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Knight Elite Skills

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Knights, like all classes, have a selection of elite skills dependant upon their secondary class. Most of these increase their ability to mete out Light damage or focus on enhancing their shield and ability to tank.


Contents

[edit] Classicon knight mage.png Knight / Mage

Updated by Kurvabg (82k/82m) of Macantacht.
version 6.0.6.2689
+0
+90
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(Mage/Knight)

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill kni new20-3.png Holy Light Domain 15 30..420 MP Instant The power of the holy light in you inflicts 20.0..470.0 + current Stamina x 0.20 Light Damage every 2 seconds to surrounding targets within range. Also adds a Holy Illumination, which reduces target's attack damage by

1.0..19.0%. Lasts for 6.0 seconds.

Magical Damage, scales with magical attack. This skill has about 10% extra aggro.

+5 and +0.2% per level
Skill kni new60-4.png Lightning Shield 20 Your Whirlwind Shield now deals extra wind damage and slows the target for 5 seconds.

40% slow and 40.0..580.0 Magical Wind Damage. The damage scales with magical attack and it's also affected by the aggro multiplier of Whirlwind Shield.

Cannot be upgraded
Divine Intensification.png Divine Intensification 25 Doubles the effect time of Intensification and increases the Light damage dealt by you.

Intensification:
Within 40 seconds, increases Magical Damage by 100.0..4150.0 and Light Damage dealt by you, by 2.0..83.0%.
The % bonus does NOT affect the Physical Light Damage.

Cannot be upgraded
Skill kni new60-5.png Mana Shield 30 Instant 2 minutes Instantly restores 100.0% MP and increases maximum MP by 20.0%. Each point of damage absorbed by the Mana Shield costs 1 MP. This shield lasts 30.0 seconds.

While in effect the caster is not affected by the fear/silence effects of the fire/lightning towers during Siege War.

Cannot be upgraded
Confession Judgment.png Confession Judgment 35 Makes Silence deal extra Light damage and adds 4 stacks of Holy Seal effect. The cooldown time of Punishment will also be immediately reset.

Silence causes 40.0..80.0 Magical Light Damage. The seals do exactly 8 damage and it's treated for another-person's-damage. Silence can place seals even on buildings during Siege War.

Cannot be upgraded
Skill kni new40-4.png Hall of Order 40 Increases damage dealt by Holy Light Domain and the effect time of Holy Illumination by 6 seconds. The caster's Physical Defense and Magical Defense will be increased as well.

5.0..27.5% extra defense. This skill does NOT change the damage in the tooltip of Holy Light Domain. The duration of the debuff Holy Illumination is extended to 12 seconds but the defense buff lasts only for 6 seconds. The defense buff affects not just the default defense, it effects the total defense (buffs, foods included).

Cannot be upgraded
Light Energy Weapon.png Light Energy Weapon 45 40..560, 8% MP Instant The weapon obtains the power of light, giving your normal attack additional 100.0..1450.0 Light damage.

It's a buff for 15 minutes. Massive Magical Damage, scales with magical attack.

+15 per level
Skill kni new50-9.png War Prayer 50 30..420 MP Instant 25 seconds 50 Deals 65.0..1527.5 + Stamina x 0.20..3.80 Light damage on the target and adds one layer of Holy Seal every 3 seconds for 18 seconds.

Magical damage, scales with magical attack. The seals do 8 damage fixed and are treated for another-person's-damage. This skill can place seals even on buildings during Siege War.

Magic Healing.png Magic Healing 60 While your Mana Shield is in effect, an extra 1% of HP is recovered every second.

This healing does NOT trigger the mana regeneration effect of Holy Power Explosion.

Cannot be upgraded
Confessor.png Confessor 70 Reduces the cooldown time of Threaten by 4 seconds and the cooldown time of Shock by 10 seconds. When both skills hit the target, the caster's Movement Speed will be increased by 33.0% for 3.0 seconds.

You receive the buff each time Threaten OR Shock hit successfully. It's not stackable. It does not override other speed buffs.

Cannot be upgraded

[edit] Classicon knight augur.png Knight / Priest

The Knight / Priest combination focuses on their ability to deal light damage and protect group members, giving them a damage over time effect (Holy Light's Fury), a powerful strike usable when the DoT is on the target (Holy Smite), a tool to reduce aggro generation (Holy Protection), the ability to prevent mobility hampering effects on any target (Free Will), and a powerful buff to Shield of Valor (Firm Courage).

