||Ch.IV: Lands of Despair
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|Resources||Oak Wood [RP], Copper Ore [RP], Moxa [RP], Redwood [RP], Rock Crystal [RP], Foloin Nuts [RP], Pine Wood [RP], Dark Crystal [RP], Dusk Orchid [RP], Dragon Beard Root Wood [RP], Mysticite [RP], Green Thistle [RP], Holly Wood [RP], Silver Ore [RP], Barsaleaf [RP], Yew Wood [RP], Wizard-Iron Ore [RP], Moon Orchid [RP]|
Long ago, courageous adventurers set out to explore the uncharted coastal regions of Taborea. When they reached this Terra Incognita, stretching from the beach up into the icy mountain peaks, the promise of great opportunity enlivened the weary travelers. A bustling trade port soon developed here, attracting all walks of life.
This harbor became a transportation hub for travelers and cargo, an ideal center for trade and a starting point for interesting adventures. The Coast of Opportunity is a place for experienced players to take on new challenges with their third class.
- from us.runesofmagic.gameforge.com
Traveling to Coast of Opportunity[edit | edit source]
Once you've reached level 20 on both your first and second class, you will receive a notice that you're eligible to choose a third class. Upon selecting a third class, you'll receive a spell to teleport to Heffner Camp, the starting quest hub of Coast of Opportunity.
As of Patch 5.0.0, each character will have to earn their own entry to this area.