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Heart of the Ocean

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Heart of the Ocean

Attunement[edit]

(The following has been tested with two characters. No other Weeping Coast quests than the quests and quest lines described below have been completed with these characters before and during the tests.)

Before you can enter Heart of the Ocean, you need to complete the attunement quest. This quest is called [Obtain Blessing] (http://www.runesdatabase.com/quest/422351). But before you can actually obtain this quest, you first have to complete two quest lines.

The first questline is a long one. According to runesdatabase.com it's actually two quest lines. So, in this guide I will also assume that it's two consecutive quest lines. In total, you have to complete 22 quests.

The "first" quest line starts with Noxi B'shao in Boulderwind Village. [Auntie in Danger!] is the first quest (http://www.runesdatabase.com/quest/422055). This quest line will take you to the Ayal, Ayak and Ayat clans. It will teach you about what's going on with the Tiktaalik. It ends with the quest [Fully Entrusted]. A short cutscene of a patrolling Varanas guard warning Dilar Yeli that he's in Tiktaalik territory marks the end of the "first" quest line.
Please note that after completing [Take what you deserve] the next quest is [Investigation], received from Mavate Daviny. If you follow the quest line in the link, you can't get lost.

The "second" quest line starts with Dilar Yeli. The first quest of this quest line is [Priceless Treasure] (http://www.runesdatabase.com/quest/422067). This quest line will take you to the Ayal and Ayak clans. It will introduce you to the Heart of the Ocean and Medusa. The last quest of this quest line is called [Response to the Investigation]. A short cutscene of Dilar Yeli returning to the village marks the end of the "second" quest line.
Please note that after completing [The World in Books] the next quest is [Research Analysis], received from Dilar Yeli. If you follow the quest line in the link, you can't get lost.

The second quest line is not that long. In total, you have to complete 12 quests.

This quest line starts with the ent Yilian Zashu who is located just north of Boulderwind Village on the road to the Throne of the Water. The first quest is called [Song of the Forest] (http://www.runesdatabase.com/quest/422128). This quest line will take you to the Ayam clan, the Throne of the Water and the Muttering Forest. It's also supposed to be your first encounter with the Naga. It ends with the quest [Hidden in the Forest] which has to be completed with Yilian Zashu.

Now talk to Mavate Daviny again, and he will provide you with another quest, [Collaboration with the Tiktaalik]. This quest takes you all the way to the south of the Weeping Coast, to Jiatu. After completing this quest, you will obtain three new quests: [Request Assistance], [Friendly Response] and [Contact Sequitee]. [Request Assistance] will take you to Polython, the King of the Water. After completing the quest with him, he will finally give you the quest [Obtain Blessing]. After completing this quest, you're able to enter Heart of the Ocean.

Here is a summary of the quests you need to do:

  • The first quest line starts with the quest [Auntie in Danger!], received from Noxi B'shao - http://www.runesdatabase.com/quest/422055
  • The consecutive quest line starts with the quest [Priceless Treasure], received from Dilar Yeli - http://www.runesdatabase.com/quest/422067
  • The second quest line starts with the quest [Song of the Forest], received from Yilian Zashu - http://www.runesdatabase.com/quest/422128
  • After completing abovementioned quest lines, you can receive the quest [Collaboration with the Tiktaalik] from Mavate Daviny.
  • After [Collaboration with the Tiktaalik], you can receive the quest [Request Assistance] from Jiatu.
  • After [Request Assistance], you can receive the attunement quest [Obtain Blessing] from Polython.

Tactics[edit]

Requirements[edit]

  • Level 55+
  • Tank - 15k HP unbuffed
  • Healer - 10k HP unbuffed, 10k+ Group Heal (non-crit)
  • Damage Dealers - 10k HP unbuffed, T7 weapons

Trash Mobs up to Boss #3[edit]

Up to boss three, you will encounter these mobs:

  • Tame Ray - "Sting Attack": area of effect physical attack (stream skill).
  • Ayam Defender - "Pressure Blow": single target physical attack with stun effect. "Horror": fear effect.
  • Ayam Sea Incanter - "Deep Sea Ice": single target magical attack. "Deep Sea Gail": area of effect magical attack (stream skill).
  • Ayam Fish Trainer - Will root the player who pulls it and it hits hard.
  • Little Tame Ray - No special abilities.
  • Ayam Warrior - Will charge and knock you down.
  • Ayam Assassin - Invisible mob. Will "Shadow Step" the player who pulls it.
  • Ayam War Drum Priest - "Fish Queens Blessing" will heal mobs. This mob can be pulled without pulling the rest of the group. On normal mode, it will also buff the mobs around it.
  • Ayam Sea Mage - "Riptide": single target magical attack. "Deep Sea Gail": multi-target magical attack (stream skill).
  • Ayam Archpriest - "Fish Queens Blessing": multi-target heal. "Wave Armor": absorbs a small amount of damage.
  • Ayam Sound Shell Guardian - "Pressure Blow": single target physical attack with stun effect. "Horror": fear effect. He also has an instant area of effect physical attack and a mana drain skill.
  • Ayam Guard - "Crimson Whirl": area of effect physical attack with heavy bleed effect (has a casting time).

