Knights, like all classes, have a selection of elite skills dependant upon their secondary class. Most of these increase their ability to mete out Light damage or focus on enhancing their shield and ability to tank.
 Knight / Mage
The Knight / Mage combination focuses on passive damage and protection, giving them a Light-damaging aura (Holy Light Field), a slowing component to Whirlwind Shield (Lightning Shield), reflective armor (Lightning Armor), the power to take damage to mana instead of health (Mana Shield), and a powerful buff to Mana Return (Enhanced Mana Return).
 Knight / Priest
The Knight / Priest combination focuses on their ability to deal light damage and protect group members, giving them a damage over time effect (Holy Light's Fury), a powerful strike usable when the DoT is on the target (Holy Smite), a tool to reduce aggro generation (Holy Protection), the ability to prevent mobility hampering effects on any target (Free Will), and a powerful buff to Shield of Valor (Firm Courage).
 Knight / Rogue
The Knight / Rogue combination emphasizes the ability to crit, increasing Holy Strike's chance to crit (God's Sword), a strike only usable after critical hits (Smash), an increase to Blind Stab's duration (Blind Stab Mastery), a consistent buff increasing the ability to crit (Crazy Blades), and a powerful weapon-based area of effect skill (Dance of Two Blades).
 Knight / Scout
The Knight / Scout combination focuses on the knight's tanking skills, giving them a ranged taunt (Arrow of Vengeance), a buff to Holy Strike (Enhanced Holy Strike), a monster type specific root (Holy Chains), a ranged area of effect taunt (Heavenly Arrow), and an additional chance to reduce damage dealt when using Heavenly Arrow (Weaken Weapon Strength).
 Knight / Warrior
The Knight / Warrior combination focuses more on area of effect and damage skills, giving them an increase in Whirlwind Shield damage (Whirlwind Shield Mastery), the ability to equip two-handed axes at increased effect (Weapon Master), a buff to Whirlwind (Deadly Whirlwind), a cooldown increasing parry chance and critical hit rate (Quick Reflexes), and a cooldown granting temporary immunity to fear (Fearless).