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Crafting skills include:

Gathering Skills


Ability to gather all types of ore to be used for production.


Ability to gather all types of wood to be used for production.


Ability to gather all types of herbs to be used for production.

Gathering as Crafting Skills

Please also see our Gathering Guide for information on gathering resources throughout Taborea.

Crafting skills include gathering skills such as mining, woodcutting and herbalism, and production skills such as blacksmithing, carpentry, armor crafting, tailoring, cooking and alchemy.

Every type of crafting skill has 5 tiers of availability:

  • Level 1-20 Apprentice
  • Level 20-40 Craftsman
  • Level 40-60 Expert
  • Level 60-80 Master
  • Level 80-100 Legend

For each crafting skill, the more experience you have using it, the more your skill level will increase. However, once you hit the upper skill level limit for your tier, you will not be able to continue increasing levels in this way. Instead, you must first be promoted to the next tier by passing a special test.

Basically, you will be able to reach the apprentice tier for every skill. However, only 2 gathering and 4 production skills can be raised to the craftsman tier, only 1 gathering and 2 production skills can be raised to the expert tier and only 1 gathering and 1 production skill may be raised to the master and then to the legend tier. The gathering and production skills have now separate upgrade paths.

If you have maxed out the number of gathering skills you can have at a given ability tier (craftsman tier is limited to 2 gathering skills, the expert tier is limited to 1 gathering skills, and the master and legend tiers are limited as well to 1 gathering skill), but you would like to promote another gathering skill to that tier, you must first demote one of your current gathering skills.

For example, if your mining and woodcutting skills have reached the craftsman tier (or above), but you would now like to raise your herbalism skill to the craftsman tier, you must first demote either mining or woodcutting to the apprentice tier. Only then can you raise your herbalism skill to the craftsman tier.

Once you have demoted a skill's tier, that skill's level will drop to the upper limit of its new tier level. In other words, if you demote a skill from the craftsman tier to the apprentice tier, that skill's level will drop to level 20. This means that if you want to raise that skill to the craftsman level again in the future, you will need to start training it from level 20 once more.

Old Gatherer and Patch 6.0.1 Issues

The above limitations apply as is for characters who had not crossed the new patch 6.0.1's limitations before it was released. As far as it's known now, older gatherers who have already had mastered more than two craftsman tier or above, or more than one expert tier or above gathering skills, (at least without having a dubious Heffner camp setup,) should be able to keep the skills which they were focusing on, and may upgrade one gathering skill to master tier and then to legend tier as well (they may have no more than one gathering skill at or above master level in any case). Your mileage may vary regarding various old characters' skill setups, but older characters' current gathering expertize should not be damaged by this change, or fall beyond that of those who had not trained their gathering skills to the higher tiers.

However, by information posted by YomanROM and Yrcanos, if you had crossed those limitations it would limit your advance in production skills as well, as your overall crafting skills at or above a specific tier will be additionally checked toward the currently allowed sum of such, and your advance will be capped according to both types of limitations together.

In essence, no newly created violation to the post 6.0.1 patch rule set will be possible and this beside a further cross skills current overall limitation. No achieved levels will be lost, as of now, unless one chooses to drop a level or more to re-enable advance.

  • A reference link to YomanRom's comprehensive explanation on current production and gathering skills limitations, made on US RoM forums: [A Post by YomanROM]

This note could be concluded after Yrcanos made a very informative clarification post in Eu RoM forum. A link may be added later if it's allowed.