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Minigames

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[] Rules for All Minigames

Each minigame can be played once per day for the cost of 30 .

You must be at least level 50 to participate in these minigames. Enemies in the minigames are around level 50-55, usually having about 15k health.

Note: If you are killed within a minigame, you do not accrue XP/TP debt, but you are kicked out of the minigame for the day.

[] Shared Treasure

Treasure chests in minigames share a loot table - here's a list of some of the things you can find in them (These are not the same as the Minigame Rewards, which are unique to each game)

  • Phirius Potions (HP % recovery)
  • Phirius Elixirs (MP % recovery)
  • Phirius Water (HP/MP % recovery)
  • 5 Phirius Token Coins
  • 10 Phirius Token Coins
  • Bundles of 3-5 guild resources (ore, wood, herb - each worth 100 at guild resource turn in)
  • Crafting recipes for items around level 50 (usually blue, can contain white, green, and purple also)
  • equipment around level 50

Enemies in minigames will drop items typical for their level, including white/green equipment, tier 3 runes, and so on.

[] Malatina's Survival Game

Number of Players: 1

Time Limit: 10 minutes

How to Enter: Talk to in - Central Plaza and choose "Survival Game" in the conversation window.

Game Layout: A 6x6 grid of Treasure Tiles where treasures and traps are buried, with a magic wand in the middle that talks and randomly casts an AOE knockdown spell.

Objective: Open all 36 Treasure Tiles and all 12 Brown Wooden Chests.

[] Guide

Attack the machines and kill the guard that spawns from each one.

Guards have poor loot so consider not looting them to save time.

The Golems that may appear from a treasure tile have better loot so you may want to loot them.

The knockdown can't reach you on the edges of the corner tiles.

If you find a bomb, move away by at least 3 tiles to avoid the damage and knockdown.

Note: Priests can cast Holy Aura to prevent the knockdown interruptions.

[] Rewards

Brown Wooden Chest

Completion Rewards

Note: Additional items may be rewarded randomly (need list!) but these are guaranteed every time.

[] Related Titles

Survivor of Malatina's Game
Talk to Malatina after finishing the minigame one time.

Contender of Malatina's Game
Talk to Malatina after finishing the minigame 30 times.
Equipped: +15 Defense, +2 All Attributes, +100 HP

King of Moles
Talk to Malatina after finishing the minigame 100 times.
Equipped: +25 Defense, +6 All Attributes, +200 HP

[] Malatina's Course of Terror

Number of Players: 1

Time Limit: 15 minutes

How to Enter: Talk to in - Central Plaza and choose "Course of Terror" in the conversation window.

Game Layout: Puzzle game with objects blocking your path that need different actions to get past them.

Objective: Get to the exit of each of 4 rounds before time runs out.

[] Guide

There are 6 different types of seals in this minigame. Each one presents a unique barrier to your passage through the room, and the minigame focuses on the way this creates a puzzle.

  • Seal (Iron Gate) - A wall with about 550k health. Use the Heavy Artillery to destroy Iron Gates strategically.
  • Seal (Giant Vine) - A giant plant that can be destroyed by collecting a branch from it, then lighting the branch at a torch in the room entrance, then clicking the Giant Vine again to set it on fire.
  • Seal (Void Summoning Barrier) - Summoning portal with about 10k health that summons a Clown Spirit with about 20k health. If you kill the clown spirit, another will be summoned if the Seal is not destroyed.
  • Seal (Magic Gate) - Sends you back to the entrance of the round you're on. These can also kill a Clown Spirit if you lure one into it.
  • Seal (Heavy Artillery Vehicle) - This becomes a 1-shot cannon that can destroy any other Seal in one shot. It's generally advised to use this on an Iron Gate to allow you to get farther into the room.
  • Seal (Treasure Key) - Opening this will give you a key that can be used to open one of the treasure chests at the entrance. Each round has the same number of key Seals as the round number (i.e. round 3 has 3 keys)
[] Tips

Gear check: Seal (Void Summoning Barrier) has about 10k health, and summons Clown Spirits which have about 20k health until it is destroyed. Be sure you can quickly bring them down, so you don't use up too much time with fighting.

Uber gear check: If you do an astronomical amount of dps, you can destroy Iron Gates without the need for a cannon. You should be able to hit for at least 50k before this is a realistic option based on the time it takes.

You can use a branch from one Seal (Giant Vine) to burn down another.

You can walk over a magic gate if you stick to the side. This will trigger gates and ghost clown containers.

