Priest Elite Skills mainly enhance a Priest's existing capabilities to heal and deal damage, with the exception of the Priest / Warrior variety.
[edit]
Priest / Champion
(Champion/Priest)
[edit]
Priest / Knight
Priest / Knights focus on the healing/utility aspect of group play, changing Grace of Life to also grant MP (Enhanced Grace of Life), making Urgent Heal also heal the caster (Life Link), giving a cast time reducing cooldown (Last Prayer), adding a powerful buff that increases effectiveness at healing while reducing effectiveness at damaging (Divine Incarnation), and another buff that grants temporary fear immunity to a target (Calm Heart).
(Knight/Priest)
[edit]
Priest / Mage
The Priest / Mage combination is fairly eclectic, combining crowd control (Freeze), the ability to remove curses (Remove Curse), a mana restoration group buff (Angel's Blessing), a mana restoration cooldown (Angel's Carol), and a buff to Lightning that places a debuff increasing wind and water damage done to a target if the target is afflicted with Bone Chill when struck.
(Mage/Priest)
[edit]
Priest / Rogue
The Priest / Rogue combination focuses on granting offensive abilities, like a Dark damage over time ability (Snake Curse), a medium-cooldown Dark damage nuke (Infectious Wound), applying Nimble Hands to spellcasting (Quick Spellcasting), an offensive dispel (Purge), and a long-cooldown DoT with a stun component (Lure of the Snake Woman). Shadow Fury is one of the few group buffs that grants Critical Magical Hit Rate increase.
(Rogue/Priest)
[edit]
Priest / Scout
Priest / Scouts have a fairly eclectic elite skill set, giving them a magic attack buff (Embrace of the Water Spirit), a ranged Throat Attack (Throat Stab), changing Wave Armor so that it buffs defense (Enhanced Wave Armor), allowing Rising Tide to scale off ranged weapon damage (Tide Control), and an area of effect heal with a regeneration effect (Curing Shot).
(Scout/Priest)
| Icon |
Skill Name |
Level |
Cost |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgrade
|
|
Embrace of the Water Spirit
|
15
|
100 MP
|
Instant
|
|
|
Beseeches the Water Spirits for their blessing, and raises your and your party members' Magical Attack Power by (current Magical Attack Power + 20.0) x 1.0% + 20.0 for 900.0 seconds.
|
+0.09% and +8 per level
|
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Throat Stab
|
20
|
|
|
|
|
Increase the range of Throat Attack.
|
|
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Enhanced Wave Armor
|
25
|
|
|
|
|
Your Wave Armor now also increases defense.
|
|
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Tide Control
|
30
|
|
|
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Rising Tide now additionally causes ranged weapon damage.
|
|
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Curing Shot
|
35
|
120 MP
|
2 seconds
|
6 seconds
|
200
|
Shoots an arrow filled with the power of Light on 5 friendly targets within reach, healing them for 20.0 HP and additionally restores 10.0 HP every 2 seconds for 20.0 seconds.
|
+3 and +1.5 per level
|
|
Ice Blade
|
40
|
30 MP
|
Instant
|
3 seconds
|
200
|
Turns magic into a knife blade to attack the target, causing 25.0 points of water damage.
|
+7.5 per level
|
|
Saint's Blessing
|
45
|
|
|
|
|
When you cast a Heal on a friendly target whose HP is lower than 30%, the healing effect will be additionally enhanced by 30.0 + 1.0%.
|
+5.4 per level
|
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Water Fairy
|
50
|
250 MP
|
6 seconds
|
|
|
Summons a water fairy to assist you.
|
|
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Frost Halo
|
50
|
|
Instant
|
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Lowers the Received Magical Damage of party members within a radius of 200 by 10.0%. Also while Frost Halo is in effect, the Critical Magical Hit Chance of Rising Tide increases by 10% and damage caused by Ice Blade increases by 10%.
|
|
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Area of Light Chain
|
60
|
|
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When Chain of Light hits, it recovers the HP of all party members within an area of 60.
|
|
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Waterstop Curse
|
70
|
|
|
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When Frost Halo is in effect, casting Heal has a chance to reset the cooldown time of Curing Shot.
