|
20 MP
|
Instant
|
8 seconds
|
150
|
Heals your target for (30.0 + 0.20 x (ranged weapon damage)) HP.
|
+5.4 HP per upgrade
|
|
Enhanced Armor Perfection
|
25
|
|
|
|
|
Enhanced Armor now lasts 600 seconds.
|
|
|
Mana Conversion
|
30
|
50 MP
|
Instant
|
60.0 seconds
|
|
Converts mana into 10.0 focus points.
|
+1.8 focus per upgrade
|
|
Mana Recovery
|
35
|
|
|
|
|
Gives your Healing Shots a certain chance to recover 50 mana as well.
|
+5 per level
|
|
Armor-piercing Arrow
|
40
|
|
|
|
|
Extends the range of your Disarmament. (Requires ranged weapon.)
|
|
|
Escape Danger
|
45
|
|
Instant
|
5 minutes
|
|
For 10 seconds you are immune against Helpless, Stun, Root, and Slow effects.
|
|
|
Spirit Meld
|
50
|
|
|
|
|
Keep your Reflected Shots from losing reflective damage. Also, with every Reflected Shot, there is a chance that party members within a radius of 100 will receive a boost to their physical and magic attacks. (This effect can only be triggered once in a 20-second period.)
|
|
|
|
Blessed Quiver
|
60
|
|
|
|
|
Reduces your Healing Shot cooldown time by 4 seconds. Also increases your Healing Shot critical hit rate. When your Healing Shot is a critical attack, it will definitely trigger a Mana Recovery.
|
|
|
|
Transformation Torrent
|
70
|
|
|
|
|
When you use Mana Conversion, it affects all party members in a range of 90 by recovering Energy, Rage, and Focus.
|
|
[edit]
Scout / Mage
The Scout / Mage combination teaches a defensive dispel (Purifying Arrow), a buff to Fire damage (Blazing Arrow), a ranged area of effect spell (Ignite), a tool to escape combat (Gone with the Wind), and a damage over time effect that also reduces healing done to the target (Cursed Arrow).
(Mage/Scout)
| Icon |
Skill Name |
Level |
Cost |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgrade
|
|
Purifying Arrow
|
15
|
150 MP
|
Instant
|
10.0 seconds
|
150
|
Removes curses and harmful effects from target.
|
|
|
Blazing Energy
|
20
|
30 MP
|
Instant
|
|
|
When activated, power of your Fire based spells increases by 2.0% and area damage increases by 3.0%. The effect lasts 900.0 seconds. If you use Shot during the effect time, there is a chance to cast Fireball automatically.
|
+0.36 and +.5 per level
|
|
Ignite
|
25
|
40 MP + 5% MP
|
Instant
|
|
150
|
Inflicts 35.0 + .2 x ranged weapon damage of Fire damage to multiple targets within range.
|
+10.5 and +0.01 per level
|
|
Gone with the Wind
|
30
|
30 MP
|
Instant
|
120.0 seconds
|
|
Wind magic makes the caster invisible for 6.0 seconds, clearing aggro and ending combat.
|
|
|
Cursed Arrow
|
35
|
30 MP
|
2.0 seconds
|
15.0 seconds
|
|
Puts a poisonous curse on your arrow to inflict 23.5 damage on the target. Healing effects on the target is reduced by 5.0% for 15 seconds.
|
+4.33 and +0.9% per level
|
|
Prairie Fire
|
40
|
|
|
|
|
Increases damage of Ignite and may also Root your opponent.
|
|
|
Wilderness Campaign
|
45
|
|
|
|
|
Causes your Combo Shot to increase by chance the physical attack power and magical damage of all your team member nearby. (Can be used only once every 20 seconds.)
|
|
|
Aggro Transfer
|
50
|
35 focus
|
Instant
|
120 seconds
|
200
|
Need to use Shot while Aggro Transfer is in effect to trigger Secret Hatred, lasting for 5.0 seconds. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind. If Aggro Transfer is in effect for 20 seconds, this party member can recover 3 points of mana. (This buff cannot be cast on yourself.)
