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Mage/Skills

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Mage Icon.png



Mage skills can largely be divided into three types; fire spells, which focus exclusively on dealing damage; wind spells, which deal damage in addition to a host of other utilitarian effects, largely dependant upon the Charged state; and a collection of other skills that increase the Mage's power through buff effects, favoring neither school of magic.

Mage Elite Skills focus on adding other schools of damage into the Mage's repertoire, though some are more devoted to enhancing the flavor of the basic mage.

Contents

[edit] Classicon mage.png Mage General

Icon Skill Name Lvl Consume Cast Time Cooldown Range Skill Effect Upgradeable
Skill mag1-1.png Fireball 4 30 MP Instant 6 seconds 225 Casts a fireball, causing 70.0 + 0.30 x INT Fire Damage. +12.5 per level
Skill mag3-1.png Lightning 8 20 MP Instant 20 seconds 150 A lightning strike inflicts 35.8 + 0.10 x INT Wind Damage, rooting the target for 3.0 seconds.

(For players this effect lasts for 3.0 seconds.)
(The maximum amount of time for this effect is 12.0 seconds.)

+6.9 and +0.21
Skill mag9-2.png Wisdom 12 Increases Intelligence by (current Intelligence + 11.0) x 1.0% + 11.0.
Skill mag12-2.png Intensification 16 10 MP Instant 2 minutes Magical Damage increases by 50.0 points. Effect lasts for 20.0 seconds.
Skill aug39-2.png Silence 20 50 MP Instant 24 seconds 150 Silences the target for 4.0 seconds.

(For players this effect lasts for 2.0 seconds.)
The maximum level of this skill is 50.

Skill mag42-2.png Fire Ward 24 120 MP Instant Increase the party's Fire resistance by 10.0 points for 10 minutes. +2.0 per level



[edit] Classicon mage.png Mage Class-Specific

Icon Skill Name Lvl Consume Cast Time Cooldown Range Skill Effect Upgradeable
Skill mag18-1.png Elemental Catalysis 1 Instant 5 minutes For 20.0 seconds magical damage is enhanced by 20.0% and every 2 seconds 2.0% Mana is regained.
Skill mag6-2.png Flame 1 20 MP 3 seconds 225 Launches a searing fireball, which deals 70.0 points of Fire damage. +21.0 per level
Skill mag15-1.png Electrostatic Charge 2 75 MP Instant 2 minutes Absorbs as much damage as 2.0% of your maximum HP for 60.0 seconds.

The maximum level of this skill is 50.

Skill mag new50-6.png Plasma Arrow 2 15 MP 2 seconds 200 Causes 45.0 + 0.10 x INT Wind Damage and puts you in Charged state which in turn temporarily increases your critical magical hit rate by 20.0. +12.0 and +0.7 per level
Skill mag6-2.png Eruption 8 Fireball and Flame have a chance of exploding and causing Fire damage.
Skill mag new50-5.png Electric Bolt 10 30 MP 1 second 200 Inflicts 30.0 + 0.10 x INT Wind Damage, and afterwards 8.0 every 2 seconds for a total of 12.0 seconds. +2.5 and +3.2 per level
Skill mag24-1.png Discharge 10 40 MP Instant 15 seconds Inflicts 55.0 + 0.30 x INT Wind Damage to targets within range and a Stun for 5.0 seconds.

(For players this effect lasts for 3.0 seconds.)

+13.8 per level
Skill mag54-1.png Meteor Shower 14 35 MP Instant 150 Conjures a meteor shower which causes 5 hits with 40.0 + 0.10 x INT Non-Elemental Damage. +6.8 per level
Skill mag new50-7.png Electric Explosion 16 10 MP 2 seconds 200 Causes 35.0 + 0.20 x INT Wind Damage to the target.


When used in Charged state, it will deal 60.0 + 0.30 x INT Wind Damage to the target.