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[edit]
Priest / Warlock
(Warlock/Priest)
[edit]
Priest / Warrior
The Priest / Warrior combination focuses around enhancing the Priest's melee capabilities through Battle Monk Stance, giving them three powerful strikes: Explosion of Fighting Spirit, Fighting Spirit Combination, the powerful Ascending Dragon Strike, and a buff to increase Physical damage and Health (Power Build-Up).
(Warrior/Priest)
| Icon |
Skill Name |
Level |
Cost |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgrade
|
|
Battle Monk Stance
|
15
|
20 MP
|
Instant
|
|
|
When the stance is activated, Physical Attack Power will be increased by (current Physical Attack Power + 30.0) x 2.0% + 30.0, and Physical Defense will be raised by 10.0%, but healing ability will be reduced by 3.0%. The stance is effective for 900.0 seconds. (This skill increases defense by a maximum of 56.0% and reduces healing ability by a maximum of 30.0%).
|
+.2% + 6, +0.6% and -0.5% per level
|
|
Explostion of Fighting Spirit
|
20
|
15 MP
|
Instant
|
|
50
|
Mana is converted into fighting spirit to attack the target and inflict 80.0% main hand weapon DPS. (Requires Battle Monk Stance)
|
+4.0% per level
|
|
Fighting Spirit Combination
|
25
|
30 MP
|
Instant
|
6 seconds
|
50
|
Releases two successive bursts of fighting spirit, that cause 90.0% main hand weapon DPS. (Requires Battle Monk Stance)
|
+1.8% per level
|
|
Ascending Dragon Strike
|
30
|
30 rage
|
Instant
|
|
50
|
Transforms rage into a dragon-like form inflicting 180.0% main hand weapon DPS. (Requires Battle Monk Stance)
|
+7.2% per level
|
|
Power Build-Up
|
35
|
40 MP
|
Instant
|
30 seconds
|
|
Converts Mana into fighting spirit, which accumulates in you. Increases for 900.0 seconds your 1-H Weapon Damage by 3.0%, 2-H Staff Damage by 2.0%, and your maximum HP by 1.0%.
(Requires the Battle Monk Stance.)
The maximum level of this skill is 50.
|
|
|
Vindictive Strike
|
40
|
10 rage
|
Instant
|
30 seconds
|
70
|
Inflicts 300.0 DPS on the target, and Stuns it for 5.0 seconds.
|
+18 per level
|
|
Condensed Rage
|
45
|
25 rage
|
Instant
|
|
|
Instantly lets you enter Condensed Rage state for 900.0 seconds. When attacked in this state you recover 50.0 HP.
(Requires Battle Monk Stance)
(After the effect has ended it cannot be triggered again for 30.0 seconds.)
|
+4.5 per level
|
|
Fire Fairy
|
50
|
250 MP
|
6 seconds
|
|
|
Summons a fire fairy to assist you.
|
|
|
Accuracy Halo
|
50
|
|
Instant
|
|
200
|
Increases the physical attack accuracy of party members within a radius of 200 by 6.0%. While this effect lasts, the critical hit chance of the master's Ascending Dragon Strike increases and using Explosion of Fighting Spirit has a chance of inflicting even greater damage.
|
|
|
|
Light Healer Fighting Spirit
|
60
|
|
Instant
|
|
|
When Fighting Spirit Combination hits a target, it can recover the caster's HP.
|
|
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Violent Kick
|
70
|
|
Instant
|
|
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When Accuracy Halo is in effect, Ascending Dragon Strike carries a Stun effect and when this effect wears off, a Slow effect is invoked.
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|