(Priest/Knight)

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill kni new15-7.png Holy Light's Fury 15 30 MP Instant 100 The Holy Seal inflicts 8.0 to 12.0 Light damage every 2 seconds. (Can be stacked up to 3 times) +3.2 per level
Skill kni new15-4.png Holy Smite 20 30 MP Instant 8 seconds 50 Lands a powerful strike with concentrated holy power. If the target is being affected by Holy Light's Fury, the power will be ignited and your HP will be restored by 30.0. Your team members' HP will be also be restored by 15.0. (The restored HP will increase with the number of stackings of Holy Light’s Fury.) +28 per level
Skill kni new45-3.png Holy Protection 25 30 MP Instant 150 Target's aggro rate is reduced by 2.0% for 900.0 seconds.

The maximum level of this skill is 50.

+.5% per level
Skill kni new50-5.png Free Will 30 30 MP Instant 2 minutes 200 Target is immune against Root and Slow effects for 10.0 seconds.

(This skill can be used even if you are in a state that doesn't allow you to cast spells.)

Skill kni new35-5.png Firm Courage 35 Increases the physical damage your Shield of Valor can block.
Skill kni new40-2.png Concentration Practice 40 Increases the accuracy of your physical attacks by 20.0 points.
Skill aug new45-4.png Great Inspiration 45 Let's your Resolution additionally increase your maximum HP and completely resists the next attack.
Skill kni new50-10.png Holy Illumination 50 50 MP, 5% MP Instant 1 minute, 30 seconds Boosts the healing capacity of party members within a radius of 60 by 4.0% for 15.0 seconds.

The maximum level of this skill is 50.

Angel Salvation 60 Uses the holy light to resurrect a player. (Can be used in battle.)
Divine Protection 70 When Holy Aura is cast, companions can receive an extra 2% damage reduction. Also recovers HP every second.

[edit] Classicon knight thief.png Knight / Rogue

The Knight / Rogue combination emphasizes the ability to crit, increasing Holy Strike's chance to crit (God's Sword), a strike only usable after critical hits (Smash), an increase to Blind Stab's duration (Blind Stab Mastery), a consistent buff increasing the ability to crit (Crazy Blades), and a powerful weapon-based area of effect skill (Dance of Two Blades).

(Rogue/Knight)

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill kni new60-2.png God's Sword 15 Your Holy Strike's critical hit rate is increased by 40%.
Skill kni new15-5.png Smash 20 7% HP Instant 8 seconds 50 Direct attack on your enemy causing 90.0 plus 0.20 times Stamina in Physical Damage. (Can only be used after you inflicted a critical hit.) +27 per level
Skill kni new60-3.png Blind Stab Mastery 25 Extends the Blind effect of your Blind Stab to 20.0 seconds.
Skill kni new50-2.png Crazy Blades 30 20 MP Instant For 900.0 seconds your Critical Physical Hit Rate is increased by 25.0 +2.0 per level
Skill kni new35-2.png Dance of Two Blades 35 35 energy Instant 10 seconds The whirling weapons inflict two times 40.0% main hand weapon DPS to multiple targets inside a range of 50. +3.2% per level
Skill kni new40-3.png Leopard Instinct 40 30 energy Instant 2 minutes Your reaction will become as fast as that of a leopard's for 10.0 seconds increasing your dodge rate by 50.0% and the Physical Damage and Magical Damage you absorb. (This effect will cease after absorbing Physical Damage and Magical Damage 3 times.)
Skill kni new45-6.png Panther's Blessing 45 When attacked while under the protection of Shield of Valor or Shield of Discipline, there is a chance that your dodge rate increases temporarily. Lasts 10.0 seconds.
Skill kni new50-8.png God's Vengeance 50 Whenever your Holy Strike successfully hits your target, it additionally increases your Physical Defense.

(After the effect has ended it cannot be triggered again for 40.0 seconds.)

Approach 60 Makes your Shadow Step carry a taunting effect and damage reduction effect for 6 seconds.
Revenge Instinct 70 Smash doesn't need to be consumed anymore and when damage is inflicted, Leopard Instinct cooldown time is reduced by 10 seconds.

[edit] Classicon knight ranger.png Knight / Scout

The Knight / Scout combination focuses on the knight's tanking skills, giving them a ranged taunt (Arrow of Vengeance), a buff to Holy Strike (Enhanced Holy Strike), a monster type specific root (Holy Chains), a ranged area of effect taunt (Heavenly Arrow), and an additional chance to reduce damage dealt when using Heavenly Arrow (Weaken Weapon Strength).

(Scout/Knight)

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill kni new45-1.png Arrow of Vengeance 15 20 focus Instant 2 minutes 200 Fires an arrow full of aggro that taunts your target. You become the one with the most aggro. Also increases your aggro by 5.0%.