When fighting the groups of mobs you usually want to kill the Ayam War Drum Priest first because you can pull this out of the group without aggroing the other mobs in the group and on normal mode they buff the mbos around them. Once you pull the groups you would normally focus on the healers first and then any mob that may fear or stun you. Also the Fish Trainers seem to hit much harder than the other mobs so be careful when you pull these.

Bloodthirsty Claw[edit]

980.000 HP (no mementos)

Most important ability Splinter Magic - A magic based frontal AoE

Adds

  • Horse Show Crabs - No special abilities.
  • Stationary Jellyfish - Cannot be attacked and cannot move. Continuously drains the mana of the players around it. They disappear after a certain period of time.
  • Moving Jellyfish - No special abilities.


During this fight the tank has to turn the boss away from the rest of the party because the boss has a heavy frontal magical AoE called Splinter Magic. The rest of the party will have to stand behind the boss. At certain times during the boss fight three adds will spawn, two horseshoe crabs and one jellyfish. The damage dealers have to take down these adds, else the party will eventually wipe bcause of too many adds. Also at random times during the fight stationary jellyfish will spawn which have a blue aura around them. This blue aura will drain your mana so healers and other mana users should move away immediately. When the adds are up, DPS should be on adds. Once the adds are dead, the damage dealers should be DPSing the boss. Stationary Jellyfish cannot be killed, so just ignore them.

This fight is pretty simple if the tank keeps the boss turned away from the rest of the group.

Summary[edit]
  • Tank has to turn the boss around.
  • Kill adds.
  • Run away from mana-draining jellyfish.

Teeth of the Reef[edit]

1.000.000 HP (3 mementos)

Most important ability

  • Big Ripper - Takes 35% of targets' HP every 2 seconds

Adds

  • Little Fish - No special skills

This boss fight is easy if you have a mage in your party.

This boss does not have any AoE attacks so you can safely stand near it (which you should do). At a certain point, the boss will put the Big Ripper debuff on everyone which will take 35% HP every 2 seconds. It is important for everyone in the party to not have to much HP, because more HP means higher hits. You can reduce your HP by cancelling buffs or by taking off equipment. The healer in the group must be able to heal every party member to full health with group heals. The boss will also put a debuff on the healers that will make them cast slower. It is rumored that Nobodies Rum will get rid of this debuff. But, just in case it doesn't, make sure the healers have increased spell casting speed food with them and clear thought potions from their housemaids.

Every some seconds, the boss will cast a small DoT on a random player. When this DoT expires, Little Fish will spawn around the player. These adds are very annoying and time consuming to kill if you are a single target damage dealer. The best way to deal with them is to take with you a mage or any other class which has high AoE DPS.

Summary[edit]
  • Group up near the boss.
  • Healers will be challenged to keep the group alive.
  • Mages have to take down adds when they appear.

Jiasha[edit]

1.000K HP (Mentos = 3)

Most important abilities

  • Bleed - Deals a decent amount of damage every 2 seconds.
  • Slow effect on random players.


When Jiasha is pulled, the doors of the room will be blocked by giant jellyfish, so you can't run. People who are outside will automatically be transported inside the room. Jiasha does not have any special offensive skills. She will just hit the tank with normal attacks.

Throughout the entire fight, the party will "choke" and lose 10% HP every two seconds. This can be countered by stepping in the bubble areas that appear randomly around the room. Anybody who is outside of the room will die slowly, because there are no bubble areas, so don't enter the instance while this boss is being fought.

At a certain point, lasers will shoot across the room. Touching the lasers is not harmful. However, after a while, heavy water streams will flow through the room, following the same path as the lasers. These water streams are deadly, so stay away from them.

Also this boss will randomly put a slow and bleed on the party.

Summary[edit]
  • Doors will close when boss is pulled.
  • 10% permanent DoT, unless you stay in a bubble pack.
  • Harmless lasers across the room, followed by deadly water streams.
A different strategy[edit]

Before pulling Jiasha, stand on the edge of the room and wait for a pack of bubbles to spawn near the entrance of the room. When the bubbles appear charge in as a group and run though the bubble pack to become immune for a short period of time. Tank will grab aggro on the boss while the rest of the group heads to the left to a little purple tree thing. Lasers will never go through this tree thingy, so you're safe from those here. Once the tank has aggro with one or two hits, he will join the rest of the group in the purple tree left of the entrance of the room. You can just stand here and tank and spank the boss. Healing may be harder with this strategy because bubble packs won't spawn here, but you wont die from the lasers.

Trash Mobs up to Boss #4[edit]

In addition to the previously mentioned mobs, you will also encounter two new trash mobs:

  • Deep Sea Vermin - Cannot be targeted or attacked and they appear to be friendly. They follow a short patrol path. What you have to do is walk around them without touching them or else they will explode and deal heavy damage to any player that's standing around them. If you survive the massive first hit, then you will get a very long DoT which deals heavy damage every second. It is a good idea to go one at a time and swapping to your secondary equipment when walking past these mobs.
  • Ayam Sound Shell Fighter - These mobs hit harder than other mobs. Skills: "Pressure Blow": single target physical attack with stun effect. "Crimson Whirl": area of effect physical attack with heavy bleed effect (has a casting time).