You can skip opening the chests between rounds, and immediately go for the next round to save time (the Phirius Shells are the most useful reward anyway) - you can open chests at the end with one key per chest.

[] Curse Scrolls

Curse Scrolls can be bought inside the instance for 10 Ghost Cards each before accepting the challenge, and can be found in the Witchcraft Scroll Collection Box.

Curse Scroll (Cannon Permutation) - Turns a Seal (Giant Vine) within a range of 50 into a Seal (Heavy Artillery Vehicle).

Curse Scroll (Instant Transport) - Transport yourself to the Course of Terror entrance (the place the treasure is at).

Note: You will lose your chances for obtaining a Precious Key for that round.

Curse Scroll (Time Extension) - Use this to change the time limit of Malatina's Course of Terror from 15 minutes to 20 minutes.

Note: You must use it before the game starts in order for it to be effective.

Curse Scroll (Wicked Freeze) - Permanently freezes all Clown Spirits and Void Summoning Barriers within a range of 150.

[] Special Timer Rules

Finish round 1 before 9:00 on the timer to make a Precious Chest appear, then finish round 2 in 3 minutes to receive the Precious key.

Finish round 3 before 6:00 on the timer to make a Precious Chest appear, then finish round 4 in 3 minutes to receive the Precious key.

[] Rewards

Normal Chest

  • 0-1x Ghost Card
  • 0-2x Simple Repair Hammer

Chance for one of below:

  • Random Fusion Stone
  • Musical Instrument Bag
  • Horse Rental Ticket
  • Random Crafting Recipe Voucher
  • 5 Phirius Potions
  • 10 Phirius Potions

Precious Treasure Chest (placed at the end of the row if you meet time requirements)

  • 1x Ghost Card
  • 0-3x Simple Repair Hammer

Chance for one of below:

  • Magic Instrument Collection Box
  • Royal Furniture Recipe Collection Box
  • Temporary Mount Use Voucher
  • Witchcraft Scroll Collection Box
  • 10 Phirius Token Coins
  • 20 Phirius Token Coins

Completion Rewards

  • 50x Phirius Shell (10 each for the first 3 rounds, 20 for the last round)

[] Related Titles

Please give me a little more time
Trade 50 for it
When Equipped grants: +5 All Attributes, +28 Defense and +100 HP

Ghost Card Collector
Have the previous title and trade 100 for it
When Equipped grants: +6 All Attributes, +30 Defense and +160 HP

Fire! For victory!
Have the previous title and trade 150 for it
When Equipped grants: +8 All Attributes, +32 Defense, +180 HP and +10 Physical Crit Resistance

More bombing equals more treasures
Have the previous title and trade 200 for it
When Equipped grants: +12 All Attributes, +36 Defense, +320 HP and +12 Physical Crit Resistance

Who else wants to be cannon fodder?
Have the previous title and trade 250 for it
When Equipped grants: +15 All Attributes, +40 Defense, +350 HP and +15 Physical Crit Resistance

Perfect Holy Oath
Have the previous title and trade ??? for it
When Equipped grants: +20 All Attributes, +50 Defense, +400 HP and +20 Physical Crit Resistance

[] Goblins in Disguise

Number of Players: 1-6 (one group)

Time Limit: 30 minutes

How to Enter: Talk to in next to the Auction House tent.

Game Layout: A maze-like goblin mine containing 3 distinct areas of different enemies.

Objective: Complete each of the 3 phases (see below) and open the 4 treasure chests that appear between each group of Elementals in the last phase.

Note: Since this instance was designed for a group, it is by far the most demanding minigame when it comes to having a well-equipped character. If you plan to solo this instance, your character should have at least 20k health and be able to hit for 10k, and bring some potions or be able to heal yourself.

Note: Every member of the group can loot each chest in the instance. There is no downside to bringing in more people. If you're playing with a group, be sure everyone has entered the instance before accepting the challenge.

[] Guide

There are three phases to this game. Completing each phase unlocks a door leading to the next area of the cave.

Phase 1 - Kill 40 worms

  • The worms are fairly easy to kill but they tend to be situated in groups of 3 or 4, so be careful or have strong AOE abilities.

Phase 2 - Kill 60 goblins

  • Each time you kill a goblin, every goblin in the instance gains a buff that adds 2% to their attributes, and this stacks. Thus, by the time you are done with the goblin phase, they will have +120% to their attributes.
  • In the first part of this area, you'll see a ramp heading down with goblins on it. You will get at least 60 kills without going downstairs, and avoiding these guys will make it easier to reach the end. The fewer stacked buffs the goblins get, the better.
  • Note: Because of the stacking buff, this is the hardest part of the dungeon. Goblins at the end will be hitting over twice as hard as the first goblins you saw.

