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Guild Siege NPC Information

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Contents

[edit] Participation Rules

Siege War Schedule

Registration: Daily from 10 pm – 6 pm CST the next day Preparation: 6 pm – 8 pm CST Siege: 8 pm – 9 pm CST Announcement of Results: 9 pm – 10 pm CST

How to Register

During the Registration Period, open the Guild Interface (G), click on the “Battles” button and choose the “Register” button to register for the siege. This is for Guild Leaders only.

How to enter the battle

During the Siege Period, open the Guild Interface (G), click on the “Battles” button and choose the “Enter battle” button to join the siege. You may have to be in channel 1 for it to work.


[edit] Resource Explanation

During siege war both sides compete for resources: Crystals and Merits, the former one as a common resource and the latter one as an individual resource.

How to obtain Crystals:

During siege war, each side starts with 1 Guild Honor Crystal and 3 Crystal Sources. The Guild Honor Crystal automatically provides Crystals to the guild, but you must actively obtain Crystals from a Crystal Source.

How to obtain Merits:

Defeat monsters or enemy players, defend etc… during siege war will reward Merits.


[edit] Competition System

Each side starts with a score of 5000. Occupying the enemy’s Guild Honor Crystal will reward 2000 points to your side’s score, and deduct 2000 points from the enemy’s score. Occupying an enemy’s Crystal Source will reward 1000 points to your side’s score, and deduct 1000 points from the enemy’s score.

The first guild to achieve a score of 10,000 or to hold the enemy’s Guild Honor Crystal for 5 minutes will be declared victorious. Otherwise at the end of the siege the side with the higher score wins.


[edit] Special Abilities

The first member of each side to obtain 1000 Merits and reach the Guild Honor Crystal will receive special abilities and become the Herald. This will reward the guild with 1000 Crystals.

Note: This player’s Merits will not be deducted, and each side can have a player obtaining these abilities.

Herald

If you have received the favor of the Guild Honor Guard you will gain special abilities increasing your riding speed and movement speed by 25%, and maximum HP by 10,000. You are also granted powerful assistance skills to help maintain your guild’s honor.


Death Effects

Dying during a siege war will not punish you with debt nor damage your equipment but you will receive an injured state: Light Injury, Sever Injury, On a Knife’s Edge, and Agony. Each will be in effect for 10 minutes and lower you attributes, except for On a Knife’s Edge which will be in effect for only 3 minutes.

Dying the first time will give you a Light Injury. Dying again will give you a Severe Injury, which will turn into a Light Injury after 10 minutes.

Being removed from the battle field will purge all the techniques you’ve developed, all your personal Merits and all special abilities. Entering a battle with an injury will make it worse.


Note: Under the effect of a Big Angel’s Sigh you will not enter an injured state. If you use Big Angels’ Sigh while being affected by an Injury and enter the battlefield the Injury will be purged (the Big Angel’s Sigh will not be consumed).

Note: When outside of the Siege War please ask the Guild Castle Housekeeper to cure a potential Injured state.

[edit] Guild Buildings

Guild Castle Buildings and their battle functions:

Academy

Can be used to increase Crystal gain speed and amount.

Library

Can be used to decrease Crystal and Merit costs.

Stable

In addition to its normal function it can be used to increase the speed of siege engines.

Drill Ground

Can be used to increase Merit gain.

Processing Factory

Can be used to buy and upgrade honor buildings.

Arsenal

Can be used to buy and upgrade siege engines.

Farm

Can be used to buy battle supplies.

Throne

Can be used to buy special battle tools.

Forge

Can be used to increase physical damage done and reduce physical damage received.

Field

Can be used to increase healing done and NPC damage.

Lumber Yard

Can be used to increase magical damage and resistance against NPC damage.

Note: the appropriate research level depends on the building level.


[edit] Siege Engines

Use the Armory to obtain siege engines, of which 3 types exist: Ballistae, catapults and assault vehicles.

Ballistae

Very high movement speed and very good damage against players but low damage against NPCs.

Passenger bonus: Increases the vehicle’s damage against players by 5% and its speed by 5%. (Each additional passenger filling out an empty spot will double this effect.)

Against players: ***

Against NPCs:*

Catapults

Highest range and good damage against players and NPCs.

Passenger bonus: Increases the vehicle’s damage against players and NPCs by 5%. (Each additional passenger filling out an empty spot will double this effect.)

Against Players: **

Against NPCs:**

Assault Vehicles

Can carry the most passengers and very good damage against NPCs, but low damage against players.

Passenger bonus: Increases the vehicle’s health by 5% and its damage against NPCs by 5%. (Each additional passenger filling out an empty spot will double this effect.

Against players: *

Against NPCs: ***


[edit] Siege Rewards

Depending on your performance on the battle field you will receive rewards when the siege war ends. There are 4 relevant fields.
Still gathering raw data to determine which out of the 4 awards you get if you could win multiple awards
Note: the amount of badges listed in-game are 10x bigger then what you get. I'm going to list them at 1/10 value to make it more accurate while still preserving true data

NOTE: As of Siege War Beta you only get the winners rewards fo having the highest score when time expires. If your side gets 10000 points or holds the other guilds honor crystal for 5 minutes, the in-game result will say you get the winners rewards but you will NOT. You will instead get the Losing Team/Tie rewards. Known Bug

Combat Unit (Top 15 Toons from each Guild)
Score = Damage + (1000 * Merits) + (10000 * Kills)
Rank Badges of
Trial
Honor
Points
Reward Bags
1st Place
Winning Team
15 1500 5 purple
2nd - 3rd Places
Winning Team
10 1000 3 purple
4th - 15th Places
Winning Team
6 600 2 purple
1st Place
Losing Team/Tie
5 500 3 blue
2nd - 15th Places
Losing Team/Tie
3 300 2 blue
Defense Unit (Top 10 Toons from each Guild)
Score = Defense + (1000 * Merits)
Rank Badges of
Trial
Honor
Points
Reward Bags
1st Place
Winning Team
13 1300 5 purple
2nd - 3rd Places
Winning Team
8 800 3 purple
4th - 10th Places
Winning Team
5 500 2 purple
1st Place
Losing Team/Tie
4 400 3 blue
2nd - 10th Places
Losing Team/Tie
2.5 250 2 blue
Logistics Unit (Top 10 Toons from each Guild)
Score = Healing + (1000 * Merits)
Rank Badges of
Trial
Honor
Points
Reward Bags
1st Place
Winning Team
13 1300 5 purple
2nd - 3rd Places
Winning Team
8 800 3 purple
4th - 10th Places
Winning Team
5 500 2 purple
1st Place
Losing Team/Tie
4 400 3 blue
2nd - 10th Places
Losing Team/Tie
2.5 250 2 blue
Supply Unit (Top 10 Toons from each Guild)
Score = (10000 * Crystals) <Unverified>
Rank Badges of
Trial
Honor
Points
Reward Bags
1st Place
Winning Team
10 1000 5 purple
2nd - 3rd Places
Winning Team
6 600 3 purple
4th - 10th Places
Winning Team
3 300 2 purple
1st Place
Losing Team/Tie
3 300 3 blue
2nd - 10th Places
Losing Team/Tie
1.5 150 2 blue
Participation (All Toons that don't win one of the above)
Rank Badges of
Trial
Honor
Points
Reward Bags
Participating
Winning Team
2 200 1 purple
Participating
Losing Team/Tie
1 100 1 blue

Note: Players of both sides present during the end of the siege war can receive rewards.