|
+0.9 per upgrade
|
|
|
Cross-Domain Discipline
|
60
|
|
|
|
|
Allows you to equip a staff. When you do and you hit a target with your Wind Arrows, there is a chance that it will carry (40 + 0.1 * INT) Wind damage.
|
+2.4 per level
|
|
|
Wind Return
|
70
|
|
|
|
|
Earns you a Wind Return effect after your Gone with the Wind effect wears off. Increases Physical Attack Power by 1% and Magical Attack Power by 1%. Also recovers 20 HP every two seconds. Lasts 6 seconds.
|
|
[edit]
Scout / Priest
Scout / Priests get a ranged defensive dispel (Purifying Shot), a mana regeneration cooldown (Mana Arrows), a slight buff to Snipe (Sniper), a powerful group cooldown increasing attack and casting speed (Spiritual Leader), and a buff to Vampire Arrow causing it to heal the Scout (Vampiric Transformation).
(Priest/Scout)
[edit]
Scout / Rogue
The Scout / Rogue combo features a medium-cooldown skill that does damage and buffs crit rate (Weak Spot), a pacifying skill (Blinding Powder), a buff to Lasso (Lasso Master), a powerful defense reducing cooldown (Sapping Arrows), and a powerful ranged attack that also reduces the target's maximum HP (Poisonous Bite).
(Rogue/Scout)
| Icon |
Skill Name |
Level |
Cost |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgrade
|
|
Weak Spot
|
15
|
30 focus
|
Instant
|
15.0 seconds
|
150
|
Aiming at the target's weak spot inflicts 60.0% ranged weapon DPS. Also increases your chance to do critical damage by 20 for 15.0 seconds.
|
+3.6% and +2.5 per level
|
|
Blinding Powder
|
20
|
30 energy
|
Instant
|
60.0 seconds
|
100
|
Prevents your target from attacking for 5.0 seconds. (Effect removed when target is attacked.)
|
|
|
Lasso Master
|
25
|
|
|
|
|
Your Lasso now hinders the target from movement and attacks.
|
|
|
Sapping Arrows
|
30
|
30 energy
|
Instant
|
20.0 seconds
|
150
|
Decreases the target's magic and physical defense by 1.0% for 12 seconds.
|
+0.3% per level
|
|
Poisonous Bite
|
35
|
30 focus
|
1.0 second
|
10.0 seconds
|
160
|
The deadly poison on your arrow inflicts 60% ranged weapon DPS. When the target is under the effect of Vampire Arrow, Deadly Poison Bite will also cause 40.0% ranged weapon DPS.
|
+4.8% +7.2% per level
|
|
Exploiting Shot
|
40
|
|
|
|
|
When your shot makes a critical hit, your target receives additional 2.0% physical damage. Lasts 12 seconds. (Can be triggered only once every 20 seconds.)
|
+0.22%per level
|
|
Deadly Counterattack
|
45
|
|
|
|
|
When your Piercing Arrow hits the target it may cause your next physical attack to be a critical hit. (Can be used only once every 20 seconds. Increases critical hit rate by 10.0 points for 12 seconds, critical hit rate is increased per level of Piercing Arrow.)
|
+2.2 per level
|
|
Poisonous Spit
|
50
|
|
|
|
|
Keep your Reflected Shot from losing reflective damage. Also, with every Reflected Shot or Combo Shot, there is a chance that the target will be poisoned if you are carrying Poison Powder. (This effect can only be triggered once in a 20-second period.)
|
|
|
|
Master Reflected Shot
|
60
|
|
|
|
|
Makes your Reflected Shot fire 2 additional shots. Also increases damage from each Reflected Shot.
|
|
|
|
Meridian Attack
|
70
|
|
|
|
|
Makes your Wrist Attack cause an additional decrease in the target's Magical Damage. Also prolongs the effect.