Phase 3 - Kill elementals

  • At the end of the goblin area there is a large room. Go up a ramp to find four groups of elemental monsters, one group each of water, wind, fire, and earth elementals. Killing the water elementals will spawn a boss elite monster that you have to fight (Evelyn: 220k health, easy fight if you've made it this far). Each time you kill a group of elementals, the structure they are near spawns a treasure chest for you to loot. Opening the last chest completes the minigame.

Finishing up

  • After you have completed the elemental phase, a portal will appear downstairs that you can use to leave the instance, just step into the middle of the room and click confirm to leave.

[] Rewards

Goblin Treasure Chest

Completion Rewards

  • 50x
  • 3x Arcane Transmutor Charge
  • 1x Master's Simple Repair Hammer
  • 2x Goblin Champion Badge

Note: The Phirius Shells rewarded by this minigame are spread out across the 4 chests in the Elementals area, so make sure to open them all!

Note: Additional items may be rewarded randomly (need list!) but these are guaranteed every time.

[] Related Titles

Goblin Hero
Trade in 10 Goblin Champion Badges for this title.

Move along, Goblin!
Trade in 100 Goblin Champion Badges for this title.

Green Miracle
Trade in 250 Goblin Champion Badges for this title.

[] Ancient Treasure Hunt

Number of Players: 1

Time Limit: 10 minutes

How to Enter: Talk to in (optional: talk to Kat Rojo in front of the Auction House in - Central Plaza in order to teleport to Ange Rasa)

Game Layout: A small maze-like dungeon that requires you to sneak past enemies instead of being able to fight them. All your class skills will be disabled, but you will be given event skills that will help you avoid detection.

Objective: Light the 3 Elemental Lamps and then reach the treasure room in the middle of the map to collect your reward.

[] Guide

A good guide and detailed map can be found at

[] Map

Except for your starting location, and the placement of the Elemental Lamps, everything else will be in the same place every time in this instance.

Note: One Elemental Lamp will be found in each of the rooms with a red lamp icon in it. Each room has 2 possible locations for a Lamp - only 3 of the 6 total locations are marked on this map.

[] Skills
Name Icon Cast Time Cooldown Effect
Invisibility 1 sec 30 sec You become invisible for 15 seconds, so enemies won't attack you.
Ghost guard dogs can still see you under this effect!
This ability reduces your movement speed while active.
Feign Death instant 1 min You fall to the floor, leaving combat. Lasts up to 5 minutes.
After a few seconds, enemies will lose interest in you and resume their standard movement paths.
When you're ready to get up, you must manually cancel this ability by right clicking its buff icon (default for this interface piece is near your minimap)
Snipe 2 sec 3 min Kill any enemy in one hit.
Binding Chain 1 sec 20 sec Root your enemy in place for 10 seconds.
Warning: Ghost archers can still attack and use their abilities under root effect!
Excellent when combined with Feign Death.
Power-up Box abilities
Using a power-up box will give you a random ability from the list below.
You can only use these abilities once, unless you get another power-up box with the same ability in it.
Azure Rejuvenation
power-up only
instant 15 sec Restores 100% of maximum HP.
Ghost Cavalier
power-up only
instant 3 sec Transform into a Ghost Cavalier for 15 seconds, instantly leaving combat and making all enemies ignore you.
Protective Shield
power-up only
instant none You become invincible for 15 seconds.
Poisonous Trap
power-up only
2 sec 3 seconds Lay down a trap for enemies that deals 20% of their max health over 10 seconds.

[] Rewards

Ancient Treasure chest

Jade Treasure Chest

  • Rank 3 runes (Tier 3)
  • Rank 7 runes (Tier 1-2)

Amethyst Treasure Chest

  • Abysmal 30day mount parts (contract, core, fragment I,II,III,Armor)
  • Infernal 30day mount parts (contract, core, fragment I,II,III)

Completion Rewards

  • 30x (obtained along with the contents of the first chest you open in the treasure room)

Note: Additional items may be rewarded randomly (need list!) but these are guaranteed every time.

[] Related Titles

Treasure Seeker
Finish the minigame once.
(Talk to Ange Rassa)

Ghost Cavalier Criminal
Finish the minigame 10 times.

Rune Investigation Team Hero
Trade 30 (this title does not appear to give any bonuses).

Treasure Hunter
Finish the minigame 50 times.

Owner of the Treasure Mountain
Finish the minigame 100 times.