Mage skills can largely be divided into three types; fire spells, which focus exclusively on dealing damage; wind spells, which deal damage in addition to a host of other utilitarian effects, largely dependant upon the Charged state; and a collection of other skills that increase the Mage's power through buff effects, favoring neither school of magic.
Mage Elite Skills focus on adding other schools of damage into the Mage's repertoire, though some are more devoted to enhancing the flavor of the basic mage.
Mage General[edit | edit source]
Mage Class-Specific[edit | edit source]
Mage Item Set Skills[edit | edit source]
|Icon||Skill Name||Lvl||Consume||Cast Time||Cooldown||Range||Description||Item Set||Stone Scale Blade||55||100 MP, 1% MP||2 seconds||250||Deals 1200.0 + 0.20 x INT Earth Damage.||Extract from the Fearless Cloth set sold by Nabod Klein in Dalanis.||Lucky Chance||55||250 MP, 1% MP||Instant||12 seconds|| Unpredictable magic energy. Whether it is fire or wind isn't yours to decide, you can only let the gods decide.
||Extract from the Bloody set from the Hall of Survivors.||Recover Magic||55||Instant||3 minutes||For 60.0 seconds after using this skill, each time you cast a spell, it has a chance of restoring (current Maximum MP x 5.0%) + 1000.0 MP.||Extract from the Elemental Flame set from the Hall of the Demon Lord.||Unharmed||58||250 MP, 2% MP||Instant||3 minutes||Reduces aggro by 30.0% for 30.0 seconds.||Extract from the Puppet Staff and Enforcer's Armor from Warnorken Arena.||Earth Collapse||60||350 MP, 8% HP||2 seconds||60 seconds|| Summons five nearby Rune Pillars, decreasing the damage dealt to multiple targets in the area by 3.0%. A target touching a pillar will be attacked by falling rocks, causing 1500.0 + 0.20 x INT Earth Damage.
||Extracted from the Flower God set from the Raksha Temple.|