All races can be Warriors, making the largest possible list of Class Combos.
Warrior / Champion -- Reaver[ | ]
0..50/90
Disclaimer: HP Pots (preferably Phirius Potions) and/or pocket healer recommended. Once you reach lvl 25 and get bloody slash you'll need a lot less pots, before that it can be a struggle. don't spam slash, use tactical attack and bloody slash and you'll be fine. once you reach 50 you do a lot of damage although that doesn't mean this class is a burner, on the contrary this class has a continuous damage output, just make your healer aware that you can drop hp.
Icon | Skill Name | Level | Cost | Cast Time | Cooldown | Range | Skill Effect | Upgrade |
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Wild Slash | 15 | Increases damage caused by Slash and changes to consume 2% HP. After it hits, Bleed effect can also increase Physical Attack Speed by 1.0%..10.0%.
The maximum level of this skill is 50. |
+0.18% per level | |||||
Blood Rune Weapon | 20 | 27 HP, 2% HP | Instant | 60 seconds | This skill cannot be used when HP drops under 5%.
Increases Physical Attack Power by 1.0%..6.4% and Critical Physical Hit Rate by 25..182.5 for 15.0 seconds. |
+0.06% per level and
1.75 per level | ||
Bloody Slash | 25 | 30 HP | Instant | 5 seconds | 50 | This skill cannot be used when HP drops under 5%.
Inflicts 80.0%..510% + 0.20 x STR main hand weapon physical DPS on target.
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+4.8% per level | |
Unbridled Rage | 30 | 27 HP, 1% HP | Instant | 60 seconds | This skill cannot be used when HP drops under 5%.
Increases Strength by 2.0%..10.0% for 15.0 seconds.
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+0.16% per level | ||
Bloody Battle | 35 | Instant | 15 (60) Seconds | Can only be used while in a Blood Rune Weapon state.
This skill can be used 6 seconds after a critical attack. Recovers 25% of caster's lost HP. |
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Fearless Rune | 40 | Instant | 5 minutes | Repels all magical damage for 5.0 seconds. | ||||
Stifling Attack | 45 | 31 HP | Instant | 8 seconds | 50 | This skill cannot be used when HP drops under 5%.
Inflicts 70.0%..450% + 0.20 x STR main hand weapon physical DPS on the target and reduces the target's Physical Defense by 8.0% for 8.0 seconds.
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+4.2% per level | |
Vendetta Blow | 50 | 27 HP, 1% HP | Instant | 5 seconds | 50 | This skill cannot be used when HP drops under 5%.
Inflicts 70.0%..450% + 0.20 x STR main hand weapon physical DPS damage on a target. The more HP you lose, the more damage this skill inflicts.
With 5% HP: duplicate main hand weapon physical DPS, doesn't have effect over 0.20 x STR bonus. |
+4.2% per level | |
Enhanced Shock | 60 | Causes Shock Strike to Slow the target for 6 seconds. | ||||||
Blood Whirlwind | 70 | A Blood Whirlwind effect will be added to Whirlwind. Each time an enemy is hit, the caster recovers 3% HP.
Bleed: Do you need a axe or a sword for do bleed effect and duration is 6 seconds. Healing: 3% of Max HP per target that is hit by the skill. Whirlwind win: (This skill stat will increase and decrease based on equipment and target strength) |
Warrior / Druid -- Guardian[ | ]
A combination that favors using one-handed axes as a weapon. It's a unique form of a tank, as in that it allows the player to enhance his Berserk ability and still act as a guardian, due to the Resistance buff. Redemption is a wonderful ability that, should you or your teammates find it difficult to hit enemies, your accuracy will be enhanced temporarily. Recovery of Life allows you to keep your Whirlwind ability active more often, and provides a nice max HP buff with it. Stifle, the final skill learned, will give the Guardian the chance to have a different ability to use beyond Open Flank.
Warrior / Knight -- Avenger[ | ]
The Warrior / Knight combination complements the Warrior's tanking abilities, giving them a ranged pulling ability (Whirlwind Shield), a potentially consistent blocking buff (Blocking Stance), a potent PVP-oriented cooldown (Ignore Pain), a potent damage/threat building skill (Shield Bash), and additional rage generation with Surprise Attack (Heroic Surprise Attack). Newest patch has given Warrior to be a better main/off tank too now that he/she can wear plate armor via (Concentrated Precision).