|
|
[edit]
Scout / Warden
(Warden/Scout)
The synergy provided from the Scout/Warden mix is almost ridiculous. Thorn Arrow leads to your Briar Shield not only acting as a melee defense, but the source of a decent attack. Entling Offering keeps the opponent damaged for ten minutes -- a boon in PvP combat. Hide Scent drops you to the bottom of the aggro table, and boosts the Hidden Peril ability, which then drops the cast time of the powerful Snipe ability to one second. Charged Power makes your Charged Chop ability a ranged attack, giving this combination more ranged abilities. Natural Care boosts the healing your receive and increases your ranged weapon damage. (Ranged weapon power is also boosted from Swiftness, Speed Shooting Mastery, and Ranged Weapon Mastery.) Wind Attack makes your Combo Shot deadly beyond belief, as not even damage stops the attack, and can de-buff the enemy. Finally, Gryphon Bash is a beautiful AoE attack, focusing on a primary target, only to hurt all enemies around him or her.
| Icon |
Skill Name |
Level |
Cost |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgrade
|
|
Thorn Arrow
|
15
|
30 MP
|
Instant
|
6.0 seconds
|
200
|
Use it when you have the briar shield to turn the thorns that surround you into thorn arrows that attack your target inflicting 80% ranged weapon DPS. (The Briar shield will not disappear.)
|
+4.4% per level
|
|
Entling Offering
|
20
|
200 MP
|
Instant
|
|
|
For 900.0 seconds, each time your shot hits a target, the target will also take Earth damage.
|
|
|
Hidden Peril
|
25
|
30 focus
|
Instant
|
10 seconds
|
|
You attack your target using the forest for cover, inflicting 70.0% ranged weapon DPS on the target. There is a chance of reducing the casting time of Snipe to 1 second, the next time you cast it.
|
+4.9% per level
|
|
Charged Power
|
30
|
|
|
|
|
Your Charged Chop becomes a ranged attack, but cooldown is raised by 4.0 seconds.
|
N
|
|
Natural Care
|
35
|
|
|
|
|
Permanently increases your received healing by 1%, and also additionally increases your ranged weapon damage by 1%.
The maximum level of this skill is 50.
|
+0.18% and +0.08% per level
|
|
Hide Scent
|
40
|
150 MP
|
Instant
|
2 minutes
|
|
While merged with your surrounding, all enemies will lose interest in you allowing you to leave combat for 6 seconds and erasing all aggro. Additionally, your next Hidden Peril damage is increased by 20.0% for 20 seconds.
|
|
|
Wind Attack
|
45
|
|
|
|
|
Makes it so damage suffered from your Combo Shots cannot be interrupted. Also when you make a critical hit it may lower the target's physical critical resistance and magical critical resistance.
|
|
|
Gryphon Bash
|
50
|
50 MP
|
Instant
|
10 seconds
|
120
|
Like a mighty gryphon using its sharp claws to attack an enemy, it shoots a fierce arrow, causing 40.0% ranged weapon DPS. When the target is struck, it may also damage all targets within a radius of 80.
(This skill has a fairly high chance to make a critical hit.)
|
+2.4% per level
|
|
|
Deep Roots
|
60
|
|
|
|
|
Increases the distance of your Briar Shield reflected shot to 180. Also each reflected shot has a a chance to root the enemy for 5 seconds. (When the reflected shot target is a player, the rooting effect is reduced.)
|
|
|
|
Forest Guidance
|
70
|
|
|
|
|
When a target is hit by your Snipe, it causes a 2% increase in Physical Damage received by the enemy. Lasts for 10 seconds.
The maximum level of this skill is 50.
|
|
[edit]
Scout / Warrior
Scout / Warriors turn rage into powerful temporary buffs, increasing their dexterity (Battle Instinct), gain a permanent buff to HP (Master of Survival), a buff to Throat Attack (Enhanced Throat Attack), a buff increasing concentration regeneration (Mental Focus), and increasing the physical damage done to a target (Target Lock).
(Warrior/Scout)