Skill mag21-2.png Phoenix 18 40 MP Instant 10 seconds Summon a phoenix that causes 55.0 + 0.10 x INT Fire Damage to targets in its path. Effective up to a range of 120. +13.8 per level
Skill mag new50-8.png Electric Compression 20 Instant When used in Charged state, the power of thunder and lightning is stored deep within you and allows for the use of Static Field.
Skill mag new50-9.png Static Field 20 20 MP 1 second 150 Static Field Charge is needed. You use the power of thunder and lightning of your Electric Compression to attack your target, making it unable to move or attack for 10.0 seconds. (Effect will be removed if attacked; only one target at a time can be kept under control.)

The maximum level of this skill is 50.

+0.4 per level
Skill mag3-2.png Wind Knowledge 22 Increases resistance to Wind by 2.0 points, and increases magical Wind Damage by 5.0%.

The maximum level of this skill is 50.

+0.4 and +1.0% per level
Skill mag1-2.png Fire Knowledge 22 Increases resistance to Fire by 2.0 points and increases magical Fire Damage by 5.0%.

The maximum level of this skill is 50.

+0.4 and +1.0% per level
Skill mag72-1.png Purgatory Fire 26 35 MP Instant Summons purgatory fire, causing 45.0 + 0.10 x INT Fire Damage to targets within a range of 50. +11.3 per level
Skill mag6-1.png Energy Influx 28 45 MP Instant 2 minutes The chance to inflict critical damage with magical attacks is increases by 25.0 for 30.0 seconds. +3 and +1.5 per level
Skill mag48-2.png Energy Well 30 Instant 2 minutes Mana cost for all skills are reduced by 10.0% for 50.0 seconds.

The maximum level of this skill is 50.

+0.5% per level
Skill mag30-2.png Elemental Weakness 32 50 MP Instant 250 Decreases all the target's resistances by 30.0 points for 30.0 seconds.
Skill mag27-2.png Thunderstorm 34 50 MP Instant 180 Requires Lightning +15.

Summon a thunderstorm that inflicts 40.0 + 0.10 x INT Wind Damage to targets 3 times within range with a chance of causing an additional Slowdown in movement and attacks for 5.0 seconds.

+10.0 per level


[edit] Classicon mage.png Mage Item Set Skills

Icon Skill Name Lvl Consume Cast Time Cooldown Range Description Item Set
Sp mag 003.png Stone Scale Blade 55 100 MP, 1% MP 2 seconds 250 Deals 1200.0 + 0.20 x INT Earth Damage. Extract from the Fearless Cloth set sold by Nabod Klein in Dalanis.
Sp mag 002.png Lucky Chance 55 250 MP, 1% MP Instant 12 seconds Unpredictable magic energy. Whether it is fire or wind isn't yours to decide, you can only let the gods decide.


Fiery Chance: Inflicts 550.0 + 0.20 x INT Fire Damage on target, and a further 800.0 Fire Damage every 2 seconds for the next 8.0 seconds.

Stormy Chance: Causes 550.0 + 0.20 x INT Wind Damage and slows Movement Speed by 60.0% for 8.0 seconds.

Extract from the Bloody set from the Hall of Survivors.
Sp mag 001.png Recover Magic 55 Instant 3 minutes For 60.0 seconds after using this skill, each time you cast a spell, it has a chance of restoring (current Maximum MP x 5.0%) + 1000.0 MP. Extract from the Elemental Flame set from the Hall of the Demon Lord.
Sp mag 004.png Unharmed 58 250 MP, 2% MP Instant 3 minutes Reduces aggro by 30.0% for 30.0 seconds. Extract from the Puppet Staff and Enforcer's Armor from Warnorken Arena.
Sp mag 005.png Earth Collapse 60 350 MP, 8% HP 2 seconds 60 seconds Summons five nearby Rune Pillars, decreasing the damage dealt to multiple targets in the area by 3.0%. A target touching a pillar will be attacked by falling rocks, causing 1500.0 + 0.20 x INT Earth Damage.


Augmented for level 65 and above:
Summons five nearby Rune Pillars, decreasing the damage dealth to multiple targets in the area by 3.0%. A target touching a pillar will be attacked by falling rocks, causing 100.0% Earth Damage.

Extracted from the Flower God set from the Raksha Temple.


[edit] External links

Mage skills at romdata