Warrior / Mage -- Arcane Warrior[ | ]
The Warrior / Mage combination complements the Warrior's playstyle by taking advantage of a mana pool that often sees little use. It supplies a high-damaging weapon skill that buffs and stacks up to three times of magic damage done (30%) ( Electrical Rage), a strong melee-range elemental-damage strike (Lightning's Touch), a Damage reduction ability ( Sense of Danger), a ranged nuke ( Thunder Sword), and the ability to imbue the Warrior's weapon to cause wind damage with every normal attack ( Electric Attack and Lava Weapon). Overall, the warrior/mage combo provides other useful abilities like Silence and a snare spell (Lighting and augments the warrior's lack of range attacks with Thunder Sword which can be devastating when fully upgraded. Later on at higher levels, this combo begins to rely heavily on the magical aspect of its secondary as most of the later elite skills are based on magic damage, making the Intellect stat more important.
Icon | Skill Name | Level | Cost | Cast Time | Cooldown | Range | Skill Effect | Upgrade |
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Electrical Rage | 15 | 15 rage, 30 MP | Instant | 50 | Causes 90.0% main hand weapon DPS and puts High Voltage on the caster. Magical Attack Power is increased by 5.0% for 10.0 seconds. High Voltage stacks up to 3 times. | +5.4% and +0.2% per level | ||
Lightning's Touch | 20 | 30 MP | Instant | 50 | Your weapon strikes the enemy with a flash of lightning, dealing 50.0 points of Wind damage. | +22.5 per level | ||
Sense of Danger | 25 | 50 MP | Instant | 2 minutes | Lowers the damage you receive by 10% for 10 Seconds. Can only be activated when HP is below 30%. (Does not lower critical damage received)
The maximum level of this skill is 50. |
+1.5% per level | ||
Thunder Sword | 30 | 30 MP | channel 0,5-2 sec | 6 seconds | 50 | Fires 4 sword shaped thunder bolts at the target inflicting 70 points of Wind damage. | +24.5 per level | |
Electric Attack | 35 | 40 MP, 8% MP | Instant | For 900.0 seconds, your normal attacks additionally cause 100.0 Wind damage.
You cannot have Electric Attack and Lava Weapon at the same time. (see Lightning Burn Weapon) |
+14 per level | |||
Lava Weapon | 40 | 40 MP, 8% MP | Instant | Adds 70.0 Fire damage to your normal attacks for 900.0 seconds. (The value of this damage varies considerably.)
You cannot have Electric Attack and Lava Weapon at the same time. (see Lightning Burn Weapon) |
+12.6 per level | |||
Power Control | 45 | Causes your Electric Attack to also increase your physical accuracy and your Lava Weapon to raise your physical critical hit rate. | ||||||
Wind Bastion | 50 | When you use shout, a defensive wind will protect you, lowering the physical damage inflicted upon you.
After using Shout, receive the Wind Bastion effect: "Lowers physical damage received by 40.0%." Lasts for 15 seconds. |
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Lightning Burn Weapon | 60 | 40 MP, 8% MP | A special power that controls the weather and fire. Instills flame and electricity in your weapon. Combines the effects of Electric Attack and Lava Weapon. You still need to level both skills. |
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Possessed by Anger | 70 | Makes your Electrical Rage stackable and have an extra Physical Defense and Magical Defense bonus increase. |
Warrior / Priest -- Barbarian[ | ]
The Warrior / Priest combination is fairly eclectic. It features a desperation cooldown (Defender's Roar), an interrupting ability (Interrupting Strike), a buff to the Magic Barrier skill(Magic Barrier Perfection), an ability to convert health directly into rage (Bloodlust), and a high damage attack used when the target is Weakened as per Soft Spot (Opportunity).
Warrior / Rogue -- Berserker[ | ]
The Warrior / Rogue elite skills, like the Warrior / Priest, don't affect a character's playstyle that much. One skill changes the functionality of Shadowstab's bleed effect (Shadowstab Perfection); another increases the warrior's base movement speed (Speed Up). Blood Dance gives characters another powerful attack that costs HP while Frenzied Attack acts as powerful but risky damage-increasing cooldown. Keen Attack is another combo skill, usable when the target is Vulnerable (as per Probing Attack), striking twice for a large amount of damage.
Warrior / Scout -- Slayer[ | ]
The Warrior / Scout combination favors two-handed weapons in close range and adds more skills to the Scout's ranged skills. Warrior / Scouts gain a powerful close-range strike (Skull Breaker), a ranged stun (Stun Shot), a buff to the Moon Cleave skill (Moon Cleave Perfection), a ranged strike that complement Warrior rage generation (Aim for the Wound), and a ranged strike that does the same but is based off of weapon DPS (Sword Breath).
