Northern Janost Forest
|Expansion||Ch.III: The Elder Kingdoms|
|Level Range||57 to 60|
|Connecting Zones||Southern Janost Forest, Limo Desert|
|Towns||Angren, Rh'anka Village, Sanctuary of Jyr'na|
To enter the Northern Janost Forest, you must cross the firing line of two races who are sworn enemies: the Angren animal folk and the Jyr’na Elves. And as if that weren’t enough, half-breed dragons are also threatening the mystical forest. Can you withstand the peril?
The forest is covered with large, densely growing trees. But below the canopy lies a fog of deceit and mistrust amongst the people in the region. Mysterious sightings of half-breed dragons have been reported, so look to the skies and beware of an ambush. Perhaps you will also learn a little about the famed, Great Banishment, that took place over one thousand years ago. King Callaway of Dalanis is putting his faith in you to investigate these serious matters.
You as adventurers must also help uncover the mystery of the dragon half-breeds in the ancient conflict between two sworn enemies - the Elves of Jyr’na and the Beastmen of Angren. On one side stand the Degenerated Elves, long since corrupted by a dark energy they had hoped to subdue. On the other side stand the Angren who are fighting for the survival of their people as the Elves are sucking the life power from their home land – the Northern Janost Forest.
The first structure you will encounter in this zone is not just run down, but almost completely destroyed. It also appears that whoever was there cleaned up an evidence of what was really going on there. First impressions don't bode well here.
A small farming town that doesn't appear to have many troubles. However it seems that the Mayor of Sley is actually the owner of the decimated building now know as the Forgotten Laboratory, but what can he tell you? It also appears that the neighboring town of Zaramonde attacked the town in a night raid, for reasons unknown.
One of the more fortified cities in the region, and home to a small army of troops. The locals claim to have defeated Sley in a conflict three years ago after cutting off the supply of Iron Sand to the village. But is it Sley that is really the problem or something else entirely? Even the town leaders seem confused.
The heart of trade and commerce in Northern Janost Forest, the Rh'anka race are short and resemble that of armadillos. They can be very shrewd, but will reward you handsomely if you can carry out their requests. You will most likely want to set your recall point here while questing in the area.
There is an evil presence in the forest that is affecting all life that dwells here, including the Jyr'na Elves who seem to be searching for a mystical power. An ancient being, known as Nax the Holy Tree, may have the answers to why the elves are behaving so strangely, but convincing him to share that information might be easier said than done.
Sanctuary of Jyr'na
The Elves here used to live in harmony with the people of Angren, but as of late the relationships between the two races has soured. Now the Angren are laying siege to the sanctuary and the nearby Dimstar Swamp has become their battleground, in an attempt to stop them from harvesting dark energy.
One of the few pristine locations in the zone, Croso Lake might be shallow but is home to many exotic creatures including Sharpos, Lakosos and Javias. Admire these creatures from afar if you do not wish to draw their unwanted attention.
The beastmen of Angren are hunters, yet have much respect for the forest and the animals that dwell within. As a proud race, you will need to prove your worth before they allow you to enter their village. If you become worthy enough to earn the stamp of the Great Hunter, the chief may grant you access to Raksha Temple and the treasures that lie in wait. Restoring relations between Angren and Dalanis is of the utmost importance.
Home to Griffith Blackstar, the corrupted centaur, who gives all centaurs in the forest a bad reputation. If you hope to put an end to his reign of terror, you will need the help of some traveling companions.
Tucked away in the northern reaches of the zone is a building that causes a great feeling of unease for those that approach it. A disguise may be required to peer inside and see what is happening within.