Geba[edit]

820.000 HP (4 mementos)

Most important abilities

  • Whirlwind Counterattack - Medium range AoE which deals heavy damage (stream skill).
  • Geba's Magic - Spawns a weak clone of Geba.


Geba is a fairly simple fight because he only has two special abilities. Be sure to clear out the room before you start fighting Geba. You do not want to aggro any extra mobs! Geba has a really long patrol path, which means you have decent time frames to clear the room. Beware though! He moves alot faster than you might think!

This boss is mainly a tank and spank fight. Just keep an eye out for his casts. When he casts Whirlwind Counterattack, everyone near the boss MUST run away, even the tank! This attack is very lethal! You can go back once the cast is over.

When he casts Geba's Magic he will spawn a clone of himself which is much weaker. A damage dealer has to off-tank the clone. The clone doesn't hit too much, so the player should be able to survive. Once the close is down, go back to fighting the main boss.

Summary[edit]
  • Tank and spank.
  • Run for Whirlwind Counterattack.
  • Kill his clone first.

Trash Mobs up to Boss #5[edit]

Up to the fifth boss, you will only encounter the following mobs:

  • Ayam Sound Shell Guardian - "Pressure Blow": single target physical attack with stun effect. "Horror": fear effect. He also has an instant area of effect physical attack and a mana drain skill.
  • Ayam Sound Shell Fighter - These mobs hit harder than other mobs. Skills: "Pressure Blow": single target physical attack with stun effect. "Crimson Whirl": area of effect physical attack with heavy bleed effect (has a casting time).
  • Medusa's Maid - "Lightning Strike": area of effect magical attack. "Electrify": strong single target magical attack. "Wave Armor": absorbs a small amount of damage.
  • Medusa's Servant - "Crimson Whirl": area of effect physical attack with heavy bleed effect (has a casting time).

Medusa[edit]

1.200.000 HP (5 mementos)

Most important abilities

  • Rock Bind - Stuns a player for a short period of time.
  • Petrify - Roots a player for a short period of time. When this debuff expires, the player will be stunned for 2 minutes.
  • Summon Sound Shell - You have to DPS the boss in order to cancel this cast. If the cast completes the party will wipe.

Boss buffs

  • Increases boss attack and defense by 100%.
  • Boss regenerates 3% HP every 2 seconds.
  • Boss continuously hits the party every 2 seconds.


Medusa will have three buffs active at the start of the fight. Also, three stone soldiers can be clicked as soon as the boss is pulled. I will tell you later how to get rid of these buffs. Pull Medusa to the middle of the room and fight her there. The damage dealers should hold their DPS and let the tank build aggro, since Medusa heals herself for 3% HP every 2 seconds. Throughout the fight Medusa will put the debuffs Rock Bind and Petrify on party members. If a player is affected by Petrify, the rest of the party has to target the rocks that have appeared around this player and "kill" them. The rocks have very little HP. If the rocks are not killed before the debuff timer expires, the player will be stunned for 2 minutes. This cannot be undone, so keep an eye out for this ability! The player himself can also target the rocks and kill them.

After Medusa has cast Petrify three times, she will start the long cast (Summon Sound Shell) and a Sound Shell will appear in the room. Now, the damage dealers should attack Medusa and deal as much damage as possible. If enough damage has been dealt, Medusa will stop the cast. The Sound Shell can now be clicked by a player. The player who clicks the Sound Shell can now "unfreeze" one of the three stone soldiers. The released soldier will shoot an arrow at Medusa and remove one of her debuffs.

After Medusas Summon Sound Shell cast has been interrupted, she will cast Petrify again three times and the circle repeats. After the third Sound Shell, Medusa will no longer cast Petrify or summon another Sound Shell. If you have failed to release all three stone soldiers, the leftover buffs cannot be removed anymore.

Medusa has gained a new ability instead of Petrify and Summon Sound Shell: she will put a DoT on the party which stacks over time, dealing more and more damage. Also, non-elite snakes will spawn regularly. When the snakes "bite" a player, the DoT on this player will be cleansed. But, beware! After a while, these snakes will morph into elite snakes. So you should use the non-elite snakes to cleanse the DoT and kill them immediately. This tactic has to be repeated untill Medusa dies.

Summary[edit]
  • After three Petrify casts, Medusa will cast Summon Sound Shell. Deal as much damage as possible to interrupt this cast, else the party will wipe.
  • Click the Sound Shell and then click on a stone soldier to remove one of Medusas buffs.
  • After three Summon Sound Shell casts, the second phase starts. Remaining buffs cannot be removed.
  • Party gets a DoT which stacks over time.
  • Non-elite snakes will spawn. If they "bite" a player, the DoT will be reset. The snakes turn into elite snakes after a while.