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Fired whenever a unit's mana is affected.

This event may be sent more than once to represent the same change if the affected entity can be accessed through multiple UnitIDs. For example, two UNIT_MANA events will be sent for raid party members who are also in your party group.

UNIT_MANA events are sent for raid and party members regardless of their distance from the character of the host. This makes UNIT_MANA extremely valuable to monitor party and raid members.

arg1
the UnitId of the unit whose mana is affected
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