(Requires ranged weapon.)

Skill kni new20-2.png Enhanced Holy Strike 20 Increases the main weapon damage of your Holy Strike.
Skill kni new20-1.png Holy Chains 25 20 MP Instant 150 Roots your target with your holy powers for 10.0 seconds. (Can only be used on undead and demons) +0.4 per level
Skill kni new50-1.png Heavenly Arrow 30 20 focus Instant 2 minutes 200 As you pray for the power of the holy Light, an arrow of Light shoots down from the sky and taunts the enemies within a range of 100. You become the one with the most aggro. Also increases your aggro by 5.0%.
Skill kni new35-3.png Weaken Weapon Strength 35 When you use your Heavenly Arrow to taunt a target, there is a chance that its physical attack damage will be lowered.
Skill kni new40-5.png Sacred Resistance 40 20 focus, 1 piece of all ammunition Instant 4 seconds Causes 60.0% ranged weapon DPS to your target and increases your Dexterity by (current Dexterity + 20.0) x 1.0% + 20.0 for 15.0 seconds.

(After the effect has ended it cannot be triggered again for 30.0 seconds.)

3.6% and 2 per level
Skill kni new50-7.png Sacred Protection 45 60 MP Instant 2 minutes Focuses holy energy onto your shield, temporarily increasing your chance to shield block by 100.0 for 20.0 seconds. +10.0 per level
Skill kni new45-5.png Disregard Danger 50 20 focus Instant 30 seconds 150 Share 40.0% damage of one attack on a party member. Also increases Parry Rate by 20.0 for 10.0 seconds.

(Cannot be cast on yourself.)
The maximum level of this skill is 50.

+0.8% per upgrade
Evil Shackles 60 Holy Chains is not limited to any target type, but when target is not an Undead or Demon target, effect time is reduced by half.
Blood Punishment 70 When Blood Arrow is activated it increases your received healing by 50%. Also increases damage inflicted by Punishment by 20%.

[edit] Classicon knight warrior.png Knight / Warrior

The Knight / Warrior combination focuses more on area of effect and damage skills, giving them an increase in Whirlwind Shield damage (Whirlwind Shield Mastery), the ability to equip two-handed axes at increased effect (Weapon Master), a buff to Whirlwind (Deadly Whirlwind), a cooldown increasing parry chance and critical hit rate (Quick Reflexes), and a cooldown granting temporary immunity to fear (Fearless).

(Warrior/Knight)

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill kni new60-1.png Whirlwind Shield Mastery 15 Increases the main hand weapon damage dealt by Whirlwind Shield.
Skill thi new20-3.png Weapon Master 20 You can now equip all swords, axes, and hammers and increase their damage by 4.0%...38%.

The maximum level of this skill is 50.

+0.68% damage per upgrade
Skill thi new45-3.png Deadly Whirlwind 25 The rage cost for Whirlwind is reduced by 10 points, cooldown is reduced by 20 seconds. For 10 seconds the target suffers Deadly Wounds and the effectiveness of healings is reduced by 30%.
Skill kni new50-3.png Quick Reflexes 30 20 rage Instant 2 minutes Gives you panther-like reflexes. Raises your Parry Rate by 210.0 and your critical hit rate by 150.0 for 20.0 seconds. +33.6 and 24.0 per level
Skill kni new35-1.png Fearless 35 10 rage Instant 60 seconds Increases your courage. For 10.0 seconds immune against Fear.

(This skill can be used even if you are in a state that doesn't allow you to cast spells.)

Skill kni new40-1.png Master of Parry 40 30 rage Instant 2 minutes Increases your Parry Rate by 5000.0.

(Disappears after two successful blocks)

Skill kni new45-4.png Survival Instinct 45 When attacked while under the protection of Shield of Valor or Shield of Discipline, there is a chance that your physical defense and dexterity will temporarily increase. Lasts for 10.0 seconds.
Skill kni new50-6.png Authoritative Deterrence 50 10 rage Instant 60 seconds 50 Forces a target to face and attack you, and you become the one with the most aggro. Also increases your aggro by 1.0%..12.9%. Increases all damage on the target by 5.0%..43.3% for 10 seconds. 0.14% and +0.45% per upgrade
United Efforts 60 15 rage Instant 25 seconds 180 Rushes to party members and provides a shield for them and you. Reduces Physical Damage and Magical Damage by 30%. Lasts for 6 seconds.
Divine Punishment 70 Reduces extra MP consumed by Punishment. When Punishment hits a target, it will increase Parry Rate by 20 points that lasts for 10 seconds. The maximum amount of increase is 60 points.

The maximum level of this skill is 50.