Warrior / Warden -- Outlander[ | ]
Get yourself a good two-handed axe or sword with this combination, as the elite skills it provides works with only a few abilities. (Which, in turn, allows you to focus on putting TP into passive buffs.) Savage Strike makes your Surprise Attack all the more pleasurable as an opener. Attack Weakener and Mental Bestiary make the Vulnerable de-buff much more beneficial from your Probing Attack. Awakening of the Wild is a great PvP ability, keeping your mobility high. Wild Howl leads to your Savage Whirlwind increasing party member's attack, and Battle Creed helps keep your aggro low.
Warrior / Warlock -- Soulblade[ | ]
An interesting warrior combination that favors Area of Effect (AoE) damage over single target damage. By providing the warrior with several rage generating moves, and by drawing off of the warlock's focus pool, the warrior/warlock is rarely left without an attack. While single target damage isn't the focus of the elite, this class is capable of dealing considerable single target damage by focusing on the primary skilll of the warrior class.
Icon | Skill Name | Level | Cost | Cast Time | Cooldown | Range | Skill Effect | Upgrade |
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Rage Blow | 15 | 20 focus | Instant | 5 seconds | 75 | Inflicts 80.0..560.0% main hand weapon physical DPS on target. If target is attacking you, the skill will increase your rage by 15.0. If nothing is attacking then it will restore 15.0 points of your focus.
(This skill stat will increase and decrease based on equipment and target strength) |
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Psychic Whirlwind | 20 | 25 rage | Instant | 12 seconds | 75, Target Circle (R:50) | Inflicts 70.0..420.0% main hand weapon physical DPS on targets nearby the designated target. If target is in a Weakened state, then skill will cause extra damage.
(This skill stat will increase and decrease based on equipment and target strength) Max hits: 20 This skill goes with magic accuracy |
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Divine Battle Spirit | 25 | 20 focus | Instant | 2 minutes | - | Earns 5.0 rage every second for 40.0.
(Effect disappears after you cross the line or change areas.) |
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Psychic Battle Cry | 30 | 20 focus | Instant | 60 seconds | - | Earns Psychic Torrent state.
When you use an elite skill that inflicts area damage, party members in the damage area will earn Spirit Shield Protection. This effect will resist an amount of damage equal to 50.0% of the caster's healing bonus + 80 points for 8.0 seconds. Shield can be stacked a maximum of 2 times. |
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Psychic Ghost Step | 35 | 15 rage | Instant | 15 seconds | 150, Target Circle (R:25) | Charges the target and inflicts 30.0..180.0% main hand weapon physical DPS on most nearby targets. If Divine Battle Spirit is in effect then additional damage is inflicted on most nearby targets.
(This skill stat will increase and decrease based on equipment and target strength) |
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Spirit-Cracking Blow | 40 | 30 focus | Instant | 20 seconds | 75 | Inflicts 75.0..525.0% main hand weapon physical DPS on target and carries a Spirit Wound state. Every 2 seconds, this state inflicts 4.0..184.0 physical damage on the target and increases the caster's rage by 4.0. Lasts for 10.0.
(This skill stat will increase and decrease based on equipment and target strength) |
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Lightning Spell | 45 | 25 rage | Instant | 20 seconds | Oneself Circle (R:75) | Inflicts 80.0..560.0% main hand weapon physical DPS on most targets in range. Also increases Movement Speed by 10.. 50% for 6.0 seconds.
(This skill stat will increase and decrease based on equipment and target strength) Max hits: 12 Effect Type: None |
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Spirit Blade Storm | 50 | 35 rage | Instant | 30 seconds | Oneself Static Circle (R:60) | Summons a Spirit Blade Storm that engulfs most targets in range. Inflicts 20.0..150.0% main hand weapon physical DPS every second for 6 seconds. Also reduces Movement Speed by 20.0% for 2.0 seconds.
(This skill stat will increase and decrease based on equipment and target strength) |
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Speed Slash | 60 | - | Slash | - | - | There is a chance that Slash will reset the cooldown timer of Psychic Ghost Step. Slash: (This skill stat will increase and decrease based on equipment and target strength) |
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Excellent Combat Training | 70 | - | - | - | The cooldown time of Lightning Spell is reduced to 10 seconds, and each time Whirlwind hits a target, the cooldown time of Spirit Blade Storm is reduced by 3 seconds. Whirlwind: (This skill stat will increase and decrease based on equipment and